In the on stage demo, in the end, when trying to attack the player a guard kills another guard. I hope this is one of the glitches they talked about because thats not really realistic...![]()
In the on stage demo, in the end, when trying to attack the player a guard kills another guard. I hope this is one of the glitches they talked about because thats not really realistic...![]()
- non fatigare totum est -
accidents may happen, i think its very realistic, they try n kill you you dart behind another gaurd n the sword cuts his head off instead.
yah, exactly
wouldnt that be cool if that happened with archers shooting at u from opposite directions
Yea... Thats true, but the guard who killed the other guard stands way too far away from the player. Maybe he disliked the other guard so much that he killed him when he had the chance. Who knows.![]()
- non fatigare totum est -
Haha that would be amazing. spear them both in the face without lifting a finger!Originally posted by Illuminatus_85:
yah, exactly
wouldnt that be cool if that happened with archers shooting at u from opposite directions
It'll be interesting to see all that mixing up haha.
lol, or maybe a group surrounds u then if they all lunge at the same time u can jump straght up and they kill eachother![]()
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i noticed this as well, i thought it was cool though. accidents happen, the guy did walk in between the attacker and altiar, so, it wasn't purposeful. one thing that was really cool though, is if you watch the guy he slices, the guy is still alive and suffering on the ground, you can see him moving and wincing in pain.
Yes! I must say this was very cool indeed! But for how long will he stay alive? In other games wounded people stay alive for maybe 10 seconds and then die. But it would be cool if it varies depending on where the wound is and how deep it is. It might be a little meaningless but hey! It's realistic, and I love realism in gamesOriginally posted by hortys_99:
i noticed this as well, i thought it was cool though. accidents happen, the guy did walk in between the attacker and altiar, so, it wasn't purposeful. one thing that was really cool though, is if you watch the guy he slices, the guy is still alive and suffering on the ground, you can see him moving and wincing in pain.![]()
- non fatigare totum est -
when the game is designed to be realistic, it is good when that is maintained in every aspect. it would be insanely cool and deep if wounded enemies didn't always die, and could be carried away by their allies/ other guards, i doubt that would happen, but just the fact that they can be incompasitated/ immobilized without killing them is cool...