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Thread: EndWar: Revamping the AI (Balance). New Media Included! | Forums

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by aznpwnerp:
    http://media.xbox360.ign.com/media/9...36/vids_1.html

    Check it out! </div></BLOCKQUOTE>Great find, aznpwnerp!
    My Blog | Guidelines | Vth_F | W[N]M | [url=htt
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  5. #5
    EndWar Moderator aznpwnerp's Avatar
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Vth_F_Smith_:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by aznpwnerp:
    http://media.xbox360.ign.com/media/9...36/vids_1.html

    Check it out! </div></BLOCKQUOTE>Great find, aznpwnerp! </div></BLOCKQUOTE> Thanks.

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  6. #6
    excellent. i love you man. (not really)
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  7. #7
    So while this video was loading...I was scared. I was really hoping that I wouldn't see more dissapointing gameplay. But, I did see some quite interesting and pleasing things....although there were still some dissapointments.

    First I'll go over the positives, since they are better and ultimately funner.

    Tank/unit range doesn't seem to be much of a problem actually.... at the 0:35 mark you can see a group of tanks shooting at an enemy that is far enough away that you can only see the blast, at least 100yrds away.....and on top of that they are moving and shooting! I know that was a big concern for us, and the tanks aren't completely mindless! Also, they don't stay whithin that same "traveling" formation once they engage the enemy, the 1st tank goes left, 2nd right, and 3rd brings up the middle. So that is another big plus.

    Also at 2:40 there is an infantry group running to a location, and they are firing while running. This is exceptionally awesome because it means they're not stupid enough to just stand still and wait to get shot.

    Also I would just like to mention that as far as graphics go, I don't think there can be any complaints because the graphics are very well done and it looks to be a beautiful game.

    Now for the dissapointments and worries. At the 0:54 point there are a group of tanks and infantry attacking a single helicopter group. 1st, the helicopters are about 25-50yrds away just returning fire in a hover mode. 2nd, the tanks and infantry are putting so much lead into the helo's that there is almost a "plane" of bullets, and yet it takes about 5 seconds for just one to fall from the sky. Those tanks bullets look pretty impressive and I doubt the helo's could take more than 1-2hits from them.

    It also scares me VERY much that they were emphasizing that certain classes will have their bonuses against other classes no matter what. I'm sorry but I just don't see how they can reasonably instate an upgrade system, and then try and make us believe that the military couldn't possibly want to upgrade a tank into having anti-air capabilities..... or soldiers to have advanced training in artillery "dodging" maneuvers so it's almost impossible to get them with artillery when it's not airburst.....

    There's just so many ways that the upgrade options could enhance the gameplay and tactics, and yet it seems like they're scared of this. Don't get me wrong, it's still a great game, I just don't understand why they are taking so much time to release it, and they're only hindering the gameplay as they're "smoothing" it out.
    Feel free to use any of my sigs as your own

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  8. #8
    Also, amazing find.....kudos to you sir
    Feel free to use any of my sigs as your own

    Boo-yah
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  9. #9
    The graphics seem to be at a nice stage. I know some people wanted the absolute best, but they keep comparing things like Gears of War, which just aren't that scale. For the scale involved, these are pretty top-notch for now.

    The hovering helicopters sort of bothered me a bit, but mainly because I'm used to WiC, where a heli player never stops moving.

    Infantry animations looked VERY nice. The transition between running and shooting in that one scene looked pretty cool and was absolutely fluid. And the tanks moving looked good too.

    Going to partly agree with Azreal here, it is a bit disappointing to hear that no matter what, one unit type will have an absolute advantage over another, but maybe with skill an upgraded unit can overcome its problem unit.
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  10. #10
    EndWar Moderator aznpwnerp's Avatar
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    Thank-you again guys. The only thing that kinda bothers me is how closely the helicopters are packed together in a squad.

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