Page 1 of 3 123 LastLast
Results 1 to 10 of 26

Thread: Sixaxis | Forums

  1. #1
    for the playstation 3.. i wonder if the guys at ubi will take advantage of the sixaxis function on the ps3. perhaps use it for better acrobatic abilities or whatnot. discuss
    Reply With Quote Reply With Quote

  2. #2
    for the playstation 3.. i wonder if the guys at ubi will take advantage of the sixaxis function on the ps3. perhaps use it for better acrobatic abilities or whatnot. discuss
    Reply With Quote Reply With Quote

  3. #3
    Senior Member SpyderNynja's Avatar
    Join Date
    Jun 2004
    Location
    Cloud Nine
    Posts
    2,520
    perhaps they'll implement it into crowd gameplay, where the "shoulder" button areas are your shoulders in the game, and maneuvering them left and right allows you to easily slip through crowds without pushing them <div class="ev_tpc_signature">


    Thank Heavens for yavanna and this awesome sig!!!
    Reply With Quote Reply With Quote

  4. #4
    That's a good idea

    :bow:Thank you FableB for the totally awesome sig! :bow:
    :glomp: Be warned! I will glomp you! :glomp:
    Reply With Quote Reply With Quote

  5. #5
    Bu...B...But what about the PC keyboard? <div class="ev_tpc_signature">

    The Indifferent Hero Of Light ?

    Leader of The Legion of The Cookie ? with UnDead_Knight1
    :indiff: - The Indifferent Hero of Light - :indiff:

    IRAQ - MESOPOTAMIA - [URL=ht
    Reply With Quote Reply With Quote

  6. #6
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FableB:
    Bu...B...But what about the PC keyboard? </div></BLOCKQUOTE>

    well... i donno... maby you could hold down a button and use the mouse. but unless they forget about the sixaxis completly is generally going to differ slightly.
    Reply With Quote Reply With Quote

  7. #7
    FarCry Development Team
    Join Date
    Sep 2006
    Posts
    295
    Anyone heard/read review about the sixaxis function yet, whether it's working well...?

    I tried a game today that is still in dev and the sixaxis function was just a little feature, useless in my op! I'd be real surprise that this feature work as well as the Wii does...
    Reply With Quote Reply With Quote

  8. #8
    It won't work nearly as well as the wii, but it would probably help a bit for some game with lots of controls.<div class="ev_tpc_signature">

    Reply With Quote Reply With Quote

  9. #9
    i don't know<div class="ev_tpc_signature">

    Filesize exceeds the guidelines. Please resize the sig to a maximum filesize of 64 kb - Thanks //zgubilici
    Filesize exceeds the guidelines. Please resize the sig to a maximum filesize of 64 kb - Thanks //zgubilici
    Reply With Quote Reply With Quote

  10. #10
    I've used sixaxis and from my experience with it if a game is designed around and specifically for Sixaxis then it could be good. But if it is added to a game that doesn't require it then it is more of a gimmick just to say the game uses it.

    Since most games these days are designed to be cross-platform titles, they can't design a game around the new feature of one console if the other consoles/platforms don't have the technology.
    Reply With Quote Reply With Quote

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •