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I inserted an AI_Anchor ( AIANCHOR_SLEEP ) into a map, inserted a bed ( simple entity, Islanders_Bed or so ) into a hut, but I didn't get it working like I thought it would. No matter how i placed and rotated the anchor, my grunt would either lay down across it or simply sleep outside the hut.
Is there something i missed or some catch you can easily fall into?
Any solutions and proposals welcome
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I inserted an AI_Anchor ( AIANCHOR_SLEEP ) into a map, inserted a bed ( simple entity, Islanders_Bed or so ) into a hut, but I didn't get it working like I thought it would. No matter how i placed and rotated the anchor, my grunt would either lay down across it or simply sleep outside the hut.
Is there something i missed or some catch you can easily fall into?
Any solutions and proposals welcome
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hmm, seems i tried it the sameway, (placement of anchor and bed) only difference was that my merc was outside the anchor (JOB_StandIdle and went to the bed, animation for laydown works as designed, but the placement of the merc is a lil ' disturbing [i already got him across, aside or even under the bed] )
But seeing that it works with this type of bed, maybe i should try changing the bed model. Btw. is your bed a brush or a simple entitiy (didn't work for me with either).
Anyway thanks, at least i know it's possible
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Its a brush. When you use a physicalized simple entity the merc may pull the bed away.
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