for the playstation 3.. i wonder if the guys at ubi will take advantage of the sixaxis function on the ps3. perhaps use it for better acrobatic abilities or whatnot. discuss
for the playstation 3.. i wonder if the guys at ubi will take advantage of the sixaxis function on the ps3. perhaps use it for better acrobatic abilities or whatnot. discuss
for the playstation 3.. i wonder if the guys at ubi will take advantage of the sixaxis function on the ps3. perhaps use it for better acrobatic abilities or whatnot. discuss
perhaps they'll implement it into crowd gameplay, where the "shoulder" button areas are your shoulders in the game, and maneuvering them left and right allows you to easily slip through crowds without pushing them<div class="ev_tpc_signature">
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That's a good idea![]()
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Bu...B...But what about the PC keyboard?![]()
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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FableB:
Bu...B...But what about the PC keyboard?![]()
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well... i donno... maby you could hold down a button and use the mouse. but unless they forget about the sixaxis completly is generally going to differ slightly.
Anyone heard/read review about the sixaxis function yet, whether it's working well...?
I tried a game today that is still in dev and the sixaxis function was just a little feature, useless in my op! I'd be real surprise that this feature work as well as the Wii does...
i don't know<div class="ev_tpc_signature">
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I've used sixaxis and from my experience with it if a game is designed around and specifically for Sixaxis then it could be good. But if it is added to a game that doesn't require it then it is more of a gimmick just to say the game uses it.
Since most games these days are designed to be cross-platform titles, they can't design a game around the new feature of one console if the other consoles/platforms don't have the technology.