So top 3 based on interesting 'mechanics' - we basically need to consider the 4 piece bonuses as everything else is just a stat boost some way or another. Or how the 2,3,4,5 piece bonuses work together (where is the Frontline set to boost the Ballistic Shield). So just focusing on the 4 piece bonuses;
Final Measure (not that I've ever ran the 4 piece and had it proc). It's got excellent potential to help in some of the incursions, shouldn't be too difficult to keep it proc'ing and really is something unique.
Hunters Faith. It's rewarding you for playing a 'role' (long range marksman) and to me is quite a nice idea that you can trade shots with an enemy sniper and, assuming you can hit them, you don't need to duck into cover to avoid being shot - you just keep training in on them to get the killing blow. The whole thing about the longer the shot the better the armour boost just adds to that interesting mechanic.
Deadeye. This was a close call over BLIND for me, BLIND is interesting for the 3 and 4 piece synergy but Deadeye takes the marksman role and turns it around into more of a mobile assaulter (not just talking hipfiring PVP slayer). It forces you to trade the Headshot bonuses for something else that isn't always going to yield better damage output but is more consistent (all depending on your aim).
Now, all of this being said I'm running Sentry, Reclaimer, Alphabridge and Deadeye across my 4 characters depending on the content I'm playing and who I'm playing with, because I feel these give me the stronger 'boost', but they aren't the most interesting 'mechanically'.
Who knows whats to come, or whats to change with what we already have...
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