I should not have deleted my epic post from the last survey. I'll give my short opinion on the sets now that I have "collected them all" to at least the 4 piece set, I'll stick with just PvE experience because that is mostly what I know.
Striker - great individual set. Needs to move back to 4 piece. More hits, more damage. Simple.
Nomad - Did not function the 1st time. Functioned the 2nd time at a separate playtime. It needs to be a "leveling" set that moves with you through the game, not 30+. The revive needs a short timer since it is suppose to forgive a "screw up"/ perish. 10 minutes is way too long. If it was suppose to be a DZ set, it fails at it.
Tactician - I never "feel" it works better when solo. It's a group gear set and always hits 100% easily. I never get the ramp up.
Sentry's Call - or as everyone calls it "ruining PVP". It works well with a SASG-12 or M870 and a non-bolt sniper rifle. Move back to 4 piece.
Hunter's Faith - like the idea of a "temp armor" but it is terrible in performance because it was not a forgive a "screw up". Was it suppose to be a "pop-up and shoot" style of sniper set? I remember it was to bring in a "different type of way to play" but the play needs to slow way down for this style to work, I'm guessing? This could be another "leveling set" but it's more throw it away.
Final Measure - love the idea of defusing grenades. I got it work easily when it arrived. Landing a grenade hit is extremely difficult with npcs nowadays. They auto-roll away most of the time. Instead, the defuse should "catch" the explosive, "drop it" for the player or group so that it can be picked up and used against the npcs. This would include gas grenades the cleaners use. Also, the 4 piece should grant a larger amount of carrying grenades with longer reach/higher/farther arch. Like, how do bosses in the DZ throw so damn far and accurate but the player can't?
Predator's Mark - good idea. Does what it does. Maybe needs to "bleed" quicker or "deeper" because it sometimes almost kills the npc but that last sliver of life bar keeps 'em going.
Lone Star - as much ish as it gets for being THE HVT set, it is 100% bonus ammo and instant reload. I am loving it right now with a 4 piece LS, and 2 piece striker or reckless chest/savage gloves and my RPK-74M.
B.L.I.N.D. - this one is so, so irritating. The rushers are always the first to pop and the cooldown isn't complete until the rest of the npcs arrive. The only way this works is if there is a funnel, but usually there is not. 4 piece is a waste, 2 piece works fine. 3 piece not so much because it only defeats flashbang affect which most often can be avoided. Also, the issue of the flashbang effect NOT affecting the npcs nearby the one that pops.
FireCrest - too situational for 4 piece. 3 piece reload works almost as well as Lone Star 4 piece.
Reclaimer - PC players need that consumable wheel option like console players do. I forget which buttons I set my consumables to. In the middle of a fight, I don't want to think about it. It's THE "healer" set. Okay.
DeadEye -fun with a SVD but not much else.
AlphaBridge - I love playing around with this set. It needs the 100% + ammo like LS because you chew through so much, so fast. Problem is when I have to recalibrate set pieces and cram mods in my gear to make it 100% work. Another "survival in the DZ" set? Not quite. You don't have the revive like Nomad, so do you have a speed boost? A "tanky" feel? How is this the "DZ survival" set for solo players like Nomad was suppose to be?
Last edited by CaliJoe090; 09-08-2016 at 08:34 AM.
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