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Sometimes when a server admin changes to the server back to map 1 by issuing 'map 1' into the game console, there server soon crahes in some kind of infinite loop. Here is snippet from the log file. I was just curious if this is a known bug or something in my config. It seems to do this on the Training and Peaks maps for sure, just now changed map 1 again so will see it if continues. Anyway, the server is a 8 person coop tango hunt.
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70254/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70255/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70256/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70257/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70258/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70259/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70260/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70261/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70262/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70263/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70264/32)
Thanks,
beerkeg
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Sometimes when a server admin changes to the server back to map 1 by issuing 'map 1' into the game console, there server soon crahes in some kind of infinite loop. Here is snippet from the log file. I was just curious if this is a known bug or something in my config. It seems to do this on the Training and Peaks maps for sure, just now changed map 1 again so will see it if continues. Anyway, the server is a 8 person coop tango hunt.
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70254/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70255/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70256/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70257/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70258/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70259/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70260/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70261/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70262/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70263/32)
R6MapList Island.R6MapList245 (Function Engine.R6MapList.GetNextMapIndex:0073) Accessed array out of bounds (70264/32)
Thanks,
beerkeg
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