well i have registered i two forums in the same day!!, with the same discussion
first, hello to all, this is my first topic and , well, my first anything in this very cool forum, so here i go....
h3 and h4 both have very interestings ideas that can be mixed together, sadly the lack of strategy orientation of the h4 just downded the game level, i think that the heroes in the battlefield is still a very cool idea, but with some modifications, like;
1-there must be two kinds of heroes "modes" in the battlefield, one in the combat grounds and other out of it, the one in the combat can attack and use magic, in the other mode only can influence with pasive skills -like tactics ,etc- and also with magic
2-the combat heroes must be directed against low level critters, it could have a supreme defence against high level monsters like dragons and other kicka** units, or these kind of crittes only can do minor damage against heroes also heroes cant inflict much damage against these creatures, but low level monsters have a bonus in the attack, but also are more vulnerable against heroes, with that you can solve the problem of the easy kill of the heroe in the game (h4), and the defence-attack combat skills rer linked with the old skills systems of H3, in this way, if a heroe have 5 defence, in pasive mode -out of the grond, it infuence on the monsters, but if the heroe get inside the combat ground it turns in something like gandmaster combat, but now your units dont have the defence bonus
other things could be that the units which can spell, can spell magic and move/attack in the same turn, but not if they do a offensive spell, like lighting or implosion , etc, or the heroe that get into combat can bring more luck or morale to the troops, or an luck-skill-luck aura for some hexas, the low level units could increase their attack and defence if are more in the stacks, but also could reduce their speed
more monsters and heroes stacks for more diferent units, a bigger combat field, but much bigger for a max of 3-5 complet rows of creatures -a nice feature of h4/1-3 rows ,2 complet rows/-, a magic-spells system like H3 than the h4 ones, a system in which you can select or to make a rush in the combat or to prepare your defences -like build towers and trenches in the battlefield- more and more heroes skills -and a tree of skills for each hero- and no one unit could reach the other side of the map in one turn!!!, perhaps with a special skill, but also reducing their attack or defence or speed
the creatures in the stacks in the combat could be divided in the combat ground, i mean a option like if i have 30 gorgons -yes my favorite unit hehe-, i could move 5 gorgons in a direction, 10 in other and 15 in defence mode, just a example
a somewhat harder way to reach max level creatures, like a lot of gold and resources and special buildings or a time to build -maybe 2 months-
is very interesting to dicuss about the creatues, but i think that is more important about the general gameplay
all the 7th level creatures can fly!!???, thats wrong, actually most 7 level monsters shouldnt be winged , but with extra heavy defence against ranged attacks, and the flyers should have less hitpoints, even less the ranged, thats other problem in heroes2-3-4 almost the 60-80% of the battle depends in the 7-level monster!!
this is my list of 7th level creatures, all with extra defences against ranged attack
*devil-very very fast, fast movement but not awesome, can fly, lower hitpoits summound pits, teleport -option-,BUT sacrificing a turn
*angel, lower attack rate and damage, can fly, lower hitpoints, but aura that increase defence/luck-attack, hitpoints of near creatures, and resurrection, and the aura power increase with the number of the angels
*bone/spectral dragon, cannot fly, better armoured against ranged attacks,aura that decrease enemy morale -1 to 3 points-, normal speed/movement
*titan, lower hitpoints, magic attack, but lower damage
*black dragon, can fly, but slower speed and movement
etc, etc,etc..., you can comment about the other creatures
i really preffer these ideas than a nice looking 3d game, but i think that now is tooooo late to change it
and please some of the humor in the H2 ,H3 and H4!!!, this H5 looks too serious and "cool", like a stupid lord of rings movie!!, but, well, the gremlins looks very funny.
more and more ideas comming soon, but i want to read your posts, regards.