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Before Posting tec spt questions here please use the official spt page link below.
Please post the following information before stating your problem.
Operating System and Version. XP
Computer Type. Desktop/Laptop etc
Game Version.
DVD or CD.
Retail version/Online Download/OEM .
Mods Installed.
CPU make and Model.
GPU Make and Model.
Sound Card Make and Model.
Single Player or Multiplayer.
Game type Mission/OGR/TVT etc.
Error log if you have one. Windows
In game error log Location.
Drive Letter =:\Program Files\Ubisoft\Tom Clancy's Ghost Recon Advanced Warfighter 2
What you were doing prior to crash or error.
Any other details.
Also use the Ubisoft Tec Support Link and report the same there as well.
http://ubisoft-en.custhelp.com/cgi-b...p_sort_by=dflt
Also Once you have got your self sorted out please re post and let us know what worked, this will help other members in the forum.
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Before Posting tec spt questions here please use the official spt page link below.
Please post the following information before stating your problem.
Operating System and Version. XP
Computer Type. Desktop/Laptop etc
Game Version.
DVD or CD.
Retail version/Online Download/OEM .
Mods Installed.
CPU make and Model.
GPU Make and Model.
Sound Card Make and Model.
Single Player or Multiplayer.
Game type Mission/OGR/TVT etc.
Error log if you have one. Windows
In game error log Location.
Drive Letter =:\Program Files\Ubisoft\Tom Clancy's Ghost Recon Advanced Warfighter 2
What you were doing prior to crash or error.
Any other details.
Also use the Ubisoft Tec Support Link and report the same there as well.
http://ubisoft-en.custhelp.com/cgi-b...p_sort_by=dflt
Also Once you have got your self sorted out please re post and let us know what worked, this will help other members in the forum.
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Crashed on original version so update with the lastest patch and still crashes
Crash in application version: 30292.2658
Could not load geometry because IDirect3D9::CreateVertexBuffer failed.
This device does not support the queried technique.
Renderer: threaded
Physics : threaded
-----------------------------------------------
I posted 2 questions in that stupid ubisoft solution centre but they dont appear anywhere.
Operating System and Version. XP
Computer Type. Desktop
Game Version. DVD
Retail version
Mods Installed. NIL
------------------
System Information
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Time of this report: 7/12/2007, 13:37:04
Machine name: DESKTOP1
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: 945GZM-S2
BIOS: Award Modular BIOS v6.00PG
Processor: Intel(R) Pentium(R) D CPU 3.20GHz (2 CPUs)
Memory: 1016MB RAM
Page File: 306MB used, 2147MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
Sound Card Make and Model.
Card name: NVIDIA GeForce 7900 GS
Manufacturer: NVIDIA
Chip type: GeForce 7900 GS
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0292&SUBSYS_00000000&REV_A1
Display Memory: 256.0 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Default Monitor
Monitor Max Res:
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.9424 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 4/19/2007 13:26:00, 4543616 bytes
Single Player
CRASH LOG
----------------------------------------------------------------------
Wed Jul 11 12:56:02 2007
Crash in application version: 29980.2562
Vertex buffer Lock returned null pointer. Out of memory?
Renderer: threaded
Physics : threaded
----------------------------------------------------------------------
Wed Jul 11 14:48:38 2007
Crash in application version: 29980.2562
Vertex buffer Lock returned null pointer. Out of memory?
Renderer: threaded
Physics : threaded
----------------------------------------------------------------------
Wed Jul 11 15:19:45 2007
Crash in application version: 29980.2562
Unhandled exception - access violation
C STACK:
graw2 (???) : ???
graw2 (???) : ???
??? (???) : ???
SCRIPT STACK:
data\lib\units\types\vehicles\abrams.dsf(0)
data\lib\units\ai\vehicles\tattacklogics.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\setups\setup.dsf(0)
data\level\level.dsf(0)
Renderer: threaded
Physics : threaded
----------------------------------------------------------------------
Wed Jul 11 16:19:01 2007
Crash in application version: 29980.2562
Vertex buffer Lock returned null pointer. Out of memory?
Renderer: threaded
Physics : threaded
----------------------------------------------------------------------
Wed Jul 11 17:04:35 2007
Crash in application version: 29980.2562
data\lib\units\extensions\tacticalmap.dsf(-1): cant find member: set_down in type <void>
SCRIPT STACK:
data\lib\units\extensions\hud\xcom\xcom.dsf(0)
data\lib\units\extensions\hud\xcom\xcom.dsf(0)
Renderer: threaded
Physics : threaded
----------------------------------------------------------------------
Wed Jul 11 17:31:04 2007
Crash in application version: 29980.2562
Vertex buffer Lock returned null pointer. Out of memory?
Renderer: threaded
Physics : threaded
----------------------------------------------------------------------
Wed Jul 11 18:28:04 2007
Crash in application version: 29980.2562
Unhandled exception - access violation
C STACK:
graw2 (???) : ???
Renderer: threaded
Physics : threaded
----------------------------------------------------------------------
Wed Jul 11 20:11:47 2007
Crash in application version: 29980.2562
Unhandled exception - access violation
C STACK:
graw2 (???) : ???
Renderer: threaded
Physics : threaded
----------------------------------------------------------------------
Wed Jul 11 21:36:39 2007
Crash in application version: 29980.2562
Vertex buffer Lock returned null pointer. Out of memory?
Renderer: threaded
Physics : threaded
----------------------------------------------------------------------
Thu Jul 12 13:10:13 2007
Crash in application version: 30292.2658
Could not load geometry because IDirect3D9::CreateVertexBuffer failed.
This device does not support the queried technique.
Renderer: threaded
Physics : threaded
----------------------------------------------------------------------
Thu Jul 12 13:46:45 2007
Crash in application version: 30292.2658
Could not load geometry because IDirect3D9::CreateVertexBuffer failed.
This device does not support the queried technique.
Renderer: threaded
Physics : threaded
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This seems to have fixed my problem. Its a GRAW1 fix.
Copied from http://www.ghostrecon.net/forums/index.php?s=5c56d7bc8b...howtopic=34224&st=15
Thanks to CTO-Titus
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
This is a fun problem.
Its not all that hard to fix but hard to figure out.... It took me a few days of messing with settings and differnent things to get it right.
Here is the deal. You all have Nvidia graphics cards. There is a bug in GRAW that makes them very unhappy.
First you need to check in your Nvidia Control panel (Make sure your in Classic View or you wont see it) for an option to called "Frames to render ahead" and default is 3. Change it to zero and its fixed.
If you dont have the option you need to get "Coolbits 2.0" and install it. You then will have the option plus some you prolly have never seen there and also the ability to OC your video card. (Dont do that unless you know what your doing). Make sure you have the latest Nvidia Forceware before you do this. Good luck.
</div></BLOCKQUOTE>
PS thx to the forum mods and owners too 
I think you should use the error message as the thread name. That way you should be able to find it via google.
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Tried using coolbits 2.0 and crashed my system.
Have updated to 1.01. Updated Nvidia drivers.
GNAW2 still crashes. With the above vertex buffer errors.
DVD Retail.
SP Mode.
Desktop/1024mb Ram/60gbHD/Geforce7300GT/2XAMD/ASUS/
Crashes after 30 secs of gameplay of Act II of Joining Forces. Would crash before aswell. But im over the crashes.
Errors reported before and after patching.
Crash in application version: 29980.2562
Vertex buffer Lock returned null pointer. Out of memory?
Renderer: threaded
Physics : threaded
Crash in application version: 30292.2658
Could not load geometry because IDirect3D9::CreateVertexBuffer failed.
This device does not support the queried technique.
Renderer: threaded
Physics : threaded
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Win XP SP2 (fully updated)
Desktop PC
Game Version = DVD.
Retail version patched wo 1.1
Intel Core2Duo E6600CPU
2gb Ram
BFG 7900GT OC
Sound Onboard (ASUS P5B-Deluxe MB)
Multiplayer Co-OP
Game location = C:\Program Files\Ubisoft\Tom Clancy's Ghost Recon Advanced Warfighter 2
Crash happened just as I respawned (client not host) it is an intermittant crash happened 3 times in 2 hrs
Any other details - See Below
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Crash in application version: 30292.2658
data\lib\units\types\gear\gear.dsf(-1): cant find member: save in type <Unit>
Renderer: threaded
Physics : threaded </div></BLOCKQUOTE>
MY DXDIAG
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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SeikenSy:
Tried using coolbits 2.0 and crashed my system.
Have updated to 1.01. Updated Nvidia drivers.
GNAW2 still crashes. With the above vertex buffer errors.
DVD Retail.
SP Mode.
Desktop/1024mb Ram/60gbHD/Geforce7300GT/2XAMD/ASUS/
Crashes after 30 secs of gameplay of Act II of Joining Forces. Would crash before aswell. But im over the crashes.
Errors reported before and after patching.
Crash in application version: 29980.2562
Vertex buffer Lock returned null pointer. Out of memory?
Renderer: threaded
Physics : threaded
Crash in application version: 30292.2658
Could not load geometry because IDirect3D9::CreateVertexBuffer failed.
This device does not support the queried technique.
Renderer: threaded
Physics : threaded </div></BLOCKQUOTE>
Advice here on updates and driver problems this will fix your problem, also it seems other software has problem on your sys I would do a system wide clean up.
http://forums.guru3d.com/showthread.php?t=67799
http://forums.guru3d.com/showthread.php?t=224647
These 2 links will help a lot.
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Thanks ColinCJ
Using DriveCleaner to delete existing drivers both chipset & display, then boot in safe mode to install a fresh set of Nvidia drivers worked wonders. GNAW2 runs nicely!!! not one crash since.
Big thanks.
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Hallo all, new here.
Not the best English, but i'l try.
Got the same crash problems like meany discribed above in Single Player and starts to be very frequent at the beginning of the thirt mision. In the first and second mission it is far less, perhaps 1 or two crashes. But.., indeed my problem seems to be resolved using the same change (almost) of setting in de classic CP like mensioned by toecutter1962, with the little difference that it works with me changing the value to 1 instead of 0. (value 0 crashes my system with all games). I play this game @ 2560x1600 reso. all settings high.
There is also this i have to say: I do'nt find this acceptable. I hope there comes a good solution for this annoying problem. 
Spec's:
Game version: DVD patched to 1.2.0.2673, bought in Mediamarked in the Netherlands
Mobo: Asus Striker Extreme
CPU: E6600
Vid. card: BFG 8800 Ultra OC, driver: DNA Forceware 158.22
Memory: 2x1 gig G.Skill F2-8000PHU2-2GBHZ
PSU: Thermaltake Toughpower 850Watt
Sound card: Audigy with latest drivers.
Monitor: Dell 30 inch.
OS: Win Xp Pro SP2 (32bit)
A few crash logs:
1) Crash in application version: 30292.2673
Could not load geometry because IDirect3D9::CreateVertexBuffer failed.
This device does not support the queried technique.
Renderer: threaded
Physics : threaded
************************************************
2) Crash in application version: 30292.2673
Could not load geometry because IDirect3D9::CreateVertexBuffer failed.
This device does not support the queried technique.
SCRIPT STACK:
data\lib\units\extensions\groupunit.dsf(0)
data\lib\units\ai\soldier\smovelogics.dsf(0)
data\lib\units\ai\soldier\smovelogics.dsf(0)
data\lib\units\ai\soldier\smovelogics.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\setups\setup.dsf(0)
data\level\level.dsf(0)
Renderer: threaded
Physics : threaded
************************************************
3) Crash in application version: 29980.2562
Vertex buffer Lock returned null pointer. Out of memory?
Renderer: threaded
Physics : threaded
************************************************
4) Crash in application version: 29980.2562
Vertex buffer Lock returned null pointer. Out of memory?
Renderer: threaded
Physics : threaded
And using the tips of this 2 links: http://forums.guru3d.com/showthread.php?t=67799 and http://forums.guru3d.com/showthread.php?t=224647 mensioned by ColinCJ did not help in my case and beside that, i do this things automaticly wen i change drivers.
And another thing: Wen i play @ 1280x800 reso. then there is no problem at all and this without changing enything on the CP like mensioned above by me and toecutter1962....Strange...
Hope this info is useful.
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Wow, fast guys to reply here.......neverminde i finished the game...thx for the help, especially for your future customers.....
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