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Thread: "Calling All Stand-Ins" [7.2] - full synchronisation fails with recruits used? | Forums

  1. #1
    Hi there,

    I just tried "Calling All Stand-Ins" twice but everytime I come to the second meeting place where Micheletto meets his men and I use my recruits to kill them, I get a message that the full synchronisation fails. I have not even clicked the attack button once but somehow it interprets the kills by the recruits as my own. Any ideas?

    TIA
    SoWhy
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  2. #2
    Hi there,

    I just tried "Calling All Stand-Ins" twice but everytime I come to the second meeting place where Micheletto meets his men and I use my recruits to kill them, I get a message that the full synchronisation fails. I have not even clicked the attack button once but somehow it interprets the kills by the recruits as my own. Any ideas?

    TIA
    SoWhy
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  3. #3
    I have the EXACTLY same problem. Have tried it a couple of times and always on the second meeting place it does that. Sorry for the not-helping reply. I can only offer mental support until someone tells what you're supposed to do there.
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  4. #4
    if this is the one where you have to get your recruits to aquire the costumes for the play,i simply tap "T" when they are targeted and the message reads "costumes aquired",and get 100%.

    maybe your recruits are killing some others besides the targets,which means you have to make sure there are no other targets in the area.

    get them before they do any walking.

    Nothing is prunes..Everything is Emitted.
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  5. #5
    I used "T" as soon as possible and there were no other NPCs nearby but I still get this problem. oO
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  6. #6
    I think full sync fails because targets detect recruits and fight them. I have no problem with first one, with second i lost full sync when recruits fail to kill targets at the same time, and for the last three ones the only way not to fail full sync is to use arrow storm.
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  7. #7
    Junior Member
    Join Date
    Jan 2006
    Posts
    17
    I have the same problem, and I'm pretty sure the reason it keeps failing is when the recruits use throwing knives. I've been working on my positioning and one time the recruits both killed the guys with hidden blades and it didn't fail, but then my game crashed on the next section...

    The best I can say is try calling the recruits when the guards are close enough to the wall for aerial kills. I'm still trying to get the 100% sync after at least a dozen tries now...
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  8. #8
    Junior Member
    Join Date
    Jan 2006
    Posts
    17
    Ah ha! Arrow Storm doesn't seem to cause a desync. I'd recommend using that on the second section. Hope this helps.
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  9. #9
    If your assassin's get detected as they leave then you fail the sync. For the second and third targets just use Arrow Storm
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  10. #10
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dragynfyre0:
    If your assassin's get detected as they leave then you fail the sync. For the second and third targets just use Arrow Storm </div></BLOCKQUOTE>
    Arrow-Storm works. But I doubt that full sync should fail just because the recruits are detected. Because normally it is of no consequence for "your" anonymity if they are detected.

    I think it is simply a bug.
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