Originally posted by jugglingjon:
Now that the EU is so far into enemy territory (in the 360 TOW), and we haven't had air support for 3 days now, I've run into a lot of enemies who use the following strategy (to great effect):
On a 7 CP map:
1. Each side takes the 3 CP on their side of the map
2. Line up Artillery and anti air on the border of our sides
3. Use airstrikes and artillery to bleed our side out of reinforcements.
4. If we're dumb enough to take the 4th command point, then they just crash the CP furthest back on our side of the map, disabling the countdown
5. They use their wmd to annihilate a group of our units, and rush towards us with their cheap reinforcements.
What makes this really work, is the airstrikes. They can destroy just about any one unit they choose, and take advantage of the lack of counter; or use the airstrikes to destroy the artillery. If they didn't have access to the airstrikes, then it would be a true match in the middle to see who can get the upper hand. But the airstrikes make that battle unwinnable for the side without air support. And the defcon punishes the side without airsupport by taking away one of their command points, devastating their army, and giving the enemy access to cheap units.
Airstrikes punish you for being too passive, defcon punishes you for being aggressive. What on earth can you do against an enemy who does this with airstrikes? Seems like you're screwed either way.
I think in defcon, the losing side should be able to use a wmd OR crash an uplink. Or the crash uplink ability should be more expensive. Or make it so electronic warfare level 1 is somewhere near as effective as air support. If this were the case, there may be some incentive to initiate defcon.