I would like to know where I could find the models and textures for the weapons in R6V. I'd also like to know if there is any plugin or tool I could use to import the model into 3DS Max.
Thanks.
I would like to know where I could find the models and textures for the weapons in R6V. I'd also like to know if there is any plugin or tool I could use to import the model into 3DS Max.
Thanks.
Bump; can anyone help me?
I dont' know where you could find them at this particular time, no. Here in the near future though, you might want to dig around in the dumpsters over at Electronic Arts. If you find the source code while you are in there, make it available so our community techs can make the necessary patches. I have faith in them, I've seen them do it.
I would definitely like some of the maps to be converted to CS:S so I can enjoy some Source graphics while doing tango hunt or something.
======================================
AMD Athlon64 X2 4200+ || Abit KN8 Ultra || 2x1GB DDR400 || XFX NVIDIA GeForce 6800GS || Corsair HX520W
Yeah, I was hoping to port some of the guns to CS:S, but I can't find anything to unpack UPPC files.
If you know how to use max, it's easy to recreate the models used in game. All you need to do is create a rough shape using spline, then extrude it. Then for the materials, just get some photographs of the real gun, then stick them on.Originally posted by DeadPixel2006:
I would like to know where I could find the models and textures for the weapons in R6V. I'd also like to know if there is any plugin or tool I could use to import the model into 3DS Max.
Thanks.
Or you could model them in hi-poly, then render the sides and tops to use as materials...
Here's a couple I worked on before I got fed up of the crappy game...
![]()
![]()
![]()
I don't know how to model at all, that's why I wanted to convert the guns.. because I can just compile it for CS:S.