Thread: MMH7 future: Q&A | Forums

  1. #1
    Antalyan's Avatar Senior Member
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    MMH7 future: Q&A

    During the last four months, there has been released only one patch, even fixing only some minor problems.

    For all the questions if the game support has been ended we get the answer "No, do not be worry!"

    But if not, where are the results of these months of work?

    It was told there will be the patch 1.8 in April. However, this patch will bring only some changes in skill system (finally ), improvements of AI and bug fixes.

    Do not treat me bad, this is great, but it seems to me to be really low amount of things compared to the time Limbic team had. Especially when the last patch brought very limited amount of changes.

    I think we have been waiting for very long time since the game release so we could finally get some bigger improvements...

    I would also really like to know if somebody from the devs team could answer me about these features:

    Council scenes
    This was a terrible surprise for most of H7 buyers. Although the in-game animations are beautiful, the council scenes with skeletons are a real nightmare. I think we all can agree on NO AAA or AA game should have this. So my question is if there are any future plans for their improvements during upcoming months?

    Heroes specializations
    This topic has been discussed a lot even before the release. A lot has been written about that so I will not waste the time to explain what is wrong with them now.

    This topic has also been mentioned many times as a side-notes, but I have no idea if they can be still changed. It was several times unoficially confirmed and then denied. So I would like to know what is the situation really like.

    Achievments
    From the posts I have seen, I can confirm I am really not alone who misses H6 achievments. I do not think it is neccessary to have as many achievments as H6 had but some more creative than "finish x mission" would really help. Is it possible or not?

    End game screen
    H5: simple leaderboard, H6: perfect valorization and achievements, H7: Nothing?

    This is a great progress.... You have no reason to play well, you cannot improve yourself if there is no statistics or score counters.

    I am really interested in having this feature in the game so are you planning to do something like this?


    I would be very thankful for answers.
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  2. #2
    RobvD84's Avatar Senior Member
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    You know why i play H2 a lot? Because it's simple yet challenging. Yes the graphics are old, but that is part of the charm. And you can see a scorescreen at the end of the game. Wich as you said, ads a bit of competitiveness to it. The only thing i miss for H2 is actually a RMG, to keep it fresh.
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  3. #3
    Limbic_Dan's Avatar Limbic Community Manager
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    Hey Antalyan lets see what I can tackle.

    Skill changes will NOT be in 1.8. We wanted to complete GUI aspects for them and make sure they've been tested to the fullest before they go public as it's such a fundamental change

    Council Hub scene has been entirely reworked. More on that later but it's changed.

    If there were to be any new heroes added to the game their specializations would be far more interesting and unique outside of +10 creature growth.

    Achievments is a tricky one. We certainly have some new achievments but remember any Achievment in the game must be both Uplay and Steam compatible, you need extra tracking data and lots of technical things. What i'm getting at it's not like we can just add a bunch of fun, random achievments really quick. Though I would also like some more fun ones outside of 'finish the level' and will talk to people to see if we can slip a couple more in, no promises though.

    As for patch release timings that's actually something that gets decided months in advance with a roadmap. And some are always bigger than others of course just due to work flow (some jobs take longer than others to finish but have bigger impact bla bla)

    I know for sure next week we have some official 'blog' type posts from Ubi so I wont go into details of what has actually changed. Also a note that I just mentioned on Steam. When I talk about things changing I am actually playing/testing them so I know it's coming, just don't know when. That means you'll never get random 'we'll do this (but not really)" posts from me.
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  4. #4
    Antalyan's Avatar Senior Member
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    Thank you very much for your response.

    I am really looking forward to next patches so it is difficult for me to see it takes months to do some things but I trust you are doing your best. It is a pity the game has been released in so unfinished condition that many people will not probably be interested in waiting for these improvements and have given it up. But I am sure these improvements are worth of waiting

    I would also appreciate at least some simple map valorization asap.
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  5. #5
    Violetta-98's Avatar Banned
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    Patch 1.8

    Dear Limbic_Dan, tell us what's new and interesting awaits us in the new patch 1.8?
    I am very pleased that patch 1.7 has corrected many of old mistakes, but this is unfortunately not enough.

    Heroes 7 General

    Removal of Level cap in skirmish maps.
    Readjustment of Main menu Screen.
    [Fixed] Targeting of certain creature armies.
    [Fixed] Mini-map Settings are now saved.
    [Fixed] Camera automatic height adjustment is smoothed and doesn't fall into "holes" on the map.
    [Fixed] Camera clipping issues.
    [Fixed] Human Player UPlay names are now only displayed in online Multi-player matches
    [Fixed] Double click purchases the leftmost artifact at the artifact merchant .
    [Fixed] Artifact set bonus are not applied to units
    [Fixed] Equipping and un-equipping artifacts causing stat gain to be negative.
    [Fixed] Stats do not update real time when exchanging artifact between heroes.
    [Fixed] Hero movement bonuses are not highlight in stats from Hero Screen.
    [Fixed] Artifacts giving bonus hero damage per level will sum current damage with the bonus and then multiply it with the hero level, instead of adding the multiplied bonus to the current damage.
    [Fixed] A crash when trading item from equip to equip.
    [Implemented] New key-bindings:
    * Browse towns with left and right key (works in town screens and all town pop up’s)
    * Toggle combat map grid with "G"
    * Escape can now be (re-)assigned as key-bind
    * Warfare Units now wait or skip turn, when pressing the wait or defend keys
    [Implemented] Rendering on Wide-screen: Aspect ratio management has been improved in council hub (adaptive FOV) and adventure + combat modes (uses still a fixed FOV to avoid rendering glitches and image stretching in the edges caused by a low FOV but adds instead an unzoom offset).

    Heroes 7 Gameplay

    [Fixed] A bug that the upgraded Firewall did not stop creatures stepping on it.
    [Fixed] a bug that Drain Life of Vampires controlled by Lucretia would not work.
    [Fixed] a bug that the Implosion spell from a scroll or an artifact would ignore creature immunities.
    [Fixed] Units cannot move on moral turn if the enemy unit was killed.
    [Fixed] Heropedia button not available in combat PopUp.
    [Fixed] Stats not updating when moving item from hero1 equip to hero2 equip in trade window.
    [Fixed] Sweep Retaliation.
    [Improved] Sylsai's second starting skill to "Warcries" in order to fix the issue of him starting with "Warfare" on expert level.
    [Fixed] Recruit all from outside Dwellings.
    [Fixed] Hero Selection available when specific hero was set
    [Fixed] Arcane Knowledge not correctly transitioning between Campaign Heros.
    [Improved] Extended third level span of "Shrine of the Seventh Dragon" to the new level cap of 999.

    Heroes 7 Balancing

    [Improved] Reduced the resurrection rate of the "Eternal Servitude" ability to 25%.
    [Improved] Gnoll Hunter's "Opportunity Attack" is only triggered once per combat round.
    [Implemented] Diminishing returns - When the "Incapacitated" de-buff wears off, it applies the "Immune to Incapacitation" buff for two combat rounds.
    [Implemented] A cap to the number of raised creatures for the Necromancy skill and the "Ghost Ride" ability.

    Heroes 7 Multiplayer

    [Fixed] Combat getting stuck for one of both players in some cases.
    [Fixed] An Issue in Sim Turns that would un-toggle end turn when just accessing the town screen.
    [Fixed] An Issue where you could not deploy your units in a combat against AI in some situations.
    [Fixed] Game getting stuck when attacking an empty AI hero in sim turns.
    [Fixed] Game going out of Synch when surrendering an combat to AI.
    [Fixed] An issue where a hero could get stuck interacting with a caravan in sim turns.
    [Fixed] Random skill window opens for all the player in a session of normal turn.
    [Improved] The ability for players to connect to each other (NAT-Punchthrough).
    [Improved] Host enters in the Map even if the Client quits the Game on the Map Loading screen.
    [Implemented] Inviting friends through the UPlay-Overlay now works properly when the invited already has a game open himself.
    [Implemented] Inviting friends through the UPlay-Overlay now works properly if you try to invite the same friend twice.
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  6. #6
    Ubi-MoshiMoshi's Avatar Community Representative
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    Hi Violetta-98, patch notes for future patches will be provided with announcements.
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  7. #7
    Antalyan's Avatar Senior Member
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    Originally Posted by Ubi-MoshiMoshi Go to original post
    Hi Violetta-98, patch notes for future patches will be provided with announcements.
    Fortunately the patch announcements and patches will be released asap. The waiting is sooo long...

    In fact we have been waiting for some bigger changes since december.
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  8. #8
    Antalyan's Avatar Senior Member
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    @Limbic-Dan / @Ubi-Moshi
    I hope you keep reading our feedback and thinking about possible improvements
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  9. #9

    Hero lost their ability when loading from the saved game.

    I have quit to play the game for more than half a year, when my heroes' ability have been lost after loading from the saved game.
    After the new patch was available, I try to play it again, and then get the same problem. It wasted my time to restart the map!!!

    Now, I am under consideration to delete the game from my computer. The game have been purchased via stream, not the disc version.


    Originally Posted by Antalyan Go to original post
    During the last four months, there has been released only one patch, even fixing only some minor problems.

    For all the questions if the game support has been ended we get the answer "No, do not be worry!"

    But if not, where are the results of these months of work?

    It was told there will be the patch 1.8 in April. However, this patch will bring only some changes in skill system (finally ), improvements of AI and bug fixes.

    Do not treat me bad, this is great, but it seems to me to be really low amount of things compared to the time Limbic team had. Especially when the last patch brought very limited amount of changes.

    I think we have been waiting for very long time since the game release so we could finally get some bigger improvements...

    I would also really like to know if somebody from the devs team could answer me about these features:

    Council scenes
    This was a terrible surprise for most of H7 buyers. Although the in-game animations are beautiful, the council scenes with skeletons are a real nightmare. I think we all can agree on NO AAA or AA game should have this. So my question is if there are any future plans for their improvements during upcoming months?

    Heroes specializations
    This topic has been discussed a lot even before the release. A lot has been written about that so I will not waste the time to explain what is wrong with them now.

    This topic has also been mentioned many times as a side-notes, but I have no idea if they can be still changed. It was several times unoficially confirmed and then denied. So I would like to know what is the situation really like.

    Achievments
    From the posts I have seen, I can confirm I am really not alone who misses H6 achievments. I do not think it is neccessary to have as many achievments as H6 had but some more creative than "finish x mission" would really help. Is it possible or not?

    End game screen
    H5: simple leaderboard, H6: perfect valorization and achievements, H7: Nothing?

    This is a great progress.... You have no reason to play well, you cannot improve yourself if there is no statistics or score counters.

    I am really interested in having this feature in the game so are you planning to do something like this?


    I would be very thankful for answers.

    Share this post

  10. #10
    Antalyan's Avatar Senior Member
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    Originally Posted by OpeL2516 Go to original post
    I have quit to play the game for more than half a year, when my heroes' ability have been lost after loading from the saved game.
    After the new patch was available, I try to play it again, and then get the same problem. It wasted my time to restart the map!!!

    Now, I am under consideration to delete the game from my computer. The game have been purchased via stream, not the disc version.
    That's quite strange as I have never experienced this issue although I have been playing for several months...
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