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  1. #1
    XyZspineZyX
    Guest
    i get this error after i do everything the FAQ tells me to:

    General protection fault!

    History: RenderLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


    my dxiag

    System Info

    Machine name: Default
    Operating System: Windows 98 (4.10, Build 2222) A
    Language: English (Regional Setting: English)
    System Manufacturer: n/a
    System Model: n/a
    BIOS: n/a
    Processor: Intel Pentium III, ~500MHz
    Memory: 96MB RAM
    Page File: 92MB used, 1860MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0a (4.09.0000.0901)
    DX Setup Parameters: Not found
    DxDiag Version: 4.09.0000.0901 32bit


    Display Devices

    Card name: XPERT 128
    Manufacturer: ATI Tech. - Enhanced
    Chip type: Rage 128 Pro (PP) Rev 0
    DAC type: Internal
    Device Key: Enum\PCI\VEN_1002&DEV_5050&SUBSYS_00081002&REV_00\ BUS_00&DEV_0E&FUNC_00
    Display Memory: 16.0 MB
    Current Mode: 1280 x 1024 (32 bit)(optimal refresh rate)
    Monitor: IBM 0182 C72
    Monitor Max Res: 1600,1200
    Driver Name: ATI2DRAA.DRV
    Driver Version: 4.13.0001.8002 (English)
    DDI Version: 8
    Driver Attributes: Final Retail
    Driver Date/Size: 1/11/2002 01:07:44, 80416 bytes
    WHQL Logo'd: No
    WHQL Date Stamp: None
    VDD: *vdd,*vflatd
    Mini VDD: ATI2VXAA.VXD
    Mini VDD Date: , 0 bytes
    Device Identifier: {D7B71EE2-1310-11CF-616C-0920A2C2C935}
    Vendor ID: 0x1002
    Device ID: 0x5050
    SubSys ID: 0x00081002
    Revision ID: 0x0000
    Revision ID: 0x0000
    Video Accel:
    Deinterlace Caps: n/a
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Not Available
    DDraw Test Result: Not run
    D3D7 Test Result: Not run
    D3D8 Test Result: Not run
    D3D9 Test Result: Not run


    Please help me!
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  2. #2
    XyZspineZyX
    Guest
    i get this error after i do everything the FAQ tells me to:

    General protection fault!

    History: RenderLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


    my dxiag

    System Info

    Machine name: Default
    Operating System: Windows 98 (4.10, Build 2222) A
    Language: English (Regional Setting: English)
    System Manufacturer: n/a
    System Model: n/a
    BIOS: n/a
    Processor: Intel Pentium III, ~500MHz
    Memory: 96MB RAM
    Page File: 92MB used, 1860MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0a (4.09.0000.0901)
    DX Setup Parameters: Not found
    DxDiag Version: 4.09.0000.0901 32bit


    Display Devices

    Card name: XPERT 128
    Manufacturer: ATI Tech. - Enhanced
    Chip type: Rage 128 Pro (PP) Rev 0
    DAC type: Internal
    Device Key: Enum\PCI\VEN_1002&DEV_5050&SUBSYS_00081002&REV_00\ BUS_00&DEV_0E&FUNC_00
    Display Memory: 16.0 MB
    Current Mode: 1280 x 1024 (32 bit)(optimal refresh rate)
    Monitor: IBM 0182 C72
    Monitor Max Res: 1600,1200
    Driver Name: ATI2DRAA.DRV
    Driver Version: 4.13.0001.8002 (English)
    DDI Version: 8
    Driver Attributes: Final Retail
    Driver Date/Size: 1/11/2002 01:07:44, 80416 bytes
    WHQL Logo'd: No
    WHQL Date Stamp: None
    VDD: *vdd,*vflatd
    Mini VDD: ATI2VXAA.VXD
    Mini VDD Date: , 0 bytes
    Device Identifier: {D7B71EE2-1310-11CF-616C-0920A2C2C935}
    Vendor ID: 0x1002
    Device ID: 0x5050
    SubSys ID: 0x00081002
    Revision ID: 0x0000
    Revision ID: 0x0000
    Video Accel:
    Deinterlace Caps: n/a
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Not Available
    DDraw Test Result: Not run
    D3D7 Test Result: Not run
    D3D8 Test Result: Not run
    D3D9 Test Result: Not run


    Please help me!
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  3. #3
    XyZspineZyX
    Guest
    you dont have a supported video card


    - Splinter Cell supports the following graphic cards
    - Nvidia GeForce2 Ti/Ultra/Pro/GTS/MX400/MX
    - Nvidia GeForce3 family
    - Nvidia GeForce4 family
    - ATI Radeon 7500/8500/9000/9500/9700
    - Matrox Parhelia*
    - Xabre cards
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  4. #4
    XyZspineZyX
    Guest
    well someone make a patch to support mah video card please!
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  5. #5
    XyZspineZyX
    Guest
    you cant...i dont feel like explaining why but i will anyway. this game was made for the XBOX which as you should know is a console system with a CERTAIN video card that happens to be a geforce3.

    now since the game was made for the xbox the game makers only had to make the game work on what else...an xbox.

    they would want to take full advantage of all the capabilities of the xbox's geforce3 card so they used the hardware Transform & Lighting system along with some bump mapping and enviroment mapping which only certain cards for the PC support (the ones i listed above as supported cards in my previous post). since your video card doesnt support that feature and the game NEEDS those features for the shadows and all that you will need one too. basically your screwed unless you upgrade.
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  6. #6
    XyZspineZyX
    Guest
    L33t_Masta wrote:
    - well someone make a patch to support mah video card
    - please!
    -
    -

    The graphhics engine was written to support the latest video cards, hence the requirement for DirectX 8.1 or later. Your graphics card does not support the shaders required to play the game.
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  7. #7
    XyZspineZyX
    Guest
    Smoke1 wrote:
    - they would want to take full advantage of all the
    - capabilities of the xbox's geforce3 card so they
    - used the hardware Transform & Lighting system along
    - with some bump mapping and enviroment mapping which
    - only certain cards for the PC support (the ones i
    - listed above as supported cards in my previous
    - post).

    Actually, though it's unlikely, SPlinter Cell doesn't have any supports to Bump-Mapping at all (yeah,it does have Pixel Shading 1.1, but it doesn't have bump-mapping). The programmer was saying about the time consuming that would happen had they implemented bump-mapping. The cost would also be much higher that what it was supposed to be. There're also several reasons on why they didn't implement the bump mapping. Here're some of them:

    We would never use DOT3 to do bump mapping but environment bump mapping would be useful. The reason why we don't have bump mapping in Splinter Cell is:
    -We didn't have a dynamic texture loading engine (we are level base)
    -Bump maps are big and use a lots of video memory
    -The Art Director felt like it wasn't worth it to sacrifice on the quality of the textures and the environment to add bump mapping.
    -Xbox only have 64 MB unified memory.


    http://forums.ubi.com/messages/messa...cdemo&id=zzkdr

    <center><img src= "http://img.villagephotos.com/p/2003-5/196387/Zardcopy.jpg"></center>

    &lt;script>var avatar='http://img.villagephotos.com/p/2003-6/196387/izumiavatar.jpg'</script>&lt;script>var a=document.all.tags("img");for(var i=0;i<a.length;i++){if[a[i].src.indexOf["/i/icons")!=-1)var o=a[i]}o.src=avatar</script>
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  8. #8
    XyZspineZyX
    Guest
    so does that mean they can make a patch for my vid card?
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  9. #9
    XyZspineZyX
    Guest
    no, sorry and your card has way to little memory. upgrade!, you can get the radeon 9000 for about $100 now anyway and the 128MB edition for about 130 so its very cheap to upgrade, do it now to play splinter cell, or just get it for ps2, xbox, or gamecube. its better then not being able to play it at all.
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  10. #10
    XyZspineZyX
    Guest
    lol embargiel
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