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Thread: [UPDATED 3/6] Patch Notes (v1.03) | Forums

  1. #1
    Community Manager FredEx919's Avatar
    Join Date
    Oct 2008

    [UPDATED 3/6] Patch Notes (v1.03)

    Hello Warriors,

    Tomorrow morning (Feb 28th) at 8am EST (13:00 UTC) we will update the PC version of the game to V1.03. This will require a downtime of around 15 minutes. Changes contained in this update can be found below.

    Update (3/6/17): Tomorrow morning at 8am EST (13:00 UTC) we will release the v1.03 patch on PS4 and Xbox One. The expected downtime is around 15 minutes.


    • Fixed a bug that caused players to lose the “Hard to Kill “ Feat upon death.

    Orochi & Berserker

    • Addressed bugs with their area of effect (AOE) ground Feats not working if the player stopped moving
    • The Orochi's Nail Bomb & the Berserkers Stun Trap Feats now apply their damage effects correctly to characters who trigger the trap, but stop moving towards the trap, as it was intended.


    • The Valkyrie Bloodlust Feat is now triggered on all types of kills as it was intended.

    Berserker, Warlord, & Valkyrie

    • Tweaked the “Rush” Feat animation transition bug from idle to sprint animations


    All Fighters

    • We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you're Guardbroken during Guardbreak startup.
    • Attacks that cannot be blocked because they are too fast no longer display the Unblockable Attack feedback.
    • Fixed camera clipping issues with walls on executions


    Some tweaking was made on the Peacekeeper during the Beta, which caused some bugs and unintended changes. We are changing some of her moves to behave as designed.

    • Fixed the Peacekeeper Guardbreak and Bleed stacking bug
      • Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec
      • Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec
      • Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec
      • Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix

    • Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed
      • Stab range increased from 1 m to 2 m

    • Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.
      • Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m

    Berserker & Conqueror

    • Light Attack recoveries decreased to prevent free Guardbreak on Block. This was never the intended behavior.
      • Berserker's Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
      • Conqueror's Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms


    Overall Valkyrie gameplay update/buff. We found that the changes we made during our latest Technical Test were impacting too much the dueling abilities of the Valkyrie. She has gone from the 1st place in Win/Loss in Duel to the last spot.We’ve made some of her moves a little faster and we’ve added some mix-ups.

    • Pouncing Thrust & Hunter's Strike damage increased from 12 dmg to 17 dmg
    • Pouncing Thrust & Hunter's Strike can link into Light Chain faster: from 400 ms – 900 ms to 200 ms – 500 ms
    • Light Attacks recoveries reduced by 100 ms
      • Light Attack Miss Recovery 900 ms to 800 ms
      • Light Attack Hit Recovery 700 ms to 600 ms
      • Light Attack Interrupt Block Recovery 800 ms to 700 ms
      • Light Attack Regular Block Recovery 700 ms to 600 ms.

    • Light Chain second Attack Startup reduced by 100 ms, recoveries reduced by 100ms
      • Light Chain second Attack Startup 600 ms to 500 ms
      • Light Chain second Attack Miss Recovery 800 ms to 700 ms
      • Light Chain second Attack Hit Recovery 600 to 500 ms
      • Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms
      • Light Chain second Attack Regular Block Recovery 600 ms to 500 ms

    • Shield Crush can now be chained into Light Chain
      • After 400 ms into Hit Recovery
      • After 500 ms into Miss Recovery

    • Hunter's Rush Recoveries shortened by 200 ms
      • Miss recovery 1000 ms to 800 ms
      • Hit recovery 800 ms to 600 ms
      • Interrupt Block recovery 900 ms to 700 ms
      • Regular Block recovery 800 ms to 600 ms


    • Increased the dodge back on the Orochi’s “Riptide Strike”
      • Increased the backward displacement from 1.75 m to 2 m

    Game mode
    Duel, Brawl, Elimination

    • Bots joining an in-progress match will be dead for the current round.


    • Changed Music in Face Off screen
    • Various bug fixes
    Last edited by FredEx919; 03-06-2017 at 08:08 PM.
     11 people found this helpful

  2. #2
    Community Manager FredEx919's Avatar
    Join Date
    Oct 2008
    UI Fixes

    FIXED: Map overview is displayed when user tries to preview emblem in emblem editor when accessed in between Next Match timer screen
    FIXED: Non-Full Screen Videos are stretched in non 16:9 screens
    FIXED: UI Issues with Hero Customization & World map UI in 21:9 aspect ratio
    FIXED: Conflicting Scroll areas in Game Mode Selection
    FIXED: Wrong tip for quick chat controls appear when using keyboard and mouse
    FIXED: The mouse disappears after skipping the faction War video
    FIXED: Button prompts not displayed correctly in tutorial hints if user assigned buttons, which are too long
    FIXED: Controller Button depiction is displayed in instructions on face off screen even if controller is not connected
    FIXED: Scroll bar is incorrectly displayed to the left side of the page on selecting Key mapping with the mouse or keyboard
    FIXED: Bot settings in “Custom Match” blocked for keyboard when the mouse is moved
    FIXED: Pressing A to buy items in the store is instant instead of Hold
    FIXED: X/Y/Ä is not recognized properly on the Key Mapping Page with a German keyboard layout
    FIXED: Mapping < on German keyboard shows black icon
    FIXED: Key binding does not support all the special characters

    Chat Fixes

    FIXED: post match chat position too low
    FIXED: Scrolling down a long list in IME crashes the game
    FIXED: Group leader can only see their own messages in custom matches
    FIXED: Chat not accessible after restarting game flow
    FIXED: IME - visual elements missing for edit mode (underline/rectangle)

    Graphics Fixes

    FIXED: Full screen not working after restarting the game
    FIXED: Crash when the correct GPU driver is not found
    FIXED: Shadow Flickering on Player on Extreme Settings
    Controls Fixes

    FIXED: Game does not detect Dualshock 4 controller connected via DUALSHOCK 4 USB Wireless Adapter
    FIXED: Game does not detect Thrustmaster Firestorm Dual Analog 3 Gamepad
    FIXED: “Full Block” in-game action not working for Steam Controller
    FIXED: “Left Guard”, “Right Guard”, “Top Guard” ingame actions not working for Steam Controller

    General Fixes

    FIXED: Recording and Screenshot capturing with 'Radeon ReLive' not working
    FIXED: Push to talk does not work if popup is on screen
    FIXED: Ansel - Some UI elements remain visible with Ansel enabled

    Additional Changes:

    UI Improvements

    · PC Mouse & keyboard now have separated loading screen tips
    · Player widget is now clickable with shortcuts to (Emblem editor, Profile &Store page)
    · Adjust chat log position to avoid critical overlaps in menus
    · Removed "Map overview" from story mission selection screens
    · Improve Mouse + Keyboard handling of the Bot selection page

    Graphics Improvements

    · Visual Improvement to nVidia's HBAO+
    · Improved HZB generation on higher resolutions (4K)

    General Improvements

    · EAC displays better error descriptions to players
    · Fixed multiple crashes
    Last edited by FredEx919; 02-27-2017 at 06:31 PM.
     12 people found this helpful

  3. #3
    AMEN! Glory glory hallelujah!! Wooo-hoooo! YESS!!! Thank you so much for this and the heads up as well!

    I apologize for being a pain in the *** about this as well, my frustration had reached critical mass, which doesn't excuse my behavior, but...yeah, anyway, sorry. Thanks again.

  4. #4
    Anyone know how long it generally takes for sony/microsoft to approve patches in their game?
     2 people found this helpful

  5. #5
    What are the specific between old and new GB?
     1 people found this helpful

  6. #6
    No network fixes?.
     8 people found this helpful

  7. #7
    What about lawbringer? His parry combos are still unusable due to how slow they are (all heavy attacks are too slow as well)
     4 people found this helpful

  8. #8
    Quote Originally Posted by Ragnar--- View Post
    No network fixes?.
    They JUST implemented some like yesterday, I'm sure they will continue to work on it.
     1 people found this helpful

  9. #9
    Member Sixty-nl's Avatar
    Join Date
    Oct 2010
    i am going to assume the standard 2 week after pc for consoles because of Sony and Microsoft verification stuff.

  10. #10
    Quote Originally Posted by Ragnar--- View Post
    No network fixes?.
    They are already on it, but it takes time.

    Thanks for the patch notes, keep the good work and the patches at a good rate and we will have for honor for a long time.
     1 people found this helpful

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