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Thread: What you like and why; a thread for fans of innovation and progression. | Forums

  1. #1
    In reaction to both this site and other heroes sites ( more specifically; Celestial heavens ) I have to say that the heroes community are the most negative gaming community I have ever seen.

    So against the tirade of agoraphobic OCD H3 purists I think this thread can find a place.

    Regarding what you don't like about the game; No One Cares(TM). For every game I like, I could list 50 things I don't like in both graphics and gameplay, but unlike others I choose not to fixate on the negative. Don't like it; then don't buy it.

    This is the place for as the threads namesake suggests, to tell us what you like and why.

    Things I like:

    I like that the Pit Lord is the top tier unit for Inferno. I feel that it is a much cooler unit than any iteration of the Devil and after it's physical appearance in H5...there was really no way to top it. It makes sense as a successor and it makes the game less black and white in terms of lore. Naturally this applies to the Seraph in H6 as well.

    I like the Sanctuary faction. While many people will miss the others in the vanilla game, a new faction and feel certainly adds to the original appeal of the game.

    Visuals; H6 surpassed my wildest dreams for how good it would look, even though I am a graphics wh0re which says a lot.
    Gameplay changes I like:

    Town conversion; big win here. No more morale loss or multiple heroes to maximize unit production. You can make 1 uber hero with ease because of this feature.

    Area of control; no more 1 unit hero spamming from the enemy because they will have to take your town by force to get those mines permanently and will need a decent army. No 1 unit heroes = less backtracking and more battles

    Respec; because it lets me make mistakes and experiment with different skills without having to be penalized for the whole level.
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  2. #2
    Personally:

    I like that the game is still 3d, like H5
    I like that now I can finally choose my skills, because in H5 if you wanted a certain skill, you were unlikely to get it
    Please don't hate me but I am glad they did away with the Silvan, for some reason, i disliked them
    I am also glad that a weak hero can no longer flag mines, because it was the only thing the AI did
    Town conversion is great, in the last game, the only factions that could use towns of different faction were inferno(sacrifice for experience) and necropolis(sending the troops back to base for conversion)
    I also like that now we have Nagas, there was just so many refferences of them
    I like the changes they did to the reputation system, and now that finally there will be a clear might/magic build
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  3. #3
    Regarding what you don't like about the game; No One Cares(TM). For every game I like, I could list 50 things I don't like in both graphics and gameplay, but unlike others I choose not to fixate on the negative. Don't like it; then don't buy it.
    As i sayed before Critize before release when it possible to change bad things,Praise after realese when game is as it is and you cant change much.
    And about yours "Don't like it; then don't buy it." We dont like:We remain silent:Nothing changes:We dont buy it:Nobody happy.
    We dont like:We show what we dont likeevelopers change the game:We buy:Everyone happy.
    I know thats off topic,but if you touched it..

    And now more on topic:I really like Concept of sanctuary.
    I like that System requiments wont gonna change much so i will be able to play the game.
    I like Reputation system and in a whole how they changed Characters development+ i like that Mage/Warior choice is back.
    I like that hadnt made Griffin family member to rule academy(But of course hope academy will be back in expansion,hopeffuly under rule of The Ancient Poweful Jinn,yes you guessed it right SOLMYR)
    I like how they made Core-Elite-Champion instead of T1-...-T7,i hope lower level creatures will be always viable.
    "Solmyr was trapped in a genie bottle for over a millennium, and was so grateful to the human who finally released him that he accidentally swore to serve the man for eternity. As fate would have it, that man is Gavin Magnus, the immortal ruler of th
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  4. #4
    @Thunion

    I get what you mean about constructive criticism, but my point is that the heroes community is not constructive. Half the community likes a change, the other half hates it, there is no consensus, it's getting to the point where people are being irrational. Not everyone is going to like evry change, but fixating on the negatives is just crazy.

    People are so opposed to change that they are crying for blood because the game is in 3d.....the god damn heroes 3 purists want a 2d game..............in 2011............

    This is why the developers should follow their own initiative and ignore many of the complaints, or there would be no innovation.

    O.T, and I hope this thread will stay on topic because like I said, positives only.....

    I also like the 3 tier system. Late game made the weaker units lose significance, even if their design was cool. Instead of thinking about how 'weak' the tier one unit is, it will be fine because 40% of your lineup is of the same power ( the core units ) so it's not so bad.
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  5. #5
    This is why the developers should follow their own initiative and ignore many of the complaints, or there would be no innovation.
    It depends no how innovation done..I like How they work after all(now thats is topic realitated :P)
    they just come back to H3 and H5 and change them,they upgrade the existing things,few new things but the whole game isint totaly changed,remember Heroes 4 They totaly redone the game and it was screwed.
    "Solmyr was trapped in a genie bottle for over a millennium, and was so grateful to the human who finally released him that he accidentally swore to serve the man for eternity. As fate would have it, that man is Gavin Magnus, the immortal ruler of th
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  6. #6
    I must say I like all the gamplay changes being made. Ofcource I wont know for sure on some things, like AoC sounds awsome but little info has been provided. The only thing I am unhappy about is some(very few) of the design choices of the creature, but one cant expect to like eveything. So far it looks to me to be the best in the series.
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  7. #7
    Originally posted by dchalfont:
    Regarding what you don't like about the game; No One Cares(TM). For every game I like, I could list 50 things I don't like in both graphics and gameplay, but unlike others I choose not to fixate on the negative. Don't like it; then don't buy it.
    No one cares? Since when? For every game I like, there may be 50 things I don't like, but since I like the game that means those 50 things didn't really affect my opinion.

    There are other games that I hate just because of one, two or three things.

    Beta tests exist to collect CONSTRUCTIVE criticism, not praise. You know what a developer can do with "OMG THIS GAEM ROXX GJ!1" or "FU THIS BLOWS NO MONEY FROM ME!@#"? That's right.

    And when it comes to heroes fans, there's PLENTY of constructive criticism to be found just about anywhere. And that's a great way for BH to fix something they might have missed, instead of flocking here and posting what we like when we've seen very little let alone played the game.
    __________________________________________________ ________
    Infiltrator out.
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  8. #8
    I am going to go with the original poster on this one. I do think there tends to be a lot of negative, non-constructive critisism with respect to this game.

    Personally, I have not been this excited about a game for over half a decade. I am VERY excited about the art and apparent storyline. I am excited that the devs have decided to think aoutside the box on this one. I am excited that they have made some drastic changes to teh gameplay mechanics, while still staying true to the genre.

    My only concern thus far would be town portals. Yes, I like the idea of a town portal that you can build, but the use has to be severely limited in some way so it is not a free and instant fix to a poorly implemented strategy. If you leave one of your towns wide open, and your hero is at the other side of the map, then you deserve to lose that town when it is attacked.

    I am thinking if they are going to implement the town portal, then they (a) need to make it VEY expensive to build and (b) perhaps cost a certain amount of gold and gems per use. That way, it is not just a free ticket to correct egregious errors.
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  9. #9
    As some said before, I am also happy about the changes mentioned. I think everything done so far was well thought out and should influence gameplay in a very good way.

    I like those little tweaks that improve on dynamic of gameplay like:
    - no caravans - you buy units in town - great change in my opinion
    - less randomness (development of the hero, morale and luck change) - the best change so far in my opinion
    - area of control - hopefully there will be no option to capture the opponent mine for a longer time than one turn (in theory it is still possible to move your one unit hero to opponent mine and live him in the mine - hopefully it will not be possible)

    @WaterPoloLaw
    I like that we are back to Heroes 3 with Town Portal spell - it makes gameplay much more enjoyable. I know it makes game simpler BUT if well balanced it will improve on gameplay greatly. I agree that the cost of that Town Portal building should be very high to balance things out - then it add even more strategic choices to the game, i.e. you are far from your town, enemy is close - you can sacrifice town or you can risk buying expensive town portal building and try to defend with less army because of that - I think it would really add some exciting strategic options to the game

    Regards to all
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  10. #10
    - area of control - hopefully there will be no option to capture the opponent mine for a longer time than one turn (in theory it is still possible to move your one unit hero to opponent mine and live him in the mine - hopefully it will not be possible)
    As I understand it if an enemy captures my mine he/she will be in possession of it until he leaves the immidiate area. Making it so that you dont have to send out a unit to get it back but the enemy can still cripple your economy.
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