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Thread: Can an Eagle always detect Active missiles? | Forums

  1. #1
    Junior Member
    Join Date
    Mar 2004
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    14
    Played against 2 friends last night.
    They were in eagles and i was in a flanker.

    I shot both down with active missiles from above and the front.
    So they were moaning they should have got warning tone.
    I could only think that the sensors for detecting this were either mostly rearward and thats why?

    Is that correct or is that a bug?
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  2. #2
    Junior Member
    Join Date
    Mar 2004
    Posts
    14
    Played against 2 friends last night.
    They were in eagles and i was in a flanker.

    I shot both down with active missiles from above and the front.
    So they were moaning they should have got warning tone.
    I could only think that the sensors for detecting this were either mostly rearward and thats why?

    Is that correct or is that a bug?
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  3. #3
    If you are using the EOS system in the flanker, they will have no warning at all. You use this by pressing the 2 key then "O" instead of the "I" key. This lets you lock and fire on targets and they will have no idea.
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  4. #4
    Junior Member
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    Mar 2004
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    14
    No i used BVR.
    So was this bugged?
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  5. #5
    If you mean by active missiles active radar, they should have seen the right missile tracking's symbol on their TEWS! It does work well on both!

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  6. #6
    So there is no Warning tone?
    Just the Missile warning Symbol in the TEWS?
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  7. #7
    Senior Member
    Join Date
    Dec 2003
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    1,703
    There's a warning tone for an Active radar missile - if not for the launch (if you use EOS, which sometimes happens) then for the missile's own seeker.

    On the other hand, if you launch a heat seeker with EOS then there should be no warning tone at all.

    There's currently a hole though (a bug) that lets you guide SARH missiles using the EOS - I think I've even seen a couple people do this online (sling a SARH, you get the hard spike, launch tone, then nothing at all) and just switch to EOS to guide it and make you think it's all hunky-dorey.

    Pitbull an AMRAAM their way and go evasive if that happens.
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  8. #8
    There is a warning tone.

    There is also a bug ! It works likes this: you make a mission and assign loadouts to each aircraft. You host the mission. One of the players changes the pre-designated loadout with a loadout of his own, he just changes a couple of missiles. That players missiles will be invisible in the game, and no-one will get any warning tone or even a TEWS warning.

    That is what I have noted on at least 3-4 occasions (though I'm not 100% sure how accurate I am here). Essentially sometimes when you change pre-configured loadouts your missiles become "invisible".

    Would appreciate if anyone else who has seen this would post and shed some light on it as well. Thanks.

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  9. #9
    That's intereseting and would explain somthing I thought to be kinda odd that happened the other night. I was playing some coop with a friend and I was flying a F-15 escorting his A-10 that was trying to hit a port facility. A couple Migs arrived and I tagged both in TWS mode and launched AMRAAMs at them. I had switched from the default load in the mission to give my plane more AMRAAMS since I was alone up there and wanted that TWS ability. But anyway I fired both at the Migs at around 17nm or so if memory serves and neither one took much in the way of evasive action and both were downed.
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