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Thread: First person view details in here | Forums

  1. #1
    Senior Member
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    Hiya all,

    There's a lot of confusion with regard to the view points of Ghost Recon Advanced Warfighter, so I hope this clears things up.

    Xbox / PC - is FPS with weapon view ONLY.

    Xbox 360 â€" Precise aiming view and Over The Shoulder (OTS), and obviously the traditional Ghost Recon aiming reticule only view that is always present (i.e. in the first person but with no weapon).


    The OTS view allows the player to see cool actions and realistic movement when on the move and associates with the character he is embodying. You can then pass to precise aim mode which gives you more control and focus when you are shooting an enemy target and gives you more immersion. This is also useful when you are in cover and peak mode as you can see that you are behind a wall or object, out of the line of fire giving you a degree of body awareness.

    We have also included the FPS pure aiming reticule view for GR fans and FPS fans, which although has no weapon view, still allows the player the cover, roll and climb moves as well as the HUD with CROSS-COM display. This view also has a few extra features to give fans the possibility to aim and have camera shake for added immersion.
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  2. #2
    XyZspineZyX
    Guest
    Ok first of all thank you for the post because now i understand this very differently from before.

    I dont think i would be the only one when i say GR has always been a FPS although with reticle view its always been FPS so when someone says GR is FPS and makes no mention of a change in the view i.e adding a weapon view people myself included assume the FPS view is the same as it always was.

    I knew there was confusion hence me asking it at yesterdays chat but when it was answered still with no mention of weapon view on any of the xbox versions i still thought same FPS view we had before.

    Now i hear different and feel confused again

    Perhaps spearman if your reading this you could clarify precisely next time and then we dont get thousands of pages on the forum with everyone talking cross wires
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  3. #3
    Senior Member
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    Originally posted by ms-kleaneasy:
    Now i hear different and feel confused again
    Why are you confused again?
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  4. #4
    XyZspineZyX
    Guest
    Im not now because its been cleared up at last cus of your post

    anyway why worry if im confused im always confused, its nothing new
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  5. #5
    Senior Member
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    Good, good.
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  6. #6
    Originally posted by UbiRazz:
    Hiya all,

    There's a lot of confusion with regard to the view points of Ghost Recon Advanced Warfighter, so I hope this clears things up.

    Xbox / PC - is FPS with weapon view ONLY.

    Xbox 360 â€" Precise aiming view and Over The Shoulder (OTS), and obviously the traditional Ghost Recon aiming reticule only view that is always present (i.e. in the first person but with no weapon).


    The OTS view allows the player to see cool actions and realistic movement when on the move and associates with the character he is embodying. You can then pass to precise aim mode which gives you more control and focus when you are shooting an enemy target and gives you more immersion. This is also useful when you are in cover and peak mode as you can see that you are behind a wall or object, out of the line of fire giving you a degree of body awareness.

    We have also included the FPS pure aiming reticule view for GR fans and FPS fans, which although has no weapon view, still allows the player the cover, roll and climb moves as well as the HUD with CROSS-COM display. This view also has a few extra features to give fans the possibility to aim and have camera shake for added immersion.

    There is no confusion... you're giving the PC and OLD Xbox the better gaming experience.

    Where did you get the idea that people would pay extra for a stripped down version on the 360... ? Really... your PR will be toasted for this mishap.
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  7. #7
    Well I'm good with it now. The "concentration" view really sounds fairly cool. And even w/ no weapon I think it sounds good. With the whole "HUD with CROSS-COM display" it might not be bad. Either way it's not gonna change so either accept it or don't buy it if you are that angry over it.

    You know it's funny because I brought this up a looong time ago on this board and no one ever came here and made much of a issue of it until the last few days (2 months before release). It's just a little to late guys.
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  8. #8
    Why do they skimp the 360 users?
    Anyone ever figure we may want to see the weapon in the First person view.

    Kind of lame, b/c they show it in the trailer multiple times. I was really looking forward to that.
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  9. #9
    me and BIGOLHEAD have been saying this for months. Most people I have talked to feel kind of burned by the lack of FPWV in the 360 version especially cause it was marketed as such initially and got everybody's hopes up. I will never understand some peoples like of OTS view. Controlling your guy like an RC car just seems really silly and not immersive at all to me and all the people I reguraly play with. Not to mention all the seeing around objects nonsense. Oh well, not much we can do now except for hope for the best or wait for a whole new game.
    Originally posted by RedHawk501:
    It is also nice to see around walls
    while fpv douche bags can't see you.
    OTS=BAD
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  10. #10
    Ya know NOMADIC...I see now why Ubi wouldn't ever answer us in the past about the weapon view. People are getting all crazy and complaining like it's the end of the world for them.

    I do understand the frustration but it's past the point of no return now. Just have to accept it I guess.

    But hey...it will still be a really good game, I'm sure of it.
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