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Thread: GR:AW MAP PACK #2 Q&A update. | Forums

  1. #1
    http://www.ghostrecon.com/uk/newspost.php?id=16188


    Q.1. First of all, could you please details the big lines of this new MP pack?

    A. We have added several playability fixes, notably in the coop mode; we also improved the interface in some cases. For instance the weapon purchase interface in domination has been modified and you will now be able to create custom configurations through XML files. We also included an SLI system which allows an automatic check and update of your drivers. Fans will also be pleased to know that we will introduce a Death Cam, being able to watch through the eyes of your remaining team mates when you are dead and have no respawns left. Last but not least, and this is something fans asked for, we added the possibility to skip intro presentations in coop mode.

    Apart from all these we have been mainly working on the two new multiplayer modes, Team Deathmatch and Hamburger Hill. From the beginning our objective was to make GRAW a must have in terms of multiplayer experience and this new pack is a big step in that direction.

    Q.2. Can you quickly explain for the new recruits the purpose of the Hamburger Hill mode?

    A. Simply, the player / the team who spends the most time in the central area of the map wins. The great thing about HH is that there is no lull; you need to act quickly and tactically in either defensive or offensive situation.

    Q.3. Can you detail the new maps present in the Hamburger Hill mode?

    A. We developed 3 unique maps and I am sure fans will be happy to know that 2 of them are pretty rural.
    HH01-CommStation
    This map is an abandoned communication station situated on a cliff near the ocean. It's quite rural, although with some central buildings and roads. A blocked tunnel leads away from the area through the mountains, and the sea blocks the way on the other side. The teams fight for control of the central base, and the area is open and is the most rural map we've done to date.
    HH01-The Cape
    Again situated near the water, this sea-side barrack complex has only a few buildings situated by hills and the sea. The central cliff is pierced by cliffs running through them to make the map more interesting, and has a "faster game" approach because of the natural choke points.
    HH03 â¡V Hollow
    This map was already present in the deathmatch mode. This is a valley based map with a central army base/fort like structure. It's got a custom terrain and is in a mountainous area.
    Q.4. What is your favourite map and why?

    A. My favourite one is the CommStation map and I bet fans will love it since it takes place in a non-urban environment. It was one of the most repeated requests I saw over the net and the forums. It was pretty tricky for us to answer to that specific point since GRAW is, from the beginning, set in an urban environment. But I and the rest of the team behind GRAW are also Ghost Recon fans and I spent nights on the rural maps of the very first episode so I understand how important it is for fans. So I guess you can say this specific map is dedicated to the fans! Æ'⺠But to answer your question I have to say I love fighting on a cliff near the ocean!

    Q.4. How customizable is the Hamburger Hill mode?

    A. We have been working on 4 distinctive HH options that determine the different ways of winning the game. These options can be defined the way the player wants to at start-time.
    â¡â§Classicâ¡â¨ Hamburger Hill (HH)
    Team that held the zone the most during a game (ie. earned most points) wins when time runs out.
    King of the Hill (KotH)
    Team that holds the zone when the time runs out wins.
    Complete Objective (CO)
    Team first to reach the pre-determined number of points wins.
    Tug of War (ToW)
    Each team starts with a pre-determined number of points. If a team holds the zone, one team loses a point while the other team gains one. The winner will be the team which is superior in points when there is not enough time for the opposing team to catch up. If a team captures all points, the game is won.
    Q.5. Team Deathmatch is the other addition to this package. What can you tell us on this?

    A. We have adapted the five original maps from the Domination mode for the Team Deathmatch: Shantytown, Warehouses, Downtown, Avenues and Church. It works absolutely great! In addition we have added 2 maps, â¡â§CommStationâ¡â¨ and â¡â§Hollowâ¡â¨. With that content, I believe we have a pretty solid DM mode and that fans will surely enjoy it. So I guess I will see you on the battlefield!
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  2. #2
    http://www.ghostrecon.com/uk/newspost.php?id=16188


    Q.1. First of all, could you please details the big lines of this new MP pack?

    A. We have added several playability fixes, notably in the coop mode; we also improved the interface in some cases. For instance the weapon purchase interface in domination has been modified and you will now be able to create custom configurations through XML files. We also included an SLI system which allows an automatic check and update of your drivers. Fans will also be pleased to know that we will introduce a Death Cam, being able to watch through the eyes of your remaining team mates when you are dead and have no respawns left. Last but not least, and this is something fans asked for, we added the possibility to skip intro presentations in coop mode.

    Apart from all these we have been mainly working on the two new multiplayer modes, Team Deathmatch and Hamburger Hill. From the beginning our objective was to make GRAW a must have in terms of multiplayer experience and this new pack is a big step in that direction.

    Q.2. Can you quickly explain for the new recruits the purpose of the Hamburger Hill mode?

    A. Simply, the player / the team who spends the most time in the central area of the map wins. The great thing about HH is that there is no lull; you need to act quickly and tactically in either defensive or offensive situation.

    Q.3. Can you detail the new maps present in the Hamburger Hill mode?

    A. We developed 3 unique maps and I am sure fans will be happy to know that 2 of them are pretty rural.
    HH01-CommStation
    This map is an abandoned communication station situated on a cliff near the ocean. It's quite rural, although with some central buildings and roads. A blocked tunnel leads away from the area through the mountains, and the sea blocks the way on the other side. The teams fight for control of the central base, and the area is open and is the most rural map we've done to date.
    HH01-The Cape
    Again situated near the water, this sea-side barrack complex has only a few buildings situated by hills and the sea. The central cliff is pierced by cliffs running through them to make the map more interesting, and has a "faster game" approach because of the natural choke points.
    HH03 â¡V Hollow
    This map was already present in the deathmatch mode. This is a valley based map with a central army base/fort like structure. It's got a custom terrain and is in a mountainous area.
    Q.4. What is your favourite map and why?

    A. My favourite one is the CommStation map and I bet fans will love it since it takes place in a non-urban environment. It was one of the most repeated requests I saw over the net and the forums. It was pretty tricky for us to answer to that specific point since GRAW is, from the beginning, set in an urban environment. But I and the rest of the team behind GRAW are also Ghost Recon fans and I spent nights on the rural maps of the very first episode so I understand how important it is for fans. So I guess you can say this specific map is dedicated to the fans! Æ'⺠But to answer your question I have to say I love fighting on a cliff near the ocean!

    Q.4. How customizable is the Hamburger Hill mode?

    A. We have been working on 4 distinctive HH options that determine the different ways of winning the game. These options can be defined the way the player wants to at start-time.
    â¡â§Classicâ¡â¨ Hamburger Hill (HH)
    Team that held the zone the most during a game (ie. earned most points) wins when time runs out.
    King of the Hill (KotH)
    Team that holds the zone when the time runs out wins.
    Complete Objective (CO)
    Team first to reach the pre-determined number of points wins.
    Tug of War (ToW)
    Each team starts with a pre-determined number of points. If a team holds the zone, one team loses a point while the other team gains one. The winner will be the team which is superior in points when there is not enough time for the opposing team to catch up. If a team captures all points, the game is won.
    Q.5. Team Deathmatch is the other addition to this package. What can you tell us on this?

    A. We have adapted the five original maps from the Domination mode for the Team Deathmatch: Shantytown, Warehouses, Downtown, Avenues and Church. It works absolutely great! In addition we have added 2 maps, â¡â§CommStationâ¡â¨ and â¡â§Hollowâ¡â¨. With that content, I believe we have a pretty solid DM mode and that fans will surely enjoy it. So I guess I will see you on the battlefield!
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  3. #3
    I am impressed with Hamburger Hill, but same maps for TDM? I expected new maps, GRiN. Why don't you add the option of turning off respawns in DOMINATION and call it TDM .
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  4. #4
    I didn't see anything about widescreen.

    Please tell me they didn't forget about the widescreen bug.

    Please tell me they are fixing the widescreen bug.

    HEY! Did you know there's a widescreen bug?

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    "If I had wanted to show off, I would have been a porn star."
    "I don't even know why I am replying to this filth."
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  5. #5
    Hamburger Hill: Hmmm very interesting to try out, but 3 maps only?

    TeamDeathmach: Domination without respawns

    I am not impressed. They could have added the SADS files.

    What is GRiN thinking? Do they have one or two people working on patches?
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  6. #6
    Isn't it a bit earely to be dissappointed?

    I was curious, however, about the coop mode comments he made. He went into all sorts of details on HH and TDM, but relegated all the fixes in coop he alluded to to a single comment that "they have made playability fixes".

    Do any of you know what they are (in Coop)?

    Sleepdoc
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  7. #7
    ORANGE its still ORANGE!
    gah, big patch my tail, this is just another attempt to please, and fail.

    bah, i won't knock the game, its still good, but adding MP maps and modes and not fixing the bloody game is just stupid, on top of it all, most of this should've been in the game from the beginning.

    Grin has 100% access to their own code, and these so called "patches" or "Map Packs" hardly touch what should be getting fixed, the game needs half an overhaul, REAL HDR lighting, to lose that blasted orange hue, and AI and bug fixes out the bejebus.

    scrap new maps, modes are welcome, but fix the game for craps sake! Only thing up there mentioned is MP corrections for playability, even EA and Dice are tweaking the code moreso per patch in BF2 than Grin has been. heck, EA/Dice have actually added more intigral features to the base game (not speaking of expansions/map packs) than Grins been working with, Grins idea of a fix, is new maps for a suffering MP.

    How bout some new guns to go with the maps and modes? how bout some diversity in characters? they want to add features rather than fix whats already here, lets get a list going!
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  8. #8
    ummm still no release date,
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  9. #9
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I didn't see anything about widescreen.

    Please tell me they didn't forget about the widescreen bug.

    Please tell me they are fixing the widescreen bug.

    HEY! Did you know there's a widescreen bug? </div></BLOCKQUOTE>



    stupid bug
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  10. #10
    they were working on making GRAW a good immersive multiplayer exp from the beginning? my ***
    ]
    they were better off delaying the game for two months or so to get all the multiplayer **** in before releasing. GRAW has one of the worst MPs in Tom Clancy franchise games.
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