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Thread: G36 Nerf Discussion | Forums

  1. #291
    Senior Member m1crobra1n's Avatar
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    Quote Originally Posted by alkaid12 View Post
    you want to know why Defiance went free to play and then dropped as a game, it was so unbalanced, and after trying to get it balanced after alot of work and money, they gave up on it and costed alot of money to fix, so this game is trying to work it out with all the balancing and fixes they do
    I watched the tv show of that but never had any interest of the game.
    I am not a fan of RPG game to.
    My history with games go back 24 years and mostly are point and click style adventure games or FPS games like
    quake 2 and 3 , then a counter strike and then call of duty 4 and battlefield 3 and 4.
    Before these i played doom and wolfenstain and duke nuken 3d and blood and so on.
     

  2. #292
    Hey everyone

    We decided to merge all the G36 Nerf threads. Please keep using this one regarding this topic and don't go and create more.
    We're aware you're unhappy with the nerf and are looking at the feedback as we go
     

  3. #293
    Senior Member Hugo-FOU's Avatar
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    Natchai,

    I had just created this before reading your post, so I'll re-post it here if you want to delete my other thread.

    Focus on Focused!
    I think Ubi/Massive could claw back some popularity after the 'over the top' G36 nerf if they adjust the 'Focused' talent.

    As I see it, at the moment the talent brings the G36 in line with other ARs. Without it, the G36 falls below.

    Adjust the talent to say:-
    'When no skills are on cooldown, your weapon damage is increased by 15%. When a skill is on cooldown, headshot damage is increased by 7.5%.'

    Thoughts?
     

  4. #294
    Quote Originally Posted by Natchai_Ubisoft View Post
    Hey everyone

    We decided to merge all the G36 Nerf threads. Please keep using this one regarding this topic and don't go and create more.
    We're aware you're unhappy with the nerf and are looking at the feedback as we go
    thank you ubisoft for getting a reply with some players are unhappy with the nerf, i for one dont mind the nerf cause i didnt loose all that much damage and DPS, to me it ment a small tiny percentage loss but not anything to cry or rage about
     

  5. #295
    Quote Originally Posted by Hugo-FOU View Post
    So I've just noticed they've combined all of these threads about the G36 nerf.
    Interesting!

    I didn't have a problem with them lowering the damage slightly, but they've lowered it to the point where it's only competitive with other ARs when the 'Focused' talent is active. With any skill on cool down it becomes sub par.

    Surely the purpose of a talent like 'Focused' is to give bonus damage when not using damage buffing skill. The trade off being that a player then gets less of a damage bonus from those skills.
    You mean they are aware of 26 pages of complaints in less than 24 hours about another 'train wreck' that they manufactured and not a single comment, explanation or apology from anyone?

    As for your other deduction, yes I think you are absolutely correct. This should really act as a "buff" like the 'Vicious' talent so that when no skills are on cooldown you are doing more damage. 12.5% more to be exact. To be honest this makes the nerf even more ridiculous because essentially with any skills on cooldown the G36 was doing more or less the same damage as after the nerf.

    Now however, the nerf means that with any skills on cooldown (including heals) you are doing 27.5% less damage which is going to put this significantly below the performance of other ARs. I think a few people testing this at the range in the BoO should be using a skill during testing (not smart cover or pulse) to assess the real reduction in weapon damage/DPS.

    That said, if you re-roll focused to something else like brutal or deadly couldn't you effectively make this weapon almost as powerful, at least for any period during which you are using skills? If you are using an ammo cache support station in theory with that talent removed you'd be buffing your weapon damage by a further 12.5%.
    Last edited by Winslow-the-Dog; 07-13-2016 at 10:37 AM.
     

  6. #296

    Broken promises

    WTF! Say one thing and do the complete opposite, that will keep the player base

    Quote from Hamish Bode on Twitter

    "the base damage was the only thing that changed. There were no stability changes..."

    https://twitter.com/hamishbode/statu...84726852472832
     

  7. #297
    Junior Member Creative5p's Avatar
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    This!! Nothing else to say.


     

  8. #298
    Quote Originally Posted by DampStankWayne View Post
    WTF! Say one thing and do the complete opposite, that will keep the player base

    Quote from Hamish Bode on Twitter

    "the base damage was the only thing that changed. There were no stability changes..."

    https://twitter.com/hamishbode/statu...84726852472832
    Yes but after he dig information in "office" and "found out " the data mining was right and they nerfed it more then they said !!!
     

  9. #299
    Quote Originally Posted by trakaiskjems View Post
    Yes but after he dig information in "office" and "found out " the data mining was right and they nerfed it more then they said !!!
    Mine started at over 14k damage per round and was 12.7 before the nerf and is now 10.7. That's a lot of nerfing....
     

  10. #300
    Quote Originally Posted by Kirst2000a View Post
    Mine started at over 14k damage per round and was 12.7 before the nerf and is now 10.7. That's a lot of nerfing....
    i'm more disappointed about accuracy nerf the damgae is still ok for me with sentry build , but now im missing more bullets on target
     

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