Fun, though. But like with Assassin's Creed, I don't think I'll play through it again, which pretty much means I'm likely to pick it up in the next few months.
Anyway. I can see why you folks were all whining so much about wanting a sequel. Hell, after that, I'd've joined in on the whining without a second's hesitation. It wasn't just because of the game being a load of fun, either. The game actually created a damn interesting little universe or mythos for itself, that easily warrants more investigation.
I don't quite see what making the game more open to casual gamers will do, though. I mean, let's be honest, the first game hit a happy medium between medium and easy/core and casual, and the only reason I ever got stuck was because I didn't actually know what I was meant to do next; not because the game was necessarily hard...
I mean, I first picked the game up in early 2004, but I only actually completed it today at the end of a two day sesh. I think a big reason for that was the general art direction of the game. I mean, the game looked beautiful (for its time), but I picked the game up for the hot girl with a camera and found the game to have an anthropomorphic talking pig, some Rastafarian rhinos, and the ceeewtest widdle blue kitty cat you ever sawwed talking about overthrowing a malevolent force known as the Alpha Sector.
And, I'll be honest, that didn't put me on the best terms with the game from the get go. I mean, I literally thought it looked like a kid's game. And the 7+ rating really didn't help matters much.
Hell, so far as I'm concerned, that's why it sold best on a nintendo console; that audience has the best experience with seeing through that kind of stuff.
But yeah. That's just my two cents.
If they want the game to sell better, they need better marketing, and they need to release it in a window that doesn't put it up against other big games, much less UBISoft's OWN big games. I mean, what gives?
The last thing they should be doing is making an easy game even easier.




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