We will be releasing Patch 5.1 to all platforms on November 22nd.
Localized versions of the patch notes will be posted as they become available.

Vote Kick Changes

Since its implementation, we have noticed abuse of the Vote to Kick feature, especially in Ranked matches where there is a stiff penalty. While we are still looking at other ways to implement a system that will allow for a more pleasant player experience, we found it necessary to remove this feature in Ranked for the short term.

In Casual, we are increasing the number of votes required for a Vote Kick to pass depending on the size of the grouped and un-grouped members.

Gameplay
Fixed – Attempting to breach without detonating the breach charge in the rappelling swing motion breaks the Operator’s animation.
Fixed – The hitbox surrounding Castle’s headgear is not accurate.
Fixed – Melee range is extended when striking from a low stance to a high stance.
Fixed – Users are not able to stand up when pressing [Shift] while prone in Barbed Wire.
Fixed – Operators sometimes appear as if they are flat. (No longer will Tachanka appear as if he is from another dimension. Unless… is he?)
Fixed – Holes created by Impact grenades do not reliably replicate the destruction on all clients.
Fixed – Throwing multiple gadgets at the same location in succession results in unexpected collision.
Fixed – Buck’s shotgun does not reliably create vaultable holes. (Further improvements made)
Fixed – Dying at the same moment as throwing a gadget will result in a duplicate of the gadget.
Fixed – Placed charges remain floating after the surface has been destroyed.
Fixed – Operator’s weapon disappears when attempting to pick up a gadget and then cancelling immediately.

Game Mode
Custom Match
Fixed – Changing the Action Phase Duration from 360 to 600 seconds results in the incorrect time being displayed.
Fixed – Abandon Match quit option persists into the next game session.
Fixed – Caster can be muted in the lobby even if voice chat is not functional.

Bomb
Fixed – Players are stuck in the defuser placement animation if attempting to place the defuser on a ballistic shield.
Fixed – When Echo has his secondary weapon drawn, the animation for destroying the defuser is broken.

Hostage
Fixed – The hostage is shown with the defuser icon on the HUD.
Fixed – Auto-reload is disabled for ballistic shield Operators carrying the Hostage.

Secure Area
Fixed – Players do not receive points for discovering the objective.

Operators
Sledge
Fixed – Sledge’s hammer cannot destroy Mute’s Jammers.

Hibana
Fixed – Major freezing issues occurring on PS4 when Hibana fires her X-KAIROS gadget for the first time.
Fixed – The sound effect of the X-KAIROS gadget can be heard across the entire map.
Fixed – Pellets do not stick to the corners of trap doors properly.

Echo
Fixed – Sonic Burst is not providing the intended effect on players that have been impacted.
Fixed – Sonic Burst does not impact players as intended if Echo shoots them in the shoulder.
Fixed – Player animation is not working as intended after being struck by Echo’s drone.

Thermite
Fixed – No sound is made when placing an Exothermic charge on a reinforced wall while rappelling.

Doc
Fixed – If Doc is downed while healing himself, he will enter a DBNO state, but will not be down.

IQ
Fixed – If IQ goes prone while ADS, her gadget will stop displaying distances and outlines.
Fixed – Once destroyed, cameras still appear on IQ’s gadget.

Twitch
Fixed – Players are able to use Twitch drones as support cameras.
Fixed – Picking up her Shock Drone and pressing the action button at the same time results in Twitch being stuck in an animation.

Mute
Fixed – Jammers do not block remote triggers if Operators stand within the Jammer’s radius.

Fuze
Fixed – Cluster Charge does not make holes in trap doors.

Pulse
Fixed – Pressing the left and right button quickly results in a broken animation.

Level Design
Skyscraper
Fixed – Level of detail issue on multiple shadows.
Fixed – Players are able to vault into wooden beams, causing a clipping issue.
Fixed – Drones do not have proper collision with the Western Tower.
Fixed – Users can remain stuck when vaulting over the bar.

Favela
Fixed – X-KAIROS pellets detonate instantly in Aunt’s Bedroom.

Yacht
Fixed – Vaulting animation is broken when vaulting through Spa Deck’s windows.
Fixed – Fuze is unable to deploy Cluster Charges on Spa Deck’s windows.
Fixed – Players experience rubber banding when passing through 3F Global Hallway breaches.

Kafe Dostoyevsky
Fixed – Echo’s drone does not experience proper collision with some ceilings.

Oregon
Fixed – Bullet effects can extend outside of the walls.

Player Experience
Fixed – “Destruction Master” Ubisoft Club Action is not unlocked if the player dies while breaching.
Fixed – Players can sometimes be stuck in their own corpse after changing cameras.
Fixed – Textures disappear from Hibana’s hood when viewing from a distance.
Fixed – Players are able to disable all maps in the matchmaking preferences.
Fixed – Capitao’s ammo count displays as 3/-1.
Fixed – Weapon crosshairs are displayed when viewing a teammate’s drone during the preparation phase.
Fixed – When performing a one shot kill to the enemy’s neck, the points for a headshot bonus are not award.
Fixed – Remaining rounds for the Bearing 9 shift in spectator mode.
Fixed – Inconsistency between the amounts of time displayed in “Surrender Sanction” and under “Ranked”.
Fixed – Performing a melee action while firing a shotgun causes a broken animation.
Fixed – The ammo count for Capitao’s tactical crossbow does not display properly when being spectated.
Fixed – Scoreboard updating is significantly delayed.
Fixed – Operators are not standing in the proper location in the MVP showcase.
Fixed – Ubisoft Club challenges are not available.
Fixed – Error 3-0x000A0003 is displayed when accepting an invitation after having gone through a suspended disconnect message.