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Heres my 2 cents:
-The ability to see your weapon( the option to disable weapon view as well )
-Realistic balistics and damage modeling, bullets that punches through doors, vehicles and walls.
-Less zoom for Assault Rifles and more zoom for sniper weapows. In GR1 an assalt weapon can have as much zoom as a sniper one, not to mention the bullet energy, how come a .223 carbine sometimes does more damage than a full-sized 7.62mm rifle or even more than a .50 BMG caliber!!!
-In adttion to the stock aim, iron sights or reflex by pressing mouse button B or another one.
-The ability to swim, dive and to climb over obstacles.
-Better kit selections, standard pistols for all soldiers, more slots for addtional gear, such as smoke grenades, extended mags and other stuff. Intelligent menus like the ones found in Rainbow Six and Raven Shield.
- Better engine( not UR engine like in Raven Shild ) but an engine similar to GR1 with better graphics and more interactive.
-Enemies that doesn't shoot better than a SAS sniper when firing a full-auto AK rifle from above 300 yards.
-Ability to find better cover, and 3-d tree and bushes models.
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Heres my 2 cents:
-The ability to see your weapon( the option to disable weapon view as well )
-Realistic balistics and damage modeling, bullets that punches through doors, vehicles and walls.
-Less zoom for Assault Rifles and more zoom for sniper weapows. In GR1 an assalt weapon can have as much zoom as a sniper one, not to mention the bullet energy, how come a .223 carbine sometimes does more damage than a full-sized 7.62mm rifle or even more than a .50 BMG caliber!!!
-In adttion to the stock aim, iron sights or reflex by pressing mouse button B or another one.
-The ability to swim, dive and to climb over obstacles.
-Better kit selections, standard pistols for all soldiers, more slots for addtional gear, such as smoke grenades, extended mags and other stuff. Intelligent menus like the ones found in Rainbow Six and Raven Shield.
- Better engine( not UR engine like in Raven Shild ) but an engine similar to GR1 with better graphics and more interactive.
-Enemies that doesn't shoot better than a SAS sniper when firing a full-auto AK rifle from above 300 yards.
-Ability to find better cover, and 3-d tree and bushes models.
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Oh yeah! The ability to take your dead mate's ammo , gear or gun.
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well the high zoom on the AR is there for a purpose, theres a miniscope attached to most of the guns
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Message Edited on 08/20/0307:54PM by Spinnaker
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almost evey thing in soldier of fotune 2 and team chat built in like in counter strike.
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Spinnaker wrote:
- well the high zoom on the AR is there for a purpose,
- theres a miniscope attached to most of the guns
Thatâ´s not the point, the S80 in real life has a tiny scope wich magnifies 4X Maximum but in the game it has way more zoom than that, most assault rifle scopes are 1.5X mini-scopes. The OICW is nothing but a modified HK G36 carbine( wich is less powerful and it has less range than a M-16 due to its barrel size ) the only difference is that you can send a 20mm grenade with selective fuse time at up to 1000 meters. But in GR the OICW performs like an automatic sniper rifle, that's why this is the only gun you'll see in multiplayers matches.
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agentdre wrote:
- almost evey thing in soldier of fotune 2 and team
- chat built in like in counter strike.
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I really wouldn't like to see that happening in GR2...the damage model in Soldier of Fortune 2 is pure crap, although the graphics are stunning. As for the team chat, i really don't care, theres plenty of free com softwares out there, just grab Roger Wilco or Team Speak and ull be alright.
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how about the crytek engine???
when will information about GR2 be released?
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How about a true dos based dedicated server application with integrated web based administration.
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