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Thread: Demo Impressions | Forums

  1. #1
    To Team Revelation ...

    My initial reaction to the demo when I had finished it was a disappointed, "that's it?!" I had walked about, tapped a good number of items and figured out the puzzle in no time flat. And then suddenly, just when things were looking really interesting - it was over. Now, however, having gone back in to simply look around, I realise that the puzzle is the smallest part of the demo.

    The first thing I did was play around with the camera and the journal - I've tried these types of features before in a couple of other games and they've always been inconvenient and clumsy. NOT with Revelation. It's an amazingly simple and useful addition to the game. I doubt that it will completely replace my need to keep notes and do figuring on paper, but it will most surely be nice to not have to scrounge through piles of scraps of paper to find one small, but necessary, clue - and the pictures alone will be worth not having to try and interpret my abysmal artists renderings.

    In game, aside from the obviously beautiful graphics of Tomahna and that lovely music - in which I hear strains of the original Myst music - there are many, many other more subtle things going on than are first apparent. And it all adds to this overall immersive experience that completely pulls you into the game experience.

    To anyone who's got the demo, go back into the demo and stand - just stand - on the deck where you arrive. As you do a stationary turn, you hear the sound of your feet scuffing around. Look up at the moon - that beautifully rendered moon - and see whispy clouds drifting across it's face and see shooting stars dart across the night sky. As you look across the water, it shimmies and moves, making the rail in the water move, and there's a mist drifting up over what looks like a waterfall area beneath the high building in the cliff. As you listen, the "air" is filled with night sounds ... crickets, an owl and the breeze that makes the leaves rustle and gently move with the wind that you can almost swear that you can feel. It was breathtaking to just stand there and take it all in.

    If this is what 15 minutes spent doing nothing in the game can be like, it staggers the mind as to what the full Myst Revelation experience will be. If anyone has ever felt immersed in a Myst game before - it's nothing to what we have in store with this newest addition.

    To Team Revelation ... THANK YOU ... it's an amazing job, truly an amazing job well done!

    Cierdwyn
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  2. #2
    To Team Revelation ...

    My initial reaction to the demo when I had finished it was a disappointed, "that's it?!" I had walked about, tapped a good number of items and figured out the puzzle in no time flat. And then suddenly, just when things were looking really interesting - it was over. Now, however, having gone back in to simply look around, I realise that the puzzle is the smallest part of the demo.

    The first thing I did was play around with the camera and the journal - I've tried these types of features before in a couple of other games and they've always been inconvenient and clumsy. NOT with Revelation. It's an amazingly simple and useful addition to the game. I doubt that it will completely replace my need to keep notes and do figuring on paper, but it will most surely be nice to not have to scrounge through piles of scraps of paper to find one small, but necessary, clue - and the pictures alone will be worth not having to try and interpret my abysmal artists renderings.

    In game, aside from the obviously beautiful graphics of Tomahna and that lovely music - in which I hear strains of the original Myst music - there are many, many other more subtle things going on than are first apparent. And it all adds to this overall immersive experience that completely pulls you into the game experience.

    To anyone who's got the demo, go back into the demo and stand - just stand - on the deck where you arrive. As you do a stationary turn, you hear the sound of your feet scuffing around. Look up at the moon - that beautifully rendered moon - and see whispy clouds drifting across it's face and see shooting stars dart across the night sky. As you look across the water, it shimmies and moves, making the rail in the water move, and there's a mist drifting up over what looks like a waterfall area beneath the high building in the cliff. As you listen, the "air" is filled with night sounds ... crickets, an owl and the breeze that makes the leaves rustle and gently move with the wind that you can almost swear that you can feel. It was breathtaking to just stand there and take it all in.

    If this is what 15 minutes spent doing nothing in the game can be like, it staggers the mind as to what the full Myst Revelation experience will be. If anyone has ever felt immersed in a Myst game before - it's nothing to what we have in store with this newest addition.

    To Team Revelation ... THANK YOU ... it's an amazing job, truly an amazing job well done!

    Cierdwyn
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  3. #3
    I share your opinion Cierdwyn
    nonetheless, some people think differently... I just don't know why. These things are so relaxing in the game, you feel free, away from the real life you live in.

    Real 3D isn't always THE solution for games. Just look at 2D arcade games like tetris, chess, etc (yes I know they have 3D versions, but they are not necessarely needed). This 360â?-3d style idea like from M.Exile - but better worked out with sounds, extra effects - is surprisingly well done.

    I can't wait for the game to arrive
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  4. #4
    If it had been in 3d I'm pretty sure I wouldn't have liked it. 3d takes away so much of the magic. Once you begin moving around in such a large scenery, it usually starts to feel a lot smaller for some reason. And having an AVATAR in this beautiful picture feels like a violation....
    Not to mention that a realtime 3d game could never be this detailed and realistic.
    The only thing that ever bothered me about prerendered images was that it was like going through a slide-show (as in Riven) Mostly because I couldn't look around. Well, the 360 degrees view took care of that.... And the rising fog, swaying leaves and thwirling dust are just beautiful.
    I love this game.
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  5. #5
    I agree, the level of detail is amazing. I mentally understand the 'simple' (hah) principle the developers have implemented with a layered movie system, but in practice...

    I couldn't do something like this in a thousand years.

    to all those great developers, artists, testers, people-who-write-the-puzzles, people-who-tell-those-who-write-the-puzzles-they're-on-crack-and-should-make-it-humanly-possible, people-who-tell-them-to-shut-it-'cos-it's-myst...

    *sigh*

    I can't wait. Roll on September

    --
    LazerFX - Mystaholic Computer Geek
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  6. #6
    I was absolutely captivated by the demo. I love the tapping sounds your fingers make when you touch stuff, and the shuffling of your feet as you turn around! I love the sound of the breeze and the water dripping. I think the graphics are simply stunning. I can't wait for the release of the game!
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  7. #7


    Perhaps I didn't make myself clear...I LOVED everything about it..!! I agree with ALL the comments above.

    Due date of release = September 21st. Hey...that's my son's birthday..! I think I'll celebrate by getting MYSELF a gift..!!

    Actually...I preordered my game ages ago...and..I just can't wait..!!
    "Done by Dunn"
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  8. #8
    The demo is very audio rich - we even have footsteps when we're moving forward. And speaking of moving forward - it's so smooth ... quite a change from the slide show effect of earlier games. And not that that was bad - I loved the games - it's just taken the technique and improved upon it, so that it feels less like a slide show and more like real forward motion.

    That hand they've created for us is amazing, too, isn't it? There's a certain elegance to the way it moves and points - quite a nice little upgrade, I think. I spent a good deal of my time, first trip into the demo, tapping anything I could point at, just to hear if it made a sound. When I went back into the demo, I did try to ripple the water in the lower cave, but it didn't work - I'm sure I had seen it in one of the videos for the game somewhere, that we could do that, but maybe just not in the demo.

    September 21st you say!? I feel like a kid waiting for Christmas with this game ...

    Cierdwyn
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  9. #9
    I aven't played the demo. Tell me, how is walking forward smooth? Is it just a fade as in Riven/Exile or is there more to it?

    My brothers birthday is September 25... I think I'll buy myself a present too! Boy o boy there will be some fights over the computer tho!

    _______________________________________________
    I touch them... and they are real...
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  10. #10
    When you click to move forward, the graphics change just a bit and you sort of glide forward to the next point. If I remember correctly, the movement is pretty similar to Exile.

    If you've ever played The Journeyman Project games (at least, 2 & 3; I never played the first one), you'll have an idea of what I'm talking about.
    ********************************************
    I can only hope that the ending has not yet been written.
    ********************************************
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