This week's update focuses on sinking ships. Silent Hunter III's damage system relies on the detailed modelling of ships and physics: destructible internal structures and equipment influence the behaviour of damaged ships and how they sink. For example, a vessel hit in the bow will go down bow first; a hit to the ammo store will set off multiple secondary explosions.
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Edit: bad link
[This message was edited by Thunak on Wed May 05 2004 at 09:32 AM.]






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