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Within this thread (and ONLY this thread), post what you think is the single most important question you want an answer to from our dev team (only one post and one question per person - extraneous posts will be deleted).
You won't get a response in the thread, the purpose is more to get a sense for and organize the major issues you guys are having.
Samuray "Volkan" Copur
Community Manager
ubi.com
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Within this thread (and ONLY this thread), post what you think is the single most important question you want an answer to from our dev team (only one post and one question per person - extraneous posts will be deleted).
You won't get a response in the thread, the purpose is more to get a sense for and organize the major issues you guys are having.
Samuray "Volkan" Copur
Community Manager
ubi.com
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the trigger lag on any game above 75 ping is bad... but the worst bug is the freezing timer at 1 second, i got it twice in 30min. that has GOT TO BE fixed.
Message Edited on 06/20/0305:53PM by jAkUp69
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Fps problem are you gonna fix that?
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Stand alone dedicated server packages (linux and win32)
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Being able to "Run and Gun" ruins the game. Make it like it used to be in the R6 series (standing still to accurately hit a target).
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How come the same bugs we've seen since the demo haven't been addressed? Ladder bug, nade bug, etc.
The new server crashing @ 1 second is important as well.
Message Edited on 06/20/0312:56PM by Jooced
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stand-alone servers...where are they and will they fix the massive memory hemmorage in the current UCC.exe?
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My question:
Are there any plans to replace the archaic server-side netcode with some halfway decent client-side code ?
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