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Thread: What would you do next? | Forums

  1. #1
    XyZspineZyX
    Guest
    (I have nothing to do at work so im bored to death)


    You merge at 1000m and both 750kph. A nose to nose turn follows. Opponent pulled harder and has slowed down to 450kph but is now pointing at you from the top of your canopy while you are at 650kph. Both still at 1000m. What would you do next?
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  2. #2
    XyZspineZyX
    Guest
    (I have nothing to do at work so im bored to death)


    You merge at 1000m and both 750kph. A nose to nose turn follows. Opponent pulled harder and has slowed down to 450kph but is now pointing at you from the top of your canopy while you are at 650kph. Both still at 1000m. What would you do next?
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  3. #3
    Hmn.


    Not sure I've quite grasped the positions properly - but anyway.

    Assuming it's a human opponent and you have equal or better T/W . . . . light the burners and go upwards into the vertical. A nice big tall chandelle . . . . from 450 km/h, he won't be able to follow you all the way up, and if you're lucky and he's a careless human, you might even get him to stall speed - at which point you just dive back down and get him.

    Even on the worst-case scenario - you have more energy than him and will be able to get a decent turn coming back down. Should put you back head to head again. From there, fight on . . . .


    Sound OK to you?


    Glider pilot . . . . twist and turn
    <center>

    AMD Athlon 64 3700+ | Radeon X800XL | 1024Mb DDR RAM | Saitek X45 | Lomac Hat, Patch, and Pen</center>
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  4. #4
    XyZspineZyX
    Guest
    Yeah it sounds good to me.

    In that upward spiral i think you have to pull just hard enough to deny him a good shot and keep him pulling too. And also not make too much vertical seperation otherwise he could use the vertical to get any position he wants ... at the cost of much speed though.

    Maybe another option is to go straight up into a loop? I always find it anoying when people do that to me.

    Rinke
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  5. #5
    Yeah, a loop might work . . . . . has the advantage that you might get him back somewhere else entirely . . . . . but I think I'd stick with a chandelle. Always seems a bit more gentle and lose less energy . . . . you don't go quite as vertical.

    On the way down I'd see if I could get a good look to see where he is again, then use my extra energy to turn a bit more tightly than he can and go back head to head.


    I think you'd lose too much speed in a loop . . . .


    I'd aim to put myself beyond his reach - him turning, pointing up and pulling and running out of energy. When you see him turn down (hopefully you can still see him), then is the time to reengage. In any case, since he can't turn and follow you, going into the vertical should just cause another merge. Hopefully with you having a slight advantage.

    If he can predict where you're going to come out of the chandelle, he can get there first - and if he can do it flat, he might be able to maintain a decent amount of energy. It's making it last long enough so he gives up chasing you, but not so long that he can catch you. Fine timing [img]/i/smilies/16x16_smiley-tongue.gif[/img]


    Bear in mind my playing against human Flanker opponents is very limited indeed - this is just the way I think it should go.

    In a little while I'm attempting to sort out a decent LAN session with a friend or two, but for now I'm limited to blasting the AI. All theory against humans . . . . sigh.

    Anyway, off to actually get something useful done . . . . [img]/i/smilies/16x16_smiley-sad.gif[/img]


    Glider pilot . . . . twist and turn
    <center>

    AMD Athlon 64 3700+ | Radeon X800XL | 1024Mb DDR RAM | Saitek X45 | Lomac Hat, Patch, and Pen</center>
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  6. #6
    XyZspineZyX
    Guest
    Assuming he hasn't already shot you down I'd go into a half loop and extend to get back to corner speed, then turn back into the target maintaining corner speed after 0.5km of separation. Even if he extends and acellerates you would still have more airspeed and better aspect to re engage and have sufficient aspect to trade height for speed, or vice versa to retain the upper hand.

    Either way you'd be faster and above him. No bad thing.

    Howler, CO.

    99th Skywolves.

    It is difficult to fly with eagles when you work with turkeys...

    ...Eagles may soar, but Weasels don't get sucked into jet engines.
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  7. #7
    XyZspineZyX
    Guest
    Even Apeldoorn bellen ???

    -Verbeek-
    Flanker2.51,Falcon4SP3,EAW,B17II,FS2002Pro,CFS2,CF S3.
    XPpro DX9,P4 2.4,Asus P4S8X 533,Radeon 9700 Pro,SB Audigy,768MBCorsair,Sidewinder FF2
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  8. #8
    XyZspineZyX
    Guest
    He's doing 450 having a slight momentary advantage in turning angle and one shot opportunity.

    3 options..

    - I prefer a loop deploying flaps at the apex of the loop..
    Let my plane 'fall' on his plane and patiently await a nice headon shot.

    - Second option is to pull with him though with less force on the stick (wider turn) go nose downwards while turning...
    Hit the deck asap... (don't forget to keep turning in the horizontal)... You will have a speed/energy advantage when your reach low altitude (+- 100 m). By doing a very simple flat turningfight, you'll out run him during the turn, slowly creeping up on his six.. He needs to either reverse his turn when he sees he will be out of energy soon or he may pull a vertical on you aswell (remember you deprived him of altitude during this simple manouvre).

    - Third options is to do the vertical reverse of #2.. instead of turning nose down, you'll turn nose high..
    A favorite tactic of some 333rd pilots... Does work against
    alot of pilots but doesn't work against skilled low energy/angle fighters who will just patiently wait for you to come down a bit.. Spending less fuel aswell ...

    #1 is my favorite.
    #3 is not my style as it is to passive (defensive) for my taste.

    #2 is a nice middle of the road manouvre that will usualy do the trick..

    Either way going straight up in order to extend doesn't work against skilled pilots online as you might have noticed...


    Beowulf CO 941st 'Sabre Wolves'


    <a href=http://utopia.knoware.nl/users/studio/index.htm></a>


    Message Edited on 06/13/0302:00PM by Beowulf_941st
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  9. #9
    XyZspineZyX
    Guest
    What ??? Rinke flying in the area ... easy answer : get outta here asap [img]/i/smilies/16x16_smiley-tongue.gif[/img] !!!

    Check Six Community : http://www.checksix-fr.com
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    Ecole de Chasse Flanker : http://sparfodrom.free.fr/Flanker/EdCF/index.htm
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  10. #10
    SafeFromHarm wrote:
    - Even Apeldoorn bellen ???
    -
    --Verbeek-


    LÖL [img]/i/smilies/16x16_smiley-very-happy.gif[/img] good idea!

    11880, da werden Sie geholfen

    cheers
    blibet suber!
    hotray
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