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i have 1.51
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1839 MHz with 511MB RAM
Video: NVIDIA GeForce FX 5200 (5303)
General protection fault!
History: AR6Pawn::GetMovementDirection <- AR6Pawn::calcVelocity <- APawn:
hysWalking <- AR6Pawn:
erformPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- [NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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i have 1.51
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1839 MHz with 511MB RAM
Video: NVIDIA GeForce FX 5200 (5303)
General protection fault!
History: AR6Pawn::GetMovementDirection <- AR6Pawn::calcVelocity <- APawn:
hysWalking <- AR6Pawn:
erformPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- [NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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i get stuff like that too.. check mine..
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3017 MHz with 511MB RAM
Video: RADEON 9800 PRO (6404)
General protection fault!
History: AActor::Tick <- TickAllActors <- ULevel::Tick <- [NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
i get GPFs almost everytime i load the game n almost everyone has that "Tick" stuff.. what is that???????
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thing is, my game will load everytime, just wont play any maps. period.
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yea, what i meant is, i can play the game for like maybe 2 rounds... but then i always get something like that
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OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2151 MHz with 767MB RAM
Video: NVIDIA GeForce4 Ti 4200 (5216)
General protection fault!
History: UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
yeah i guess i have.
I can't even start Raven shield. it goes through intros just fine, but it just closes and this error posp up. b4 that i couldn't get my online resolution past 640x480 aswell...
I think im on to something though...
straight from the readme for Ravenshield:
"Alt-Tab and Alt-Enter
-Using Alt-Tab to minimize the game and Alt-Enter to play in window mode is not
supported by Raven Shield. Although they may occasionally work fine, there are
many known problems that can occur. Use them at your own risk."
I did alt-tab to close something and it's been screwy ever since... how does that sound? NONETHELESS, I'm furious about reinstalling it. It really biting my arse 
Do something about this Ubi!!!!!111!!11ONE
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OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1938 MHz with 510MB RAM
Video: NVIDIA GeForce FX 5200 (5213)
General protection fault!
History: FCompactIndex<< <- TArray<< <- TArray<< <- TArray<< <- UModel::Serialize <- TestReach <- [Model Oil_Refinery.Model1) <- ULevel::Serialize <- TestReach <- [Level Oil_Refinery.MyLevel) <- UStruct::SerializeBin <- [Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- [GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- [GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- [GameEngine Transient.GameEngine0) <- TestReach <- [GameEngine Transient.GameEngine0) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- AActor::execGarbageCollect <- UObject::execClassContext <- [R6Console Transient.InteractionMaster0.R6Console0 @ Function R6Game.R6Console.StartR6Game : 016E) <- UObject::ProcessEvent <- [InteractionMaster Transient.InteractionMaster0, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
HEY LOOK MY COPY OF RAVEN SHIELD IS STUPID TOO!!!!!!!!!!!!
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All of your errors are different. You are all reading the messages wrong.
The function the error happened in is the first one listed (since the functions are on a stack, the last one used is on top).
MainLoop is always going to be the last, since its the function called when the game starts.
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UBI, RELEASE THE SDK!!!
-Atlantis
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try changing you raveshield ini file direct 3d stuff to this:
I think it will help.
Pretty sure it is the cubemaps=false that does the trick!
[D3DDrv.D3DRenderDevice]
HighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=False
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=False
UseCompressedLightmaps=True
MaxPixelShaderVersion=255
UseVSync=False
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