About weapons talents, it's difficult to answer because some talents are not good because of their effect in-game
-> example toxic : blind debuff is really short, and even when you use high rof pistol you can't decently disable a NPC.
other talents are not good because of their requirements
-> example : competent : the buff is almost OK, but it need high electronics, so I can't use it with a DPS build.
Things haven't much changed from patch 1.3, I still look for the same bonus, maybe appart from predatory which is good now, and coldhead which have been nerfed due to smart cover / support station cooldown change, and dealdy which have been nerfed due to CHC nerf.
Then about "Named weapons", they doesn't have specific bonus, so unless they have godroll talents such as "brutal / responsive / free ferocious" I won't even take a look.
the sad thing is that GS182 cadduceus was OK without alphabridge in patch 1.3.
I'm puzzled about the dual barrel shotgun (not sawed off) and the revolver. Either I missed a hidden bonus, or these weapons are bad.
The dual barrel shotgun doesn't look better than the side-arm version so for a "main" weapon it's burst capability is too low, mainly because it doesn't have mods. IMHO with a better accuracy (equivalent to accuracy mod) and a better optimal range (equivalent to optimal range mod) it could be OK.
I feel the same for the revolver, when you compare it to a M1911 it hits just a little harder but is not stable and can't be modded. I feel it lacks something (native headshot bonus ?)
Then about weapon types, LMG, AR, shotguns are usable. M44 / SRS MMR are still usable (I still have to check for SVD). SMG feels below average in PvE.
1 people found this helpful