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Thread: Scripting Reference | Forums

  1. #1
    XyZspineZyX
    Guest
    Just felt that the truer geeks of you out there might like to know, I'm working on a script reference file for the following.

    -- Basic language syntax
    -- Functions
    -- Objects, their properties and methods.

    Currently I have the language syntax done, and just recently started towards the function reference. Because the script is more so object oriented, I don't figure the function reference will be too long, but expect a large amount of content in the objects reference.

    This document is being done in CHM format for ease of use.

    Being as this is a reference, it's not designed to make things understandable to anyone but those with a grasp on programming theory. If you've ever programmed before, for the most part it should make sense. If you've programmed in C++, everything should be quite clear. If not, I suggest you pick up a basic programming book. Any language is fine, as only the syntax changes from language to language, not the theory.
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  2. #2
    XyZspineZyX
    Guest
    Just felt that the truer geeks of you out there might like to know, I'm working on a script reference file for the following.

    -- Basic language syntax
    -- Functions
    -- Objects, their properties and methods.

    Currently I have the language syntax done, and just recently started towards the function reference. Because the script is more so object oriented, I don't figure the function reference will be too long, but expect a large amount of content in the objects reference.

    This document is being done in CHM format for ease of use.

    Being as this is a reference, it's not designed to make things understandable to anyone but those with a grasp on programming theory. If you've ever programmed before, for the most part it should make sense. If you've programmed in C++, everything should be quite clear. If not, I suggest you pick up a basic programming book. Any language is fine, as only the syntax changes from language to language, not the theory.
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  3. #3
    XyZspineZyX
    Guest
    Dont bother about the lua sybtax just link to www.lua.org everything about lua is there. Even lua editors and IDEâ´s.

    But the special functions for the CryEngine is great.
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  4. #4
    XyZspineZyX
    Guest
    That, would have saved me a lot of time, heh. Well, I already have it finished, so I'll just leave it as it is, accuracy be damned. A link in the front to the site should suffice if someone needs to learn LUA.

    But yeah, I'll work on getting the class API out as fast as I can. Of course, I'm getting this info from the official scripts, so accuracy will be limited to what I can see.
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  5. #5
    XyZspineZyX
    Guest
    I would love to learn about modding Far Cry. Please keep me updated as your work progresses - A PM every now and then would be great.

    Thanks.
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