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Thread: Ideas for Ruse 2? | Forums

  1. #11
    A conflict in russia during ww2 would be pretty sweet to an also da use of boats would open the options to use different ways to attack them and also in the pacific and da atlantic with uboats
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  2. #12
    Two great ideas already posted

    1 the Endwar type of interface for tournaments or a new campaign mode type in general. This mode could be called global supremacy or something. This would include a real time turn based war (may seem awkward with all the base building and such but if it was modern combat instead of base building maybe a couple of key field building such as barracks and motor pools so troops could get air dropped or something.

    2 goes without saying make it a modern era. Even with the advanced weaponry now available to destroy I have every confidence that Eugen can still make a balanced game with military technology today.

    3 create a whole new war even WWIII there are tons of hot spots and cool ways to interpret what spot is going to break out first. EndWar had excellent story telling I couldn't wait to see what type of current events were going on in the game. To make an actual campaign detailed enough to see the horror of modern war I imagine is a RTS fantasy

    More Factions add in Arab nations, both freedom fighters and extremist maybe someone finally rose to power and organized an army with Russian support or something. What about Communist China or the Israelis. What about the African guerrillas maybe an event unified their armies of guerrillas

    Maybe make cities a bit bigger not just one or two town squares not talking about making a whole map a city but open up different paths and different ambush points to include maybe even channeling your opponent down a path to an IED

    How about we add flanks and a more detailed moral system what about suppressive fire and fields of fire and adding helicopters and mortars
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  3. #13
    make cities mean more. Make them 50-60 percent larger with multiple entrances and roads and divide them up in sections where tanks and infantry have to hold to occupy to gain dominance. once a city is controlled then you could get bonuses like being able to set up automatically a HQ and being able to receive supplies there or grant the ability to hide units inside or fortify the city itself for defensive purposes.
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  4. #14
    This is my first post here . I just got the game a couple of days earlier for ps3 and have been hooked onto it ever since.. I think this game reinvigorates the RTS genre which had been, of late, dulled down by predictable rush style play.. I'll reserve my appreciation of this game for another day. For now here are my ideas for RUSE2:

    * Additional gameplay scenarios: Laying Mines, Tunnels, Weather Changes, Natural Disasters, Towns with leftover civilian population.
    * RUSE Research ladder rather than all the Ruses available from the get go.
    * Speeded up day-night cycle giving certain tanks/troops advantages/disadvantages at certain time of the day.
    * PS3 Map Creator Tool - If Far Cry 2 can have it, then so can Ruse.
    * Kane's Wrath style Global Domination mode, but with economic & political wartime tools.
    * Keep the timed version, introduce the untimed version of game as another option.
    * Battle Mode options, such as: Explore Sector, Attack Sector, Harass Sector, Hold Sector
    * Aeroplanes with capability to provide lift up and drop off for tanks/artillery/infantry

    ..
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  5. #15
    Originally posted by r_u_se:
    This is my first post here . I just got the game a couple of days earlier for ps3 and have been hooked onto it ever since.. I think this game reinvigorates the RTS genre which had been, of late, dulled down by predictable rush style play.. I'll reserve my appreciation of this game for another day. For now here are my ideas for RUSE2:

    * Additional gameplay scenarios: Laying Mines, Tunnels, Weather Changes, Natural Disasters, Towns with leftover civilian population.
    * RUSE Research ladder rather than all the Ruses available from the get go.
    * Speeded up day-night cycle giving certain tanks/troops advantages/disadvantages at certain time of the day.
    * PS3 Map Creator Tool - If Far Cry 2 can have it, then so can Ruse. <= Xbox had it too, just sayin'.. so it isn't "PS3's"
    * Kane's Wrath style Global Domination mode, but with economic & political wartime tools.
    * Keep the timed version, introduce the untimed version of game as another option.
    * Battle Mode options, such as: Explore Sector, Attack Sector, Harass Sector, Hold Sector
    * Aeroplanes with capability to provide lift up and drop off for tanks/artillery/infantry

    ..
    Just corrected a minor detail on your list

    Anyway.. I'd love to see a map tool as posted above and perhaps a crossover of platforms (PS3/Xbox/PC) in a special option.. so we can fight it out to prove that the lazy controller player is better than the PC'er !!

    Imagine the tournies that could take place!


    I must admit though, RUSE 2 better have some damn Kinect integration (even if i totally oppose gimmicky controllers .. Kinect does look and sound pretty sweet).

    I'd love to see it remain in the same timeline but perhaps expand more and take a slightly more diverse route that could lead to battles that were longer than an hour. I mean, usually it takes about half an hour to really get set up and by that time you're like "Oh.. damn, i better get my finger out and start scoring points!!".

    Also.. just because it's got WW2 tech.. don't mean it needs to be a WW2 story! It's much easier to construct a good story around fake events as opposed to real world events.

    Oh and with regards to story, please make the main character less of a person you'd like to punch in the face and also make the main villian less obvious. Your twist wasn't much of a twist to most people with half a brain really ... i knew soon as i met that character that they were the bad guy.



    I'd love to see an expansion into naval warfare and even a similar online component to Endwar's. Just make sure it doesn't suck like Endwar's did in a way...

    This world lacks games like Endwar/Chromehounds.. with persistent worlds!
    PC.. 4v4.. what a spamfest.
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  6. #16
    These are a bit geeky, but :

    - have something for infantry 'dug in' - at the moment, surprise does this a bit, but historically, even if you knew they were there, dug in infantry in a defensible position (woods/hills/towns) were a pain to get out, usually requiring a good bashing with arty and then a fairly painful infantry attack.
    - Damage by range - an AP shell loses energy (and hence armour-piercing power/damage dealing capability) over distance. From a distance, the Tiger pwned, but if it got 'bounced' at close range by medium tanks, they had a chance to take it out.
    - Shorter distance arty, or no bases (or at least a mode for this) - I'd prefer if arty was used primarily for its battlefield purpose - it was very unusual for opposing armies to have their rearbases only a few kilometres apart.
    - Weather cycles - bad weather shut down air cover, and would add an element of unpredictability to the game. Snow and the like could play havoc with mechanised or mobile units. Probs best not an option in ranked matches, but choosing a season could be fun in unranked matches .
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  7. #17
    Originally posted by Axe_99au:
    These are a bit geeky, but :

    - have something for infantry 'dug in' - at the moment, surprise does this a bit, but historically, even if you knew they were there, dug in infantry in a defensible position (woods/hills/towns) were a pain to get out, usually requiring a good bashing with arty and then a fairly painful infantry attack.
    - Damage by range - an AP shell loses energy (and hence armour-piercing power/damage dealing capability) over distance. From a distance, the Tiger pwned, but if it got 'bounced' at close range by medium tanks, they had a chance to take it out.
    - Shorter distance arty, or no bases (or at least a mode for this) - I'd prefer if arty was used primarily for its battlefield purpose - it was very unusual for opposing armies to have their rearbases only a few kilometres apart.
    - Weather cycles - bad weather shut down air cover, and would add an element of unpredictability to the game. Snow and the like could play havoc with mechanised or mobile units. Probs best not an option in ranked matches, but choosing a season could be fun in unranked matches .
    I think this could be great but very frustrating since the time constraint is a big problem. Even in ranked games.. i mean 25 minutes is hardly enough time to set up a HUGE vast army and conquer your foe.. at least with the most advanced units. In my opinion extending ranked by about 15 minutes (40 minutes per game) would be better.
    PC.. 4v4.. what a spamfest.
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  8. #18
    Aye - agreed. 25 minutes is alright for 1939 and 1942, where people aren't racing to develop advanced units, but for 1945, where it costs 280 to put together a stack of five Tigers (compared with 180 for a stack of five Panzer IVs), 25 minutes doesn't give you much to work with.

    You could even have the 'quick' and 'long' leagues, or leagues for different time periods (with one meta-league ranking, maybe), so that everyone can enjoy the game in the way they like it (I enjoy 1939 and 1942 games, for instance, but you've gotta play them unranked).
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  9. #19
    Originally posted by Axe_99au:
    Aye - agreed. 25 minutes is alright for 1939 and 1942, where people aren't racing to develop advanced units, but for 1945, where it costs 280 to put together a stack of five Tigers (compared with 180 for a stack of five Panzer IVs), 25 minutes doesn't give you much to work with.

    You could even have the 'quick' and 'long' leagues, or leagues for different time periods (with one meta-league ranking, maybe), so that everyone can enjoy the game in the way they like it (I enjoy 1939 and 1942 games, for instance, but you've gotta play them unranked).
    I am not a fan of limited tech but i guess that's why they have multiple time periods ... not everyone wants the king tiger breathing down their neck! xD
    PC.. 4v4.. what a spamfest.
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  10. #20
    I like the game speed but don't like it at the same time I'm kinda torn. I like how the action is slowed down to keep it sim and not spam but if ranked matches are going to stay at what 25 minutes than maybe the game in general should have less base buliding Or maybe you could start out with a particular division that has specified buildings already built for you I.E. Mechanized could have an armor base and barracks already built for you or you could go Ground and Pound which starts you off with an artillery foundary. and maybe an airstrip etc.
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