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Thread: HL2? Doom 3? Far Cry? etc... They are lacking something! | Forums

  1. #1
    I understand that it's nearly impossible to implement at this point in time because of technological limitations, but I think something me personally (and probably just about everyone else) is waiting for is a game that offers the ability to destroy just about every article and material in the game such as objects, characters & walls.

    Completely destructable environments!! Sure, a game can look really impressive.. (just look at the demonstration of UnrealEngine3) but can it offer a world of destructable and dynamically changable materials?

    The kind of processing power would be awesome to produce dynamically changing geometry on a constant basis: i.e. bullets actually chipping away at walls and rockets blowing holes through buildings and eventually allowing the physics to topple the building! OH GOD, I wish such a game existed!


    Actually...if someone would devise a system that could be moduled into games... like a system that would map how objects are created and are destroyed, then maybe it would be a little easier on the developers... A system much like the implementation of Havoc in modern games for physics!

    Any thoughts?
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  2. #2
    I understand that it's nearly impossible to implement at this point in time because of technological limitations, but I think something me personally (and probably just about everyone else) is waiting for is a game that offers the ability to destroy just about every article and material in the game such as objects, characters & walls.

    Completely destructable environments!! Sure, a game can look really impressive.. (just look at the demonstration of UnrealEngine3) but can it offer a world of destructable and dynamically changable materials?

    The kind of processing power would be awesome to produce dynamically changing geometry on a constant basis: i.e. bullets actually chipping away at walls and rockets blowing holes through buildings and eventually allowing the physics to topple the building! OH GOD, I wish such a game existed!


    Actually...if someone would devise a system that could be moduled into games... like a system that would map how objects are created and are destroyed, then maybe it would be a little easier on the developers... A system much like the implementation of Havoc in modern games for physics!

    Any thoughts?
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  3. #3
    Yeah - that sounds like a good idea.

    Or maybe the Havoc 2 engine could impliment that in.

    STALKER is going to have semi-destructable environments, so that should be interesting. Like if you destroy a plant, it will stay that way. Etc.
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  4. #4
    Half Life 2 actually has something sort of resembling a system of objects in the world. Each material in the world has certain characteristics and reacts to other things in the world according to defined actions.

    But I'm not sure if it's going to be as flexible as I would hope and dream.

    Any more thoughts?
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  5. #5

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    you guys are funny to listen to ya a game will be as flexible as u hope and dream w/e buddy then u can make it.. god there jus games u play them and u get bord fo them till a newer better one comes out, frankly im gettin uninterested in far cry cuz its just more of the same with real good graphics
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  6. #6
    Well, that's the EXACT REASON WHY you would want something like I'm suggesting! If you could restructure your environments, then you have a virtually infinite amount of gameplay value!

    I'm not unsatisfied with Far Cry or any other game! I am just wondering what people are thinking
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  7. #7
    closest we get to that in the near future is some kinda enhancement to the geomod engine thats in Red Faction ... need some massive CPU power to recalculate all objects in real time.

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  8. #8
    Is there anybody in this forum or anywhere else that could give me a kind of guestimate on how much power would be needed in terms of CPU processing power, bandwidth, GPU processing etc..?

    I would like to get an idea of how many years of waiting it will be before we see true dynamic environments in games
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  9. #9

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    have u not seenthe hl2 video the person who was controlling the in-game in the video was makin teh terrain deform all by himself not even shooting it or anything and that was a while ago probably on a pc like i have now..
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  10. #10
    still a long way to being able to IE blast out the walls of a huge building and have it topple over and crash to the ground.

    EDIT: when i say crash to the ground I mean once it impacts it gets turned into rubble etc..just imagine the destruction and mayhem from random_movie_234

    1200athlon
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