I was wondering... and I guess suggesting, will there be a sleep option. Being how this version of Silent Hunter, is much more focused on having you play as an FPS/RPG, I was thinking that instead of, or in addition to that handy dandy time compression feature, maybe, the player should have the opportunity to catch so rack time. While asleep the game would jump into the highest time compression, and if something happens like contact sighted, a crew member comes and wakes you up. I think this will also help immersion because this way you won't have the interior of the sub bouncing at x1024 which I always thought looked silly.



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