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Thread: Next step for Heroes Kingdoms and more info! | Forums

  1. #1
    Player Experience Manager
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    Oct 2009
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    337
    Hi,

    I am glad to come and talk to you about the next steps for Heroes Kingdoms. I have news and some explanation especially asked for you to the dev team, as you deserve to know why we choose to go this way or this way.

    The first Heroes Kingdoms french server is about to be launched.

    As you read, the first server will be for French people only. So the dev team answered this important question. Why is there a will to launch at first in France only?

    Answer from the dev team:
    <span class="ev_code_BLUE">“Our objective is to offer the best experience possible to players and to build the community on a long-term basis. From this statement, it is easier for us to deploy the game step by step by addressing the community we know very well first. We have selected in priority the French community and it allows us a direct and quick contact thus improving feedback impact.
    Fewer players on a single territory at the start mean an improved feedback management and a qualitative relationship.” </span>

    I know it is frustrating for you guys as you’ll have to wait a bit longer and see some frogs jumping in and out from the swimming pool while you’ll be sitting on the bench, (What an image ^^) but at least you know why.

    Below is a little Q&A from the DevTeam that went public mid September. I chose some questions that might interest you in case you did not get the chance to read it. It is about the game story and the way the game sort of (never) ends.

    Story

    - Is there a story in Heroes Kingdoms?

    <span class="ev_code_BLUE">Yes, we absolutely wanted to give a framework to Heroes Kingdoms games. There is, therefore, an overall story in which the action takes place. Of course, the players and the alliances have their own free will – but their actions will set off events that will alter the global storyline!
    At the start of the game, we find out about the events resulting from the choices made by the Dark Messiah, and the chaotic state into which Ashan, the Might & Magic world, has fallen. The primordial dragons have deserted the planet and all alliances between factions are on shaky ground. Each little kingdom chooses its allies and must fight for survival.
    The players will have to regroup in order to successfully make the situation move forward – but only the first ones who make it will win!</span>


    - How are the games planned?

    <span class="ev_code_BLUE">A game takes place in several stages, which progressively become more and more epic – for each player and each alliance. There are several ways in which a game can be won for an alliance, and the alliance may organize itself based on its strengths in order to win.
    This makes up a long-term objective! Indeed, a standard game lasts about six months. The game phase in which all alliances moving towards the final objective will confront one another lasts two or three months and will be memorable for the participants! In the games that we’ve played up until now, throughout our years of preparation, we have always noted immense troop movement and changes in territories!
    Each game is designed like seasons in a TV series: when a group of games has reached its end, we will propose a new season. In each season the general story will progress, modified game principles will be available, as well as new content. It will of course, be possible to begin to play the season that the player wants, without necessarily having completed the previous seasons. That said, the players that will have played every season will have a much higher ranking.</span>


    - What happens at the end of each episode? And when a new game is started?

    <span class="ev_code_BLUE">When a player finishes a game for the first time, they are given the possibility of creating a dynasty. This will change with the result of each game played, as well as based on an alliance made with another player (whose faction and playing style hopefully complement the player’s!).
    Each dynasty will give bonuses in each game and will confirm your status as an experienced player. This status will also reflect the level reached in each game and the strength reached by your alliance.
    When you then enter a new game, an entirely new adventure begins. Each player will be able to make new choices, based on their experience. They may want to begin right next to their friends, to quickly create an alliance. And of course, they can try out other factions and see entirely different ways of playing.</span>

    Also, I can’t tell you any deadline for an international launch and don’t want to spread false hope or beliefs so you’ll have to wait to have dates. Off course, as soon as I’ll know more about it, I’ll let you know.

    If you have any questions not answered or remarks, you can answer this post; I’ll check it often.

    Xhane

  2. #2
    Player Experience Manager
    Join Date
    Oct 2009
    Posts
    337
    Hi,

    I am glad to come and talk to you about the next steps for Heroes Kingdoms. I have news and some explanation especially asked for you to the dev team, as you deserve to know why we choose to go this way or this way.

    The first Heroes Kingdoms french server is about to be launched.

    As you read, the first server will be for French people only. So the dev team answered this important question. Why is there a will to launch at first in France only?

    Answer from the dev team:
    <span class="ev_code_BLUE">“Our objective is to offer the best experience possible to players and to build the community on a long-term basis. From this statement, it is easier for us to deploy the game step by step by addressing the community we know very well first. We have selected in priority the French community and it allows us a direct and quick contact thus improving feedback impact.
    Fewer players on a single territory at the start mean an improved feedback management and a qualitative relationship.” </span>

    I know it is frustrating for you guys as you’ll have to wait a bit longer and see some frogs jumping in and out from the swimming pool while you’ll be sitting on the bench, (What an image ^^) but at least you know why.

    Below is a little Q&A from the DevTeam that went public mid September. I chose some questions that might interest you in case you did not get the chance to read it. It is about the game story and the way the game sort of (never) ends.

    Story

    - Is there a story in Heroes Kingdoms?

    <span class="ev_code_BLUE">Yes, we absolutely wanted to give a framework to Heroes Kingdoms games. There is, therefore, an overall story in which the action takes place. Of course, the players and the alliances have their own free will – but their actions will set off events that will alter the global storyline!
    At the start of the game, we find out about the events resulting from the choices made by the Dark Messiah, and the chaotic state into which Ashan, the Might & Magic world, has fallen. The primordial dragons have deserted the planet and all alliances between factions are on shaky ground. Each little kingdom chooses its allies and must fight for survival.
    The players will have to regroup in order to successfully make the situation move forward – but only the first ones who make it will win!</span>


    - How are the games planned?

    <span class="ev_code_BLUE">A game takes place in several stages, which progressively become more and more epic – for each player and each alliance. There are several ways in which a game can be won for an alliance, and the alliance may organize itself based on its strengths in order to win.
    This makes up a long-term objective! Indeed, a standard game lasts about six months. The game phase in which all alliances moving towards the final objective will confront one another lasts two or three months and will be memorable for the participants! In the games that we’ve played up until now, throughout our years of preparation, we have always noted immense troop movement and changes in territories!
    Each game is designed like seasons in a TV series: when a group of games has reached its end, we will propose a new season. In each season the general story will progress, modified game principles will be available, as well as new content. It will of course, be possible to begin to play the season that the player wants, without necessarily having completed the previous seasons. That said, the players that will have played every season will have a much higher ranking.</span>


    - What happens at the end of each episode? And when a new game is started?

    <span class="ev_code_BLUE">When a player finishes a game for the first time, they are given the possibility of creating a dynasty. This will change with the result of each game played, as well as based on an alliance made with another player (whose faction and playing style hopefully complement the player’s!).
    Each dynasty will give bonuses in each game and will confirm your status as an experienced player. This status will also reflect the level reached in each game and the strength reached by your alliance.
    When you then enter a new game, an entirely new adventure begins. Each player will be able to make new choices, based on their experience. They may want to begin right next to their friends, to quickly create an alliance. And of course, they can try out other factions and see entirely different ways of playing.</span>

    Also, I can’t tell you any deadline for an international launch and don’t want to spread false hope or beliefs so you’ll have to wait to have dates. Off course, as soon as I’ll know more about it, I’ll let you know.

    If you have any questions not answered or remarks, you can answer this post; I’ll check it often.

    Xhane

  3. #3
    Was public since september? Where??? On a french secret site? It should be here, thanks Xhane.
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xhane:
    - What happens at the end of each episode? And when a new game is started?

    <span class="ev_code_BLUE">When a player finishes a game for the first time, they are given the possibility of creating a dynasty. This will change with the result of each game played, as well as based on an alliance made with another player (whose faction and playing style hopefully complement the player’s!).
    Each dynasty will give bonuses in each game and will confirm your status as an experienced player. This status will also reflect the level reached in each game and the strength reached by your alliance.
    When you then enter a new game, an entirely new adventure begins. Each player will be able to make new choices, based on their experience. They may want to begin right next to their friends, to quickly create an alliance. And of course, they can try out other factions and see entirely different ways of playing.</span>

    Also, I can’t tell you any deadline for an international launch and don’t want to spread false hope or beliefs so you’ll have to wait to have dates. Off course, as soon as I’ll know more about it, I’ll let you know.

    If you have any questions not answered or remarks, you can answer this post; I’ll check it often.

    Xhane </div></BLOCKQUOTE>

    I don't get a word about dynasties, can you explain more about bonus of maintain alliances season after season? What if I don't like my alliance and want to change it? What if I start the server on an alliance and I become absorved by other, I will have my alliance bonus, their alliance bonus? What if I want to begin the next season with my original alliance or create another? It have to be the same leader? The same members? That info creates much more questions than info gives. You said on the other topic about accurate and precise info, but this isn't, and if the game gives the same info it now gives about actual features we're sold, we will not know how it really runs, like the battle surprise this week, nobody noticed until now the "multi-heroes" battles.

  4. #4
    Hopefully the bonuses for having played before will be small.

    An alternative would be things that are neat but that won't give the player an advantage in the next game.

    Things like greater customization of avatars and throne rooms. Statutes or other decorations in the kingdom that have no effect other than beautification.

  5. #5
    great, even more waiting.

  6. #6
    TsuChi's Avatar
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by General-Madness:
    great, even more waiting. </div></BLOCKQUOTE>


    I lurked a while in French beta and used google translate, hope it is the info you wait for
    We (International beta testers) didn’t get that info either

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Tylem from french beta
    As you know, Heroes Might & Magic Kingdoms offers a system of campaigns, season after season, where you and your alliance can prove your value and respond to the provocations of your rivals.

    A campaign is estimated at about six months. There will, of course, worlds where it will be longer and others where it will be faster. At the end of the season, the winners are applauded and rewarded, and a new season starts with new goals and new products.

    You'll be back in the lands of Ashan with your allies and your hero, taking advantage of your past experience to build your dynasty ... because if it is true that only Alliance can win, others will not without much reward.

    Your actions in game, your rank achieved, your buildings Grail controlled ... all this will earn you rewards, gain more power, power.

    These will be multiple, depending on your choice and your actions. Waking the dead is not easy for a young Necromancer, but over the years it becomes increasingly powerful. The same applies to the Faith of the Lords of Le Havre which could then seek the blessing of the Archangels.

    We do not reveal all the possibilities, but the principle of inheritance allows you to gain power, season after season. Heroes performing, controlling power of factions, new magic items or other choices yet ... that will leave to your heirs?



    The system of Dynasty and Legacy you will accumulate new benefits, season after season, depending on your results in the campaigns played. Whether or not members of the Alliance victorious, you can enjoy these bonuses.

    To you create your dynasty!

    </div></BLOCKQUOTE>

  7. #7
    Thanks TsuChi
    as always betatesters and players have to search for the "real" info... and nothing exact is given to us to discuss and give our opinion.

  8. #8
    TsuChi's Avatar
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    seems no one wants more info

  9. #9
    Anyway no info will be given for months so, why come here...again...

  10. #10
    mtkyebra are right there is no info for next beta
    French servers are lunched but there is no International servers for beta testers

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