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Thread: Psicologichal aspects (IMPORTANT) | Forums

  1. #1
    In RS the player shoots to humans targets not to paper targets so I really suggest to Ubi to put in the game a human behaviour to the enemies (ex. if there are 2 enemies & you wound one the other can: get angry , get fear & surrender or try to help the comrade).

    Vegas is the fist next-gen rainbow & after Lockdown all rainbow's fans want a realistic, deeper, tactical game
    I think that human/psicological aspects for a game like this is fundamental, in fact the operatives of special forces are not Rambo they train themself hard from a fisical standpoint & most of all from a mental stand point.

    What do you think guys?
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  2. #2
    In RS the player shoots to humans targets not to paper targets so I really suggest to Ubi to put in the game a human behaviour to the enemies (ex. if there are 2 enemies & you wound one the other can: get angry , get fear & surrender or try to help the comrade).

    Vegas is the fist next-gen rainbow & after Lockdown all rainbow's fans want a realistic, deeper, tactical game
    I think that human/psicological aspects for a game like this is fundamental, in fact the operatives of special forces are not Rambo they train themself hard from a fisical standpoint & most of all from a mental stand point.

    What do you think guys?
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  3. #3
    What aspects?

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  4. #4
    Senior Member Ghost Dog 3's Avatar
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    I dissagree that the AI should try to act more like a Human.I'm shooting game characters not Human wanabes.

    That will kinda increase parents blaming games for children's bad behaviour.
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  5. #5
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GhostDog3:
    I dissagree that the AI should try to act more like a Human.I'm shooting game characters not Human wanabes.

    That will kinda increase parents blaming games for children's bad behaviour. </div></BLOCKQUOTE>

    I, I mean, we all know that you're just kidding about what you said..........
    --------------------------------------------------
    "I'm not a tuxedo kind of guy." -Sam Fisher
    "But, but you are... some kind of spy!" -Displace executive
    "Yeah, I'm the REAL kind, not the tuxedo kind." -Sam Fisher
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  6. #6
    Senior Member Ghost Dog 3's Avatar
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    You shouldn't say (we) cause you never know what others have to say.

    Just look at the Afghan war,how many terrorist were left behind after being wounded.Allot so its not really a move a terrorist,AI would do.

    I think they still need to fix how enemy's take cover when being shot cause sometimes they just stand in the middle of the room and worst is when they ar wounded they rush you instead of going for cover and sometimes still stand in the middle lol

    This is why I don't think adding new moves to them is useful until they fix whats is already here.

    For the parents subject it is true.That is how they base there judgements on video games and more..
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  7. #7
    1) What are kids doing playing games where you shoot people?

    2) What sort of serious mental deficiency do you have to have if you cannot distinguish between reality and fantasy?

    3) Do you not think that it is important that people appreciate that what they are shooting is not a carboard cut-out but a (graphic approximation of a) person?

    4) Do you think it would benefit immersion and increase 'a sense of reality' in the game to have terrorists acting like robotic morons?

    Proper parenting and not being a psychopath stops kids from picking up a gun and 'acting out' GTA3. Here's a word for you to add to your dictionary - scapegoat. In all of the cases where shootings have taken place, the games involved were neither the catalyst nor the facilitator of the violence. It was a combination of poor mental health, social depriavation, abuse and woeful parenting by a guardian. No judge in any of the cases where videogames have said to have played a part have ever blamed videogames. Here's another pair of words for you - media panic. The best psychologists throughout the entire world have found no correlation between videogames facilitating violent behaviour or the intention to cause harm. If anything, they increase the capacity of and stimulate the areas of the brain associated with problem solving, spacial awareness and many other abstract thought processes. The media likes to whip up a storm about a relatively young and media inexperienced medium because it knows it lacks the united means to fight back AND it provides well-meaning but ultimately naive readers to jump on their moral high-horse and decry 'this sick filth that is corrupting children's minds'. Oh! And it's great for selling papers, how could I forget.

    In conclusion, do some research and realise that games do not cause murder, never have and never will. Parents thinking games are violent is about as valid a thought process as thinking the moon is made of cheese.
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  8. #8
    Senior Member Ghost Dog 3's Avatar
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    I did my research and I only said parents think that way not me so next time read a second time before passing judgement.

    I like my games whit realism as well but fix the previous bugs before adding something new!
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  9. #9
    Ok, I apologise for pinning the blame on you, that was presumptious and for that I am sorry.

    I am intrigued, however, as to why you think that the game should be modified because of a potential parental backlash? If you know games are harmless, for all of the reasons above, then why should they be modified? The press?

    I do think, however, rightly or wrongly, the game will hold back certain realistic factors of results of combat because of the fact that the publishers will be pressuring the devs to make the game in-line with a 'T' rating (in the US) to maximise sales.
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  10. #10
    Senior Member Ghost Dog 3's Avatar
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    Its cool

    Just saying fixing what the AI has right now would be better then adding.
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