To Team Revelation ...![]()
My initial reaction to the demo when I had finished it was a disappointed, "that's it?!" I had walked about, tapped a good number of items and figured out the puzzle in no time flat. And then suddenly, just when things were looking really interesting - it was over. Now, however, having gone back in to simply look around, I realise that the puzzle is the smallest part of the demo.
The first thing I did was play around with the camera and the journal - I've tried these types of features before in a couple of other games and they've always been inconvenient and clumsy. NOT with Revelation. It's an amazingly simple and useful addition to the game.I doubt that it will completely replace my need to keep notes and do figuring on paper, but it will most surely be nice to not have to scrounge through piles of scraps of paper to find one small, but necessary, clue - and the pictures alone will be worth not having to try and interpret my abysmal artists renderings.
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In game, aside from the obviously beautiful graphics of Tomahna and that lovely music - in which I hear strains of the original Myst music - there are many, many other more subtle things going on than are first apparent. And it all adds to this overall immersive experience that completely pulls you into the game experience.
To anyone who's got the demo, go back into the demo and stand - just stand - on the deck where you arrive. As you do a stationary turn, you hear the sound of your feet scuffing around. Look up at the moon - that beautifully rendered moon - and see whispy clouds drifting across it's face and see shooting stars dart across the night sky. As you look across the water, it shimmies and moves, making the rail in the water move, and there's a mist drifting up over what looks like a waterfall area beneath the high building in the cliff. As you listen, the "air" is filled with night sounds ... crickets, an owl and the breeze that makes the leaves rustle and gently move with the wind that you can almost swear that you can feel. It was breathtaking to just stand there and take it all in.![]()
If this is what 15 minutes spent doing nothing in the game can be like, it staggers the mind as to what the full Myst Revelation experience will be. If anyone has ever felt immersed in a Myst game before - it's nothing to what we have in store with this newest addition.
To Team Revelation ... THANK YOU ... it's an amazing job, truly an amazing job well done!![]()
Cierdwyn![]()



My initial reaction to the demo when I had finished it was a disappointed, "that's it?!" I had walked about, tapped a good number of items and figured out the puzzle in no time flat. And then suddenly, just when things were looking really interesting - it was over. Now, however, having gone back in to simply look around, I realise that the puzzle is the smallest part of the demo.
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to all those great developers, artists, testers, people-who-write-the-puzzles, people-who-tell-those-who-write-the-puzzles-they're-on-crack-and-should-make-it-humanly-possible, people-who-tell-them-to-shut-it-'cos-it's-myst...

