Thread: Patch NotesPTS 1.8 - PTS 2 Patch Notes (Updated October 6th) | Forums

  1. #1
    Ubi-Johan's Avatar Community Manager
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    PTS 1.8 - PTS 2 Patch Notes (Updated October 6th)

    Underground and Resistance are now available for testing on the PTS.

    Gameplay
    • Deconstructing High End gear, High End weapons, Gear Set items, Classified Gear Sets, Exotic armor and weapons now have a chance to reward D-Tech.
    • West Side Pier Alerts, Resistance caches, assignment caches and clearing Landmarks now reward D-tech. The amount of D-tech in Dark Zone D-tech crates has been increased.
    • Six new restock crates have been added to the West Side Pier areas.
    • The amount of time between West Side Pier alerts have been increased.
    • The player turn speed has been increased slightly.
    • Fixed an issue where after an item was optimized the increased stats would not be properly applied.
    • Issues with the Hunter’s Faith 4-piece bonus damage not reaching higher amounts of stacks with high RPM weapons have been fixed.
    • Fixed a bug where players could fire quicker than intended with any Bolt Action rifle.

    Rogue 2.0
    • The key binding for Go Rogue is no longer called Use Medkit in the key binding menu.
    • Go Rogue now has a default key binding. Shift+R for right hand users, Shift+U for left hand.
    • Fixed a potential exploit where players would use the Cut the Rope functionality to level up their Manhunt status and get Manhunt caches much faster than intended.
    • Fixed an issue where a non-Rogue player could use melee on a downed player to kill them without having to toggle on Rogue first.
    • Fixed an issue where a non-Rogue player would not receive a pop-up to accept a Manhunt mission.
    • Fixed an issue where non-Rogue players would not receive any optional objective to intercept a Manhunt, even if they were in a 200 meters, or less, radius from the Manhunt objective.
    • Fixed an issue where players on a Manhunt did not see the Pulse outline of non-Rogue players within a 50-meter radius.

    Skirmish
    • Fixed an issue where the UI in Skirmish would reference Last Stand.
    • Fixed a bug where a player would get stuck on the Skirmish loading screen.
    • Fixed a bug where a player joining a Skirmish match already in progress couldn’t join the match unless a certain amount of time had passed.
    • Fixed a rare bug in Skirmish where a player could spawn in at the enemy’s spawn points.
    • Fixed a bug where a player in combat could accept a Skirmish invite.
    • Fixed a bug where the Last Stand introduction would play at the start of a Skirmish match.
    • The rewards for reaching PvP rank 40-99 have been tuned.
    • Fixed an issue where the Personal Best Score in Skirmish would not update and would remain at zero.

    Optimization
    • Players will no longer be able to share weapons and gear that have been optimized at the Optimization Station.

    Classified Gear Sets
    • Fixed a potential exploit where players could use the Banshee’s Shadow Gear Set to replenish ammunition anywhere in the Dark Zone.
    • The wording on the D3-FNC 6-piece bonus has been clarified.
    • Path of the Nomad 6-piece talent has been changed:

      AlphaBridge
      • Set Bonus (5 pieces):
        • +25% Health Regen
        • +10% Weapon Damage
      • Set Bonus (6 pieces):
      • Talent: Improved AlphaBridge
        • Inactive personal versions of all Signature Skills are rotating every 6 seconds and can be activated by killing enemy players of Veteran/Elite NPCs. The Signature Skills that is up on rotation when an enemy is killed is activated for 10 seconds when all Primary Stats are balanced between each other. These times are shortened depending on the difference in the ranges of your Primary Attributes. You can no longer activate Signature Skills or be affected by Ally Signature Skills.

    • Tactician’s Authority
    • Set Bonus (5 pieces):
      • +5% Skill Haste
      • +5% Skill Power
    • Set Bonus (6 pieces):
    • Talent: Improved Tactician’s Authority
      • Using a skill while at the max bonus will reset the skill power buff but will raise the cap to 60%. Using a different skill at 60% has a 50% chance to set the buff power back to 30% and to keep the cap at 60%. This chance is increased by 10% for every 2000 Electronics.

    • Talent: Nomad’s Luck
      • 50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered.

    • FireCrest 5 and 6-piece bonuses have been changed:
      • Set Bonus (5 pieces):
        • +1 Incendiary Grenade Capacity
        • +5% Flame Turret Range
        • +10% Flame Turret Damage
      • Set Bonus (6 pieces):
      • Talent: Improved FireCrest
        • Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.

    Exotic Weapons
    • A special Exotic Cache that contains the new Exotic weapons has been added to the Special Equipment Vendor for the PTS. Note that this will cache not be added to the Live game.
    • Fixed a bug where the swap bonus from Devil to Heel would not activate.
    • The Devil exotic weapon now has its own buff icon.
    • Big Alejandro’s damage has been lowered.
    • Big Alejandro’s stacks will only increase when shooting near a target.

    Gear
    • The minimum and maximum % damage bonuses on Gloves for Assault Rifles, LMGs, Shotguns and Submachine Guns have been increased.

    Skills
    • The PvP modifier for all turrets have been decreased to 35%.

    World
    • Fixed a weird cover in the Dark Zone which would show players as out of bounds.
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  2. #2
    Again a nerf to firecrest, really?
    There was nothing wrong with the turret range, still it gets a nerf. As for the six piece, one has to fire 50 bullets(worst case scenario) to put a target on fire? That means almost always run with a high rpm lmg. RIP to build diversity with firecrest.
    The 2% chance should always be scaled with the total amount of electronics a player has.Like for every 2000 electronics the player gets 2% chance to put a target on fire.
    So if the player has 10k electronics then he should get at-least 10% chance to put a target on fire.
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  3. #3
    I just re-installed the PTS (i'm on PC, btw)
    And the version is still showing 1.7.1
    How can I access the 1.8 PTS content?
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  4. #4
    Ubi-Johan's Avatar Community Manager
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    Originally Posted by DeltaAgent26 Go to original post
    I just re-installed the PTS (i'm on PC, btw)
    And the version is still showing 1.7.1
    How can I access the 1.8 PTS content?
    Are you sure you are running the PTS? It sounds like you might be running the live game?

    If you are in fact running the PTS, it should automatically update to 1.8 PTS when launched on Uplay.
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  5. #5
    Epoxyt's Avatar Junior Member
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    Delta Error on PTS.

    I think the server are up?

    Edit:
    now it works
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  6. #6
    Any word on when you guys plan to release Resistance?
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  7. #7
    I heard rumors that they might be nerfing nerfs in The Division.
    <(o.O)>
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  8. #8
    The whole purpose for introducing 6p classified items was to make them feel special. However, 6p firecrest doesn't feel special at all after this nerf.
    On one hand there is this highly nerfed firecrest and on the other hand there is the OP predator's mark(due to the bleed).
    And as for alpha bridge taking away the default signature skill must be a joke. Now in pvp a player needs to kill another player to get an ult. The devs could have just made the 6p like it was before.
    All 6 talents of a weapon will stay activated no matter in which branch a player specs.
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  9. #9
    k3z4's Avatar Junior Member
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    Any of you also experience that NPC hit harder since update?
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  10. #10
    Originally Posted by Ubi-Johan Go to original post
    FireCrest 5 and 6-piece bonuses have been changed:
    Set Bonus (5 pieces):
    • +1 Incendiary Grenade Capacity
    • +5% Flame Turret Range
    • +10% Flame Turret Damage

    Set Bonus (6 pieces):
    Talent: Improved FireCrest
    • Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.

    I WAS excited for Firecrest Classified, not so much now.

    Originally Posted by Ubi-Johan Go to original post
    • The PvP modifier for all turrets have been decreased to 35%.

    Ok, does that mean they will do 35% of their PvE damage or 65% of their PvE damage?

    I suspect this is a nerf and again they double nerf something instead of using the PTS to just try one. Firecrest Classified needs to be much stronger in PvE, then use your modifier to weaken it in PvP if you wish, but dont double whammy it.
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