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Thread: Here's what i want, or why buy it. | Forums

  1. #1
    I have Aces of the deep, SH 1 and SH 2. Why buy this if these things arent included?

    1)A dynamic campaign. If i have to repeat a scripted mission over and over to continue...ferget it.

    2)lets see some damage inside..Flashing lights during depth charge attack...how bout some spouting water and flooding.

    3)during those long repair periods laying on the bottom, how about a walk thru sub to inspect repairs.lets SEE the flooding recede, the smashed glass on guages...maybe hear a few bolts snap. The walk thru isnt a must, but man itd be neat to feel like your there.

    4)love to machine gun a few life boats around a sinking ship...guide my sub threw some screaming swimmers. A little das boot type survey of the carnage. Atleast the sounds of pleading sailors as i motor by a sinking ship.

    5) When my sub takes a fatal hit, lets see it break up. If im inside i wanna drown..the lights flicker as the water rushes in...if im outside, the boat breaks up and sinks.Let me watch. This snapping to a stat screen is for the birds.

    6)Give us a control room thats big enough to look around and hang out in. In AOD, it was great to have some space in there.

    Im not trying to ask for the moon. Animated water leakage, a few sounds, a flashing dark screen during depth charges.. cmon, lets have some tension, and the feeling of a real carreer instead of a scripted repeat ove an over campaign. Who agrees?

    [This message was edited by Megahurt on Thu April 22 2004 at 01:30 PM.]

    [This message was edited by Megahurt on Sat April 24 2004 at 09:46 PM.]

    [This message was edited by Megahurt on Sat April 24 2004 at 09:47 PM.]
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  2. #2
    I have Aces of the deep, SH 1 and SH 2. Why buy this if these things arent included?

    1)A dynamic campaign. If i have to repeat a scripted mission over and over to continue...ferget it.

    2)lets see some damage inside..Flashing lights during depth charge attack...how bout some spouting water and flooding.

    3)during those long repair periods laying on the bottom, how about a walk thru sub to inspect repairs.lets SEE the flooding recede, the smashed glass on guages...maybe hear a few bolts snap. The walk thru isnt a must, but man itd be neat to feel like your there.

    4)love to machine gun a few life boats around a sinking ship...guide my sub threw some screaming swimmers. A little das boot type survey of the carnage. Atleast the sounds of pleading sailors as i motor by a sinking ship.

    5) When my sub takes a fatal hit, lets see it break up. If im inside i wanna drown..the lights flicker as the water rushes in...if im outside, the boat breaks up and sinks.Let me watch. This snapping to a stat screen is for the birds.

    6)Give us a control room thats big enough to look around and hang out in. In AOD, it was great to have some space in there.

    Im not trying to ask for the moon. Animated water leakage, a few sounds, a flashing dark screen during depth charges.. cmon, lets have some tension, and the feeling of a real carreer instead of a scripted repeat ove an over campaign. Who agrees?

    [This message was edited by Megahurt on Thu April 22 2004 at 01:30 PM.]

    [This message was edited by Megahurt on Sat April 24 2004 at 09:46 PM.]

    [This message was edited by Megahurt on Sat April 24 2004 at 09:47 PM.]
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  3. #3
    Your very sadistic comment on machine gunning lifeboats brings up another question... warcrimes, would killing those sailors have any negative impact on you or your crew?

    i highly doubt we'll get the solid script campaign again, it failed once and only a true idiot would try it again, so unless the entire Dev. team are freakin ******s we should get a good campaign this time round...

    flickering/shattering lights can be, and hopefuly will be, done
    actually seeing the flooding is a good idea, maybe just water spraying from valves etc rather than it actually filling with water (it would hog the CPU too much IMO)
    same with bolts snapping, probably will be done!
    it definately looks like they are going all out for SHIII
    i wouldn't be surprised if most of these things were included

    "The Hunt is on..."
    "The Hunt is on..."
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  4. #4
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>4)love to machine gun a few life boats around a sinking ship...guide my sub threw some screaming swimmers. A little das boot type survey of the carnage. Atleast the sounds of pleading sailors as i motor by a sinking ship.<HR></BLOCKQUOTE>

    Go see the medic !


    Drebbel

    The Submarines of the Royal Netherlands Navy 1906 - 2004
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  5. #5
    Or better yet, go see the war tribunal.

    I hope you don't really think they did that sort of thing, like in Das Boot they couldn't always take prisoners and had to leave the crew to their fate. But they would never ever shoot people in liferafts down in cold blood for no reason.

    As a matter of fact if there was no immediate danger at the time they would often give the people some provisions or even give them a tow closer to the nearest port sometimes.
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  6. #6
    I ("Oberst Oswald") bought Silent Hunter II when it first came out and "Vickers" was making all his mods for the game. Never got "into" the game ( 800 x 600 rez was a real downer for a 21" monitor) but the one thing I really would of enjoyed was a "cool" ending when your sub was destroyed instead of the screen just going black. I'm not "hardcore" as you real simers are but I would like alot of emphasis put on special effects. The game needs to be fun for everyone to be successful in todays marketplace if you want to see a Silent Hunter IV. World War II was brutal and to make the game as realistic and interesting as possible everything should be included. If someone wants "blood & guts" I say give it to them just as there should be the option to manualy fire a torpedo or navagate by the stars. Here's an idea...have the choice to machinegun the lifeboat (forwhat ever reason) or rescue the lifeboat and be rewarded or penalized accordingly. For example...if you rescued the men maybe one of the would kill the U-boat Captian or crew member and the sub would be lost ( so you should of shot the lifeboat) or maybe one of the men gave you valuable information that you could use (makes rescue the right choice). If you just let the lifeboat go on its way maybe they would alert the enemy of your location but you would also lose the info or the risk of a crew member being killed. Put a moral dilemma in what you should do...kill them, rescue or let them float away to their fate. Adjust morale for the crew accordingly...sounds to me it would make the game more fun.

    [This message was edited by SOF_Timber on Thu April 22 2004 at 07:57 AM.]
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  7. #7
    Actually, the German high command recognized that some merchant marine sailors had three and four boats torpedoed from under them. They saw the rescue of these sailors as a threat due to thier redeployment, and therefore quitley encouraged the murder of helpless seaman. It is a cold hard reality, but reality none the less.
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  8. #8
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Megahurt:
    Actually, the German high command recognized that some merchant marine sailors had three and four boats torpedoed from under them. They saw the rescue of these sailors as a threat due to thier redeployment, and therefore quitley encouraged the murder of helpless seaman. It is a cold hard reality, but reality none the less.<HR></BLOCKQUOTE>

    What is your source ?


    Drebbel

    The Submarines of the Royal Netherlands Navy 1906 - 2004
    http://www.DutchSubmarines.com/
    We have a NEW FORUM:
    http://www.dutchsubmarines.com/phpbb2/


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    http://www.DutchFleet.net
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  9. #9
    I have read that Admiral Doenitz's relatively light sentence (10 years in prison, as compared to other German defendants in the Nuremburg Trials) had something to do with testimony from Admiral Nimitz, the American admiral, regarding unrestricted submarine warfare. Nimitz testified that US submarines were under orders not to assist survivors of ships they sank. This testimony bolstered the defense's argument that the "Laconia" order did not constitute a war crime.

    I believe that there was only one documented instance of a German uboat captain ordering the killing of survivors. That captain was tried and executed.

    I have read in several histories on the US submarine war with Japan that the American sub ace "Mush" Morton shot at survivors of a japanese troopship he had torpedoed and sunk. That US captain went on to appear on the cover of Life Magazine.
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  10. #10
    http://www.nizkor.org/hweb/imt/tgmwc...3-125-04.shtml

    Here is a transcript from Donitz's trial. He claims that the order to kill survivors was misunderstood. He does maintain, that other than the capture of captains and first engineers, the rescue of survivors was forbidden as it jeopardized the boats making them vonerable to attack.
    He also states
    "A directive to take action against lifeboats of sunken vessels and their crews drifting in the sea would, for psychological reasons, hardly be acceptable to U-boat crews, since it would be contrary to the innermost feelings of all seamen. Such a directive could only be considered if by it a decisive naval success could be achieved."
    He maintains that when these actions occured (and they did, however rarely) they were the actions of individual commanders and they would be the subject of investigation.
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