Hi, I'm NG4 one of the fans of the Splinter Cell. This thread is exclusivly for developers of Splinter Cell 6, but fans are welcome too. My task on this thread isn't about upgrades for Splinter Cell 6, It's about advertising threads and fans, but on the diffrent way.
For fans who want to post ideas, I have nice section for you to pick:
SC6 ideas only for those who love Conviction
Female agent Koshka
Splinter Cell Legacy : Time For Spin Offs
If you want to check all the posts just open one thread and start reading.
I will introduce my task in few sentences. My task on the forum is to post ideas for SC6 that would make sence and would be a great feature for SC. I'm also informer. I inform ms-kleaneasy after every update or fanfiction or flashback to make sure it get to you (developers).
There is one guy Sameer_monier and he made the thread „SC6 ideas only for those who love Conviction“ and I think that thread is very cool. From the beginning he informed us with informations that he wants to see next Splinter Cell in SC Chaos Theory style, but as you see in the name of the thread, It should be a Chaos Theory mixed with Conviction, with Mark and Execute, with projective texts and movies etc. I can say that he is strict (hope he doesn't mind) because some ideas that we post are not those ideas that he wants in the update, but sooner or later you crash that protection and your idea goes to the update. I don't mind if he doesn't post some of my ideas, because I later came up with the new ideas. Anyway he's a great guy and I'm pleased to cooperate with him.
This is all for the first part. In the upcoming days I will inform you about more fans who are doing great things on this forum and good luck on Splinter Cell 6.
The following text said my best friend, one of the old Splinter Cell fans. His ID will stay hidden.
When I first played Splinter Cell, I became a true SC fan, a true stealth action fan. I played every part on my PS2, and when diffrent version of Double Agent came to the PC, my friend borrow it to me and I was very excited. I have a 3 years younger brother and we were both fans of Splinter Cell and we played every COOP mission together.
When I first time saw Splinter Cell Conviction, the 07 version I was very excited, I wanted to buy XBOX360. Later I saw Metal Gear Solid 4 and Assassins Creed and It returned me to the classic, because I allways liked playing MGS, but I'm a rock a climber and playing Assassins Creed and doing similar things in real life is very cool. Then I bought PS3 and I'm not sad because many today cool games like Uncharted, MGS, Heavy Rain... are coming only on PS3.
Later when Conviction released I played it on my PC and I get in that world, but not so much like before. My Splinter Cell days were over after finishing the game. I didn't cared about the upcoming part, It was all to bored. My favorite thing in Conviction was coop and interrogation. I played all coop missions with my brother and it was really amazing. Then few months later my friend came to me and start talking to me about the ideas that he and the others are posting about SC6. I thought that's wrong and stupid, but when I start reading the ideas It all sounded very cool, so I don't mind if they are posting ideas because I can't wait to see next part of the game and I hope I will play it on PS3. If they said that It's going to have similar cover take downs like Uncharted 2, then It worth playing.
This above is true story.
Fanfiction behind the scenes:
When I came up with the fanfic idea, most of my friends disagree with me, because they wanted you (devs) to do that story. I was so impressed with HAWX2 I just wanted to make something new, that's why I picked the part that Megiddo couldn't take over US and now they will tell lies to Russians and they will do the job for them.
After my story Jazz_117 wrote his fanfic and it was so cool. I asked Jazz for a cooperation. Instead of having competition with our fanfictions I wanted to work with him.
We were limited in the story, we don't know who Megiddo is. First we tried connection other SC characters with Megiddo and adding new one in the game. We also looked at Sam's history. We searched for details in Sam's family, his father, brother, everything that will personaly connect Sam with his enemy, not just becuase of the revenge or because they captured Vic.
We also looked for new friendship for Sam. Detail:
**: Why did you left navy?
Sam: The last operation almost killed us all.
This last navy operation is definetly diwaniyah Iraq (from Conviction). The story might me connected with this operation.
They said that Iraq level was totally out of place, I disagree.
Mind of the warrior
In this post I will tell you why I post ideas and some other stuff.
Lot of my friends think that posting ideas for any game is stupid. Reasons are:
1. Losing time
2. Who knows will that even be in the game
3. Let them(devs) do their work
One of the things what keeps me on this forums is feeling that you can do something amazing. When I first started posting ideas, I tried to change something, but when you team with people with even better ideas, It just push's you to make something even better then before.
- Your idea might be in the game, wouldn't that be fun.
- You and lot of the other guys are talking about your favorite game.
- You have to be quick or someone else will post idea better then you.
- You also have to be quick or you(devs) will came up with something diffrent and there is no turning back.
- Even if you(devs) turn back, the game could have delays and no one like delays.
For those of you who don't understand(fans) our task. Look at the devs: Max, Alex, Andreanne, Steve... they all created the awesome game and we try want to help them as much as we can. I don't mind If my ideas, fanfic's don't go in SC6, becuase I know that I tried to help and I don't care what kind of gameplay, graphic, levels SC6 will have. I will buy the game, play it and enjoy in the game as much as want.
Part5: Never Outmanned
I'm posting ideas since 13th July and I saw a lot great ideas not just for Splinter Cell, but every kind of game. I think the best of all of us is Jazz_117. He really posted some great ideas with the electricity, lasers, those are my best. I think with his ideas SC6 will stay like SCC is, but his ideas will also include some things from SC1, when you are weak and It's all connected so good that makes new amazing experience.
I'm really impressed how many people posted their ideas. The more fighters are in battlefield, bigger chances are to win the war.
Really amazing, good work everyone.
Like I already said, Jazz_117 is working with me on fanfiction. Fanfiction has been delaied so I will tell you some details to warm you up.
Our first approach was coop story and later we wanted to change it and make story focusing on Sam, not just mentioning Sam in fanfic's. Now we are focusing on these:
1. Upgrades for Koshka - Jazz_117's female Voron agent
3. Other and new heroes
4. Old/New Splinter Cell
Koshka is Jazz_117's creation, so I will start with Megiddo:
Sam quit after White house and later he saved Vic from Black Arrow HQ and don't want to go back till something personal force's him to go back. That force is connected with Sam by his father. Sam's father killed this guy's father in Cold war and now he wants to get revenge. So we have main characters, who are enemies, connected by their fathers and this bad guy has his operatives to help him. Unfortunately his soldiers are much better then other Megiddo operatives, because they are trained to kill Sam.
Becuase we all want to make a bigger game, killing this guy would be a 10th missionm half of the game. When he's gone, Old/New Splinter Cell part starts. If he trained his soldiers to kill Sam, can you imagine how hard is to kill him? That's one hell of the fight.
Well that's all about Megiddo. Part 7, with heroes will arrive soon, so keep an eye on this thread.
2. Other and new heroes - FANFICTION
We want to have new character in the game who is helping Sam. Of course Sam is not too old, not so weak. This is more point of interest for the character like Sam is.
That character (can't say is it man or women) will be able to help Sam in some missions, but first you are gonna have to train it.
This may sound little bit like Assassin's Creed Brotherhood, but on the other side, you will be able to see why you train this character and what's the point.
When everything is full trained, it can help you by eliminating some ninjas for you, help you in the COOP situations or fire fight.
Maybe this is not the thing you (devs) want in the game, but the way Jazz_117 and me are approaching it I'm sure that you are going to like it and the other fans too.
The other thing is Enrica. We decided to bring her back in the game and refresh the relationship between Sam and her. Lot's of games today have relationship, I don't see a problem with SC, especially becuase she can survive in SCDA. There will be a very strong story with Enrica and for a doctor and genius for explosives you will probably enjoy her take downs if you (developers) read the entire fanfic and make it of course.
We have other heroes like:
4 Voron agents:
Men: agent1 and agent2
Women: Koshka and agent2 (KIA - later)
5 3ECH agents:
2 Men and 2 women
+ new agent (in campain) which you probably read about and MagicPretzel is working on his story.
And of course:
Enrica and Sam Fisher
Hey guys, part7 has an author's trap, so the real details will be in fanfiction.
Part 8: Fanfiction
Entire data belongs to me.
In SCC you (developers) never said that Enrica died and in new gen of SCDA, she can survive. In this fanfic, she is back:
1. Chazov :
Borislav Chazov, son of Dimitri Chazov is member of Megiddo. His father Dimitri was working for Megiddo too and Sam's father killed him when they wanted to take over Moscow. When he learned that his father was killed by an American, he joined Megiddo. He was looking for intel everywhere and then he found that he's father has been killed by Fisher (Sam's father). When Sam's father died, he wanted to get revenge by killing his son, Sam, but Sam was in Navy and later CIA, so he couldn't had a chance to win.
Borislav was training entire life to get better then Sam and revenge his father by killing Sam. He also hired couple of soldiers to protect him. He trained them just like he trained him self, to be a perfect killers and eliminate Sam. When other Megiddo leaders made a contract with Sampson and Galliard, he went to USA. There he made a deal with Tom Reed. Since that day Reed became a mole in Third Echelon. Megiddo was paying very good, so everything that Reed told Sam in the White house is that Megiddo wants to eliminate Sam more then Caldwell. Correction, Borislav wants to eliminate Sam. When Reed failed and Sam was on his way to kill all Megiddo operatives, Borislav started sending his ninjas in the field to eliminate Sam.
Today Borislav is the only Megiddo operative who is from Russia.
Because Chazov knows everything about Sam, he could attack his hearth. When Sam finds Enrica he has couple of choices to make:
In SC6 Sam thinks that the only way to protect Enrica is to train her. Actually It's the point if Sam still likes Enrica or should I say if player wants to have relationship in the game. Many games today have relationships, so I want it in SC too.
If Sam decide to take her with him, he will need to watch her every move. That means if Sam doesn't take her on the mission and train her, Enrica will die. If she dies in mission, It's mission failed, but if she dies becuase you didn't take her game will continue, but no more realtionship. If she dies in mission, you can evade that by returning to the last checkpoint of the previous mission and decide to not take her.
You only don't need to take her with you once, but if you do that 2 or more times, she will die.
There you will be able to see her training progress and points. This means if you give her the weapons, gadgets, other equipment (emp bag, armor, sonar, knife) and suit, you don't need to waste your points to upgrade (weapons, gadgets, suit) or buy (other equipment and suit).
Once you give her weapons, suit and gadgets, you won't be able to to use this items any more, bit if you want them back, you can change her class. However you will both have other equipment. If one of you two runs out of ammo, gadgets, other character will give one magazin/ gadget to you/her that you will be able to pick (gadget).
Sam is strong and fast enough to protect him self, but like I said he can take Enrica with him to suffer less, to have relationship again, but you can also use her like Ezio uses his assassins.
Enirca can sneak, run on wall, shoot, do cover 2 cover, pull the guy down (can't do death from above), climb on pipe, climb on wall (but climbing on wall is like Sam does in earlier SC's not pushing the body with the leg like in SCC).
Every action that you do while been in mission with Enrica, she will learn, but you have to give her command to try that else no point watching all that. It's very easy and very hard to train her, example:
If you played entire level with her by shooting, throwing grenades then in pure stealth mission when you want to do silent take down, she might throw him grenade and abort the mission every time. So if you don't want to cancel her mission, train her to be a stealth predator.
To allow her to attack, do take downs, practice climbing (becuase she can't do it on the beginning Sam will have to help her like in coop) you press Y (on keyboard). If you don't press Y, there is no point taking her with you. She will be able to sneak faster, move faster on pipe, wall, but not climbing on wall, doing take downs, because she's women and she's weak, very weak to fight agenst Megiddo operatives.
In the beginning you will have to help you with take downs by finishing the guards, but later, after half of the job done, she will impress you and keep impressing you till she reaches the maximum. For climbing, she will try to jump highest she can, but like I said for take downs after half of the practicing she will climb, not fast enought, but she is going to do it.
First death from above take downs will be very funny at beginning. Instead of jumping on AI, she will miss him, later she will jump on him, but not as it should be till she do it right and keep it doing. She has to earn 40 points of all those take downs and climbing or should I say she needs to try to climb 40 times and try to do 40 take downs. For sneaking, moving faster, she only needs to run 20 minutes on the wall, move 20 minutes on pipe, sneak 20 minutes... She can also interrogate AI (not brutal), force AI, she can't do Mark and Execute, but when Y is on she will mark all AI for you and you both can see those marks, doesn't matter who marks. When you press Y again, turn it of, she will just follow Sam and she won't be able to mark AI for you, so if don't want to do something, you keep Y off and do everything by your self.
Enrica can see Chazov's ninjas and warn you from where they are going to attack, where are they (this two can happend when she is trained to the max) , she can revive you. Enrica is expert for explosives, so she can tell you how to disarm the bomb, how many radius will that explosive make...
When she trained to the maximum, you can leave her at home. You know that she will survive or you can take her with you to help you, have more fun... When she's trained to the max with all challanges, she will not follow you by walking behind you, she will be somewhere in shadow and look at you, maybe above you and when you need her just press Y and she will come. When she's hiding somewhere in the dark she can see ninjas. When she follows Sam ninja can attack you, but when she's hiding they can't see her or attack her, like Sam can't see ninjas because they are hiding, they can't see her too. Bye the way, you are the developers, you make the story as you want. This is just the suggestions.
And Jazz_117 suggested, if you are going to add Enrica, maybe you could add some special explosive device like red mercury or something else where she can help a lot.
Dear developers, here are 2 new threads that can help you:
Splinter Cell 6: Modern Stealth (Updated:2-16-11)
Let's discuss takedowns! [update] H2H system for Splinter Cell
Part 10: Better then the Best
You probably seen all this threads on forum and as before, my job is to advertise them.
1. SC6 probably won't appear on E32011?
Ubi what is going on? Everyone is wait for the E32011 since you conifrmed SC6. Is that hard to show a gameplay to impress the fans?
2. There are couple of threads I don't want to vanish, look at this one Link
3. And finally The better then the Best is from the guy I already mentioned in previous parts, Jazz_117. Someone should add "The Great" after his name, because he deserved It.
Here is the link of the thread he created: Link
It's amazing. Fans like It and I think you (devs) should like It too and add this in the upcoming game.
He added new characters in the game and also created new gameplay. It's epic to say the least .
4. Here are some other Ubi members who also deserved to be added in the better then the best:
- First one is the girl called Fraeulein. I have a feeling that she knows everything. She has great ideas and she must be added in this group. (BTTB = Better Then The Best)
- Second one is the guy called Eoj19. He has great game ideas and also gives a great feedback. Some of It is too much, but It's not annoying. I can't thank him enough.
5. These is mine BTTB for know. Maybe there will be more:
Just because I put Sameer on the first place, It doesn't mean that he's the best. Everyone in this group have the same rank.
SPLINTER CELL 6
MULTIPLAYER MODE: DEATHMATCH
Deatchmatch is a new multiplayer mode that allows you to play agenst the other people. It's very similar to Versus mode, but in real time. If you like just one Splinter Cell, I'm sure that you will like this mode.
Deathmatch brings you 3 other modes:
- Team Deathmatch
- Objective Based Match
- Co-op Deatmatch
In TDM your only task is to eliminate enemy players. The team with the best score will win the match.
TDM supports 24 players per a map, 12 vs 12.
In OBM your task is to complete the objective. One team has an objective to plant a bomb, capture, steal... while another time has an objective to stop the other team. This mode is also based on rounds. When you die, you will respawn when round ends. Every round has a limited time and so you can't play forever. When players reach the half of the match, they will switch sides. So the players who previously had a task to steal an intel now have a task to protect it.
These are the objectives are:
a) Plant the bomb on bomb site A or B
b) Steal the intel from location A or B and return to safe zone
c) Secure VIP and take him to safe zone
d) Capture the flag
Objectives like Capture the flag and Domination are diffrent then other. When you play CTF, your task is to grab enemy flag and take it to yours. Your enemies have that same objective. In DOM your task is to secure all 3 locations (A, B and C) so that your team score raise. Since your enemies have the same task, make sure to secure at least 2 locations so that you can get bigger score then your enemies.
As TDM, OBM supports 24 players.
In Co-op DM you will be able to class vs class. This means that 4 classes from same team don't work together as in previous modes. Co-op DM allows you to play (for example) Spy vs Specialist, Hunter vs Support, Hunter vs Spy vs Support or all 4 classes. The maximum number of players in one team is 4. Since you can play versus all classes, this mode supports 16 players. I belive that a lot of players would like to play as Spies and play versus Specialists. This mode doesn't have an objective.
*Teams & Classes*
Deathmatch mode has two teams:
a) Splinter Cell
b) Terrorist Cell
When you play as a Splinter Cell, you play with all those guys who were good or just good at the beginning, in the entire SC saga. This means that you will be able to play with US marines, ISDF, Shetland's mercs, SC agents from CT and Con...
When you play as Terrorist Cell, you play with all those guys who were agenst the Third Echelon the entire time. Well Voron weren't agenst the 3Ech, but they are in this team, just as Georgian, Indonesian force and North Korean force...
Deathmatch mode has 4 diffrent classes:
Hunter class is like a merc team from Versus. They have tough gear, unsuppressed weapons as USP.45, DESERT EAGLE, AK47, SCAR-H, FAMAS..., explosive gadgets as Frag grenade, Remote and Proximity mine... and soldier outfits.
Hunters can't jump high, they use ladders, stairs and elivators to get on higher floors. Their combat is a lot less brutal then to a Spy or Specialist, but their gear can promise them an ownage.
One of the upgrades called Grenade Launcher is the best weapon in the game. Damage of this upgrade is so big that it can blow up doors, ventilation entrances... and kill players who were behind these.
Spy class is and old SC style class. They have a standard SC gear, only suppressed pistols and one rifle, SC-20K which brings you Sticky Camera, Sticky Shocker, Airfoil Round, Gas Launcher and the other gadgets like Emp, Portable Emp, Emp from pistol, Flashbang... The outfits they unlock look the same as Sam's from SAR, PT and CT and they also get a chance to wear as a 3Ech and CIA guards.
One of the best things Spies can unlock is a Medic kit, which awards you will 50 health. This is a very usefull, since none of the classes have regenerating health. They can heal them selfs, their teammates who are other classes and even revive other players in the round mode. However, they can only carry one box.
Specialist class is a new stealth class. This class brings you the gameplay from Conviction. You have much diffrent moves that spies, no inverted brakes, split jumps, but you can run on walls, do death from above... and other moves that you can't do in CT, but you can do in SCC. So It's very similar gameplay to Con where you aren't much focused on stealth and invisibility. Specialist class gives you the ability to attack from everywhere which makes you feel as a panther. Specialists can only have 4 gadgets to use, sticky camera, emp grenade, flash grenade and MAV drone. Unlike Spies, they have other suppressed rifles and unsuppressed pistols. Since this is a gameplay from Con they can see their own Last known position and do Mark and execute.
Support is the last class. As the name says Support class is there to support their teammates. With customization from Conviction, we are able to to upgrade armor and decide how much ammo and gadgets we want to carry. Support class can carry extra ammo and gadgets. Support class can use this for your self and their teammates of course. Your ammo and gadgets will raise to maximum, but that maximum is the number of gadgets or ammo that you can carry in that outfit.
One of the special abilities that this class offers you is the ability to hack lasers, cameras and turrets. You can see where is the enemy when he passes throught lasers or be seen by camera or even get a kill when turret kills. They can also pick up objects as bottles, cans, chairs, boxes... at the enemies. So the gameplay from Con 07 is available in in this class.
However they unlock the same gadgets as Specialist, but not MAV drone. They have all kind of pistols (as Specialists), but their other weapons can't have suppressor.
Every team and every class has diffrent outfits. Hunters on SC side will unlock military outfits:
- US marines (from SC's)
- Shetland's special forces
- ISDF special forces and other
- SWAT operatives (from SCDA)
- Vic's outfit from Iraq
Hunters on TC side will unlock some other outfits:
- Georgian special forces (final level of SC1)
- Indonesian militia
- North Korean special forces (from Seoul)
- JBA soldiers (especially soldiers in the red outfits)
- Black Arrow soldiers
- Spetsnaz soldiers (from Con COOP)
To devs >>> I can't renember any other. You can add more if you want. <<<
Spies in SC class will unlock the Sam's outfits from the first 3 games, while the TC class will unlock Sam's outfits from both gens of DA, except the prison outfits.
Specialists in SC team will use SC outfits from SCC, while the TC team will use Voron outfits.
Hunters from SC team can use the Sam's civilain outfits from the SC games, even one from prison and SC 07. However TC team can use the outfits from the SC bosses, such as:
- Shetland's (at the end of the CT)
- Emile's or Mosses
- Kobin's, Prentisses or Reed's.
- Available at the first rank:
- Available at the later ranks:
Frag grenade, Flashbang, Motion sensor, Grenade Launcher, Remote mine, Proximity mine, Wall mine, EMF and other unsuppressed weapons (rifles, smgs, shotguns, mashine pistols and pistols) in SCC.
- Available at the first rank:
2. NVG (not with Termal)
- Available later:
Emp grenade, Portable emp, Flashbang, Termal, Sticky camera, Sticky shocker, Airfoil round, Optic cable, Smoke launcher (SC1), Invisibility, Medic kit, SC-20K and other suppressed pistols.
- Available at the first rank:
2. NVG (not with Termal)
3. Emp grenade
- Available later:
Flashbang, Knife, Sticky camera, MAV drone, Optic cable, suppressed rifles, smgs, mashine pistols and shotgun and all other pistols.
- Available at the beginning
1. Hacker kit
- Available later:
Emp grenade, Sticky camera, Termal, Optic cable and other weapons, but pistols can only be suppressed.
1. Spy, Specialist and Support move the same speed and they all can do cover to cover.
2. Once you die, no one can pick up your special equipment like mav, medic kit, hacker kit, goggles or grenade launcher.
3. While ranking with one class, you don't advance any other class beside that one.
4. With the xp you get, you can spend it to upgrade your Deathmatch gear (armor, gadgets and ammo), customize it with other outfits that you unlocked and change camouflage if you want, also upgrade weapons or just keep that xp and continue ranking. PEC challenges can also give you an extra xp.
5. Spies can crawl (as in CT and DA), do CT coop moves (Hi-Jump, Human Ladder, Hangover, Tome Nage, Normal Rappelling). For more information on these moves, >> check this <<.
6. Support class is the only where players can hide in closets, under the desk and other.
7. Specialist use coop moves from Conviction:
- dual M&E
- bash the door together (Some doors can be opened in 2 ways, 1st by hacking the key pad and the 2nd is when 2 players brake the lock together)
- Hi-jump (Well in Conviction you can jump higher then in other SC's and adding a Hi-jump, you will be able to jump ever higher. So you don't need a rope.)
- Dual emp (Maps could have a special areas where 2 specialists could plant their emp devices and blackout some part of the map.)
If you have any questions, please ask.
<<Sry Ubi for so much posts >>