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Thread: Critical Exception | Forums

  1. #1
    XyZspineZyX
    Guest
    I had posted this in the other forum but thought id repost here:

    When i run the game I get the ubisoft/crytek splash screens then the menu, with a dialog box asking me "that I have run the game for the first time, do I want to change settings now?"

    Clicking yes makes the game hang. Clicking no, brings me to the menu screen proper where I can change controls, but as soon as I start a game and choose a skill level, it hangs. If I choose options it hangs. On every hang I can tab back to Windows and see the same critical exception Dialog box which shows the error (reproduced from error log below.)

    Also, the Dialog box behaves strangly - my mouse cursor does not appear when it is moved over it. The three buttons in the box can be clicked but I have to judge where the mouse is in relation to the buttons to click them. The cursor is visable and works as normal over the rest of the desktop.


    FileVersion: 1.1.5.1120
    ProductVersion: 1.1.5.1120

    Exception Code: 0xC0000005
    Exception Addr: 0x001B:0x1000CCB0
    Exception Module:
    Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to write data to address 0x0000096B

    The memory could not be "written"

    Call Stack Trace:
    3) function=0x1000CCB0
    2) function=0x3D87FB0
    1) function=0x3D87FB0



    My log.txt reads:



    Log Started at Saturday, January 24, 2004 11:57:23
    FileVersion: 1.1.5.1120
    ProductVersion: 1.1.5.1120

    File System Initialization

    --- CPU detection ---
    Number of system processors: 1
    Number of available processors: 1
    Processor 0:
    CPU: AuthenticAMD AMD Athlon(tm) XP 2700+
    Family: 6, Model: 8, Stepping: 1
    FPU: on-chip
    CPU Speed (estimated): 2162.661167 MHz
    MMX: present
    SSE: present
    3DNow!: present
    Serial number not present or disabled

    ---------------------
    Stream Engine Initialization
    Script System Initialization
    Network initialization
    Physics initialization
    MovieSystem initialization
    Renderer initialization
    System: INFO: DirectX 9.0b installed
    System: VideoCard Detected: ATI (Radeon 9700 Pro)
    Direct3D9 driver is creating...
    Best-match display mode: 1024x768x32 (Error=8)
    Creating D3D device (Adapter format: D3DFMT_X8R8G8B8, BackBuffer format: D3DFMT_A8R8G8B8, Depth format: D3DFMT_D24S8)
    D3D Adapter: Driver name: ati2dvag.dll
    D3D Adapter: Driver description: RADEON 9700 PRO
    D3D Adapter: Driver version: 6.14.10.6396
    D3D Adapter: Driver GUID: D7B71EE2-0D04-11CF-146F1860A1C2CB35
    D3D Adapter: VendorId = 4098
    D3D Adapter: DeviceId = 20036
    D3D Adapter: SubSysId = 1074926680
    D3D Adapter: Revision = 0
    D3D Detected: ATI video card
    D3D Detected: ATI Radeon 9700
    D3D Driver: MaxTextureBlendStages = 8
    D3D Driver: MaxSimultaneousTextures = 8
    Using '8888' pixel texture format
    Using 'Alpha8' pixel texture format
    Using 'BumpU8V8' pixel texture format
    Using 'BumpQ8W8U8V8' pixel texture format
    Using 'BumpX8L8U8V8' pixel texture format
    Using 'BumpU5V5L6' pixel texture format
    Using 'DXT1' pixel texture format
    Using 'DXT3' pixel texture format
    Using 'DXT5' pixel texture format
    D3D Driver: Supports trilinear texture filtering
    D3D Driver: Allowed projected textures with Env. bump mapping
    D3D Driver: Supports range-based fog
    D3D Driver: Supports eye-relative fog
    D3D Driver: Supports anisotropic filtering
    D3D Driver: Supports LOD biasing
    D3D Driver: Supports Z biasing
    D3D Driver: Supports scissor test
    D3D Driver: Supports D3DTOP_ADDSIGNED2X TextureOp
    D3D Driver: Supports D3DTOP_BUMPENVMAP TextureOp
    D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE TextureOp
    D3D Driver: Supports D3DTOP_DOTPRODUCT3 TextureOp
    D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR TextureOp
    D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA TextureOp
    D3D Driver: Supports D3DTOP_ADD TextureOp
    D3D Driver: Supports MaxAnisotropy level 16
    D3D Driver: Supports Stencil shadows
    D3D Driver: Supports Two-Sided stencil
    D3D Driver: Textures (0x0)-(2048x2048), Max aspect 2048
    Driver description: RADEON 9700 PRO
    Full stats: HAL (pure hw vp): RADEON 9700 PRO
    Hardware acceleration: Yes
    Full screen AA: Disabled
    Stencil type: Two sided
    Projective EMBM: enabled
    Detail textures: Yes
    Z Buffer Locking: Yes
    Use multitexture mode: Yes (8 texture(s))
    Use bumpmapping : Yes (DOT3)
    Use paletted textures : No
    Current Resolution: 1024x768x32 Full Screen
    Maximum Resolution: 2048x1536
    Maximum Texture size: 2048x2048 (Max Aspect: 2048)
    Texture filtering type: TRILINEAR
    Use 32 bits textures
    Gamma control: Hardware
    Vertex Shaders version 2.0
    Pixel Shaders version 2.0
    Use Hardware Shaders for ATI R300 GPU
    Pixel shaders usage: PS1.1 only
    Shadow maps type: Mixed Depth/2D maps
    *****************************************

    Init Shaders
    WARNING: Error: CTexMan::ImagePreprocessing: Scaling of 'textures/defaults/palletteheat.dds' compressed texture is dangerous (only one mip)
    9 Shader files found.

    91 Shader files found.

    Construct Shader ''...ok
    Construct Shader 'ZBuffPass'...ok
    Construct Shader 'ShadowMap'...ok
    Construct Shader 'EdgePass'...ok
    Compile System Shader 'StateNoCull'...ok
    Compile System Shader 'SunFlares'...ok
    2 Sun flares was parsed
    Compile System Shader 'LightStyles'...ok
    34 Light styles was parsed
    Compile Glare Shader ...
    Compile System HW Shader 'CGVProgramms'...ok
    Compile System HW Shader 'CGPShaders'...ok
    Compile System Shader 'TemplFog'...ok
    Compile System Shader 'TemplVFog'...Fail.
    Compile System Shader 'TemplFog_FP'...ok
    Compile System Shader 'TemplFogCaustics'...ok
    Compile System Shader 'TemplVFogCaustics'...Fail.
    Compile System Shader 'TemplFogCaustics_FP'...ok
    WARNING: Shader 'whiteshadow' has opaque maps defined after pass 0!!!
    WARNING: Shader 'whiteshadow' has depthwrite enabled after pass 0!!!
    Console initialization
    Time initialization
    Input initialization
    Initializing Direct Input
    Direct Input initialized (CryInputDLL)
    Initializing Keyboard
    Keyboard initialized
    Initializing mouse
    Mouse initialized
    Found 16 joystick devices
    Num joy buttons=4
    Joystick name=Microsoft PC-joystick driver
    Joystick 1 not plugged in!
    Joystick 2 not plugged in!
    Joystick 3 not plugged in!
    Joystick 4 not plugged in!
    Joystick 5 not plugged in!
    Joystick 6 not plugged in!
    Joystick 7 not plugged in!
    Joystick 8 not plugged in!
    Joystick 9 not plugged in!
    Joystick 10 not plugged in!
    Joystick 11 not plugged in!
    Joystick 12 not plugged in!
    Joystick 13 not plugged in!
    Joystick 14 not plugged in!
    Joystick 15 not plugged in!
    Joystick initialized
    initializing Key/name Mapping
    Sound initialization
    ------------------------------------------CRYSOUND VERSION=3.610000
    CRYSOUND Driver: Primary Sound Driver
    Total number of channels available: 316
    Total number of hardware channels available: 30
    Set speaker mode stereo
    Font initialization
    AI initialization
    Entity system initialization
    Initializing Animation System
    CPU capabilities: FPU VME DE PSE TSC MSR PAE MCE CX8 APIC SEP MTRR PGE MCA CMOV PAT PSE-36 MMX FXSR SSE 3DNow! ok
    Initializing 3D Engine
    WARNING: Texture format '.tga' is deprecated ('textures/spot_shadow.tga') (use .dds instead)
    Removing lights ...
    Deleting visareas ...
    Deleting terrain ...
    ObjManager shutdown ...
    Initializing Script Bindings
    Cpu speed is 2162,sys spec is set to 1



    My specs are:

    Ath XP 2700
    Asus A7N8X nforce 2 board
    1 gig corsair pc3200
    Radeon 9700 pro running cat 3.9 (using 8xAGP)



    My DX is uptodate and works fine both Directdraw and Direct3d are enabled.

    I have tried to switch to OpenGL but the same error occurs.

    I have also tried running at minimum detail but error still occurs.

    I have also now upgraded to Cat 4.1 drivers, same error.

    All my other games work fine.
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  2. #2
    XyZspineZyX
    Guest
    I had posted this in the other forum but thought id repost here:

    When i run the game I get the ubisoft/crytek splash screens then the menu, with a dialog box asking me "that I have run the game for the first time, do I want to change settings now?"

    Clicking yes makes the game hang. Clicking no, brings me to the menu screen proper where I can change controls, but as soon as I start a game and choose a skill level, it hangs. If I choose options it hangs. On every hang I can tab back to Windows and see the same critical exception Dialog box which shows the error (reproduced from error log below.)

    Also, the Dialog box behaves strangly - my mouse cursor does not appear when it is moved over it. The three buttons in the box can be clicked but I have to judge where the mouse is in relation to the buttons to click them. The cursor is visable and works as normal over the rest of the desktop.


    FileVersion: 1.1.5.1120
    ProductVersion: 1.1.5.1120

    Exception Code: 0xC0000005
    Exception Addr: 0x001B:0x1000CCB0
    Exception Module:
    Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to write data to address 0x0000096B

    The memory could not be "written"

    Call Stack Trace:
    3) function=0x1000CCB0
    2) function=0x3D87FB0
    1) function=0x3D87FB0



    My log.txt reads:



    Log Started at Saturday, January 24, 2004 11:57:23
    FileVersion: 1.1.5.1120
    ProductVersion: 1.1.5.1120

    File System Initialization

    --- CPU detection ---
    Number of system processors: 1
    Number of available processors: 1
    Processor 0:
    CPU: AuthenticAMD AMD Athlon(tm) XP 2700+
    Family: 6, Model: 8, Stepping: 1
    FPU: on-chip
    CPU Speed (estimated): 2162.661167 MHz
    MMX: present
    SSE: present
    3DNow!: present
    Serial number not present or disabled

    ---------------------
    Stream Engine Initialization
    Script System Initialization
    Network initialization
    Physics initialization
    MovieSystem initialization
    Renderer initialization
    System: INFO: DirectX 9.0b installed
    System: VideoCard Detected: ATI (Radeon 9700 Pro)
    Direct3D9 driver is creating...
    Best-match display mode: 1024x768x32 (Error=8)
    Creating D3D device (Adapter format: D3DFMT_X8R8G8B8, BackBuffer format: D3DFMT_A8R8G8B8, Depth format: D3DFMT_D24S8)
    D3D Adapter: Driver name: ati2dvag.dll
    D3D Adapter: Driver description: RADEON 9700 PRO
    D3D Adapter: Driver version: 6.14.10.6396
    D3D Adapter: Driver GUID: D7B71EE2-0D04-11CF-146F1860A1C2CB35
    D3D Adapter: VendorId = 4098
    D3D Adapter: DeviceId = 20036
    D3D Adapter: SubSysId = 1074926680
    D3D Adapter: Revision = 0
    D3D Detected: ATI video card
    D3D Detected: ATI Radeon 9700
    D3D Driver: MaxTextureBlendStages = 8
    D3D Driver: MaxSimultaneousTextures = 8
    Using '8888' pixel texture format
    Using 'Alpha8' pixel texture format
    Using 'BumpU8V8' pixel texture format
    Using 'BumpQ8W8U8V8' pixel texture format
    Using 'BumpX8L8U8V8' pixel texture format
    Using 'BumpU5V5L6' pixel texture format
    Using 'DXT1' pixel texture format
    Using 'DXT3' pixel texture format
    Using 'DXT5' pixel texture format
    D3D Driver: Supports trilinear texture filtering
    D3D Driver: Allowed projected textures with Env. bump mapping
    D3D Driver: Supports range-based fog
    D3D Driver: Supports eye-relative fog
    D3D Driver: Supports anisotropic filtering
    D3D Driver: Supports LOD biasing
    D3D Driver: Supports Z biasing
    D3D Driver: Supports scissor test
    D3D Driver: Supports D3DTOP_ADDSIGNED2X TextureOp
    D3D Driver: Supports D3DTOP_BUMPENVMAP TextureOp
    D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE TextureOp
    D3D Driver: Supports D3DTOP_DOTPRODUCT3 TextureOp
    D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR TextureOp
    D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA TextureOp
    D3D Driver: Supports D3DTOP_ADD TextureOp
    D3D Driver: Supports MaxAnisotropy level 16
    D3D Driver: Supports Stencil shadows
    D3D Driver: Supports Two-Sided stencil
    D3D Driver: Textures (0x0)-(2048x2048), Max aspect 2048
    Driver description: RADEON 9700 PRO
    Full stats: HAL (pure hw vp): RADEON 9700 PRO
    Hardware acceleration: Yes
    Full screen AA: Disabled
    Stencil type: Two sided
    Projective EMBM: enabled
    Detail textures: Yes
    Z Buffer Locking: Yes
    Use multitexture mode: Yes (8 texture(s))
    Use bumpmapping : Yes (DOT3)
    Use paletted textures : No
    Current Resolution: 1024x768x32 Full Screen
    Maximum Resolution: 2048x1536
    Maximum Texture size: 2048x2048 (Max Aspect: 2048)
    Texture filtering type: TRILINEAR
    Use 32 bits textures
    Gamma control: Hardware
    Vertex Shaders version 2.0
    Pixel Shaders version 2.0
    Use Hardware Shaders for ATI R300 GPU
    Pixel shaders usage: PS1.1 only
    Shadow maps type: Mixed Depth/2D maps
    *****************************************

    Init Shaders
    WARNING: Error: CTexMan::ImagePreprocessing: Scaling of 'textures/defaults/palletteheat.dds' compressed texture is dangerous (only one mip)
    9 Shader files found.

    91 Shader files found.

    Construct Shader ''...ok
    Construct Shader 'ZBuffPass'...ok
    Construct Shader 'ShadowMap'...ok
    Construct Shader 'EdgePass'...ok
    Compile System Shader 'StateNoCull'...ok
    Compile System Shader 'SunFlares'...ok
    2 Sun flares was parsed
    Compile System Shader 'LightStyles'...ok
    34 Light styles was parsed
    Compile Glare Shader ...
    Compile System HW Shader 'CGVProgramms'...ok
    Compile System HW Shader 'CGPShaders'...ok
    Compile System Shader 'TemplFog'...ok
    Compile System Shader 'TemplVFog'...Fail.
    Compile System Shader 'TemplFog_FP'...ok
    Compile System Shader 'TemplFogCaustics'...ok
    Compile System Shader 'TemplVFogCaustics'...Fail.
    Compile System Shader 'TemplFogCaustics_FP'...ok
    WARNING: Shader 'whiteshadow' has opaque maps defined after pass 0!!!
    WARNING: Shader 'whiteshadow' has depthwrite enabled after pass 0!!!
    Console initialization
    Time initialization
    Input initialization
    Initializing Direct Input
    Direct Input initialized (CryInputDLL)
    Initializing Keyboard
    Keyboard initialized
    Initializing mouse
    Mouse initialized
    Found 16 joystick devices
    Num joy buttons=4
    Joystick name=Microsoft PC-joystick driver
    Joystick 1 not plugged in!
    Joystick 2 not plugged in!
    Joystick 3 not plugged in!
    Joystick 4 not plugged in!
    Joystick 5 not plugged in!
    Joystick 6 not plugged in!
    Joystick 7 not plugged in!
    Joystick 8 not plugged in!
    Joystick 9 not plugged in!
    Joystick 10 not plugged in!
    Joystick 11 not plugged in!
    Joystick 12 not plugged in!
    Joystick 13 not plugged in!
    Joystick 14 not plugged in!
    Joystick 15 not plugged in!
    Joystick initialized
    initializing Key/name Mapping
    Sound initialization
    ------------------------------------------CRYSOUND VERSION=3.610000
    CRYSOUND Driver: Primary Sound Driver
    Total number of channels available: 316
    Total number of hardware channels available: 30
    Set speaker mode stereo
    Font initialization
    AI initialization
    Entity system initialization
    Initializing Animation System
    CPU capabilities: FPU VME DE PSE TSC MSR PAE MCE CX8 APIC SEP MTRR PGE MCA CMOV PAT PSE-36 MMX FXSR SSE 3DNow! ok
    Initializing 3D Engine
    WARNING: Texture format '.tga' is deprecated ('textures/spot_shadow.tga') (use .dds instead)
    Removing lights ...
    Deleting visareas ...
    Deleting terrain ...
    ObjManager shutdown ...
    Initializing Script Bindings
    Cpu speed is 2162,sys spec is set to 1



    My specs are:

    Ath XP 2700
    Asus A7N8X nforce 2 board
    1 gig corsair pc3200
    Radeon 9700 pro running cat 3.9 (using 8xAGP)



    My DX is uptodate and works fine both Directdraw and Direct3d are enabled.

    I have tried to switch to OpenGL but the same error occurs.

    I have also tried running at minimum detail but error still occurs.

    I have also now upgraded to Cat 4.1 drivers, same error.

    All my other games work fine.
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  3. #3
    XyZspineZyX
    Guest
    Same problem with game hanging at launch

    System specs are very similar but using MSI K7N2 Delta board instead looks like cancelling pre order until some bug fixing is done.

    No error message appears game just never launches and music screws up.

    System specs as follows

    Msi K7N2 Delta L
    2500 XP Barton Core
    512 Mb Ram Crucial
    9700 Pro Crucial made
    Windows XP Sp1 installed
    Direct X 9b installed.
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  4. #4
    XyZspineZyX
    Guest
    I am getting the same error (often) with a lower end system:


    Athelon XP 2200
    1 GB PC2700 RAM
    GeForce TI4400
    MSI mobo (can't remember which one)

    I reinstalled the demo, which seems to have lessened the frequency of the error, but I still get the crash. It generally occurs when my FPS spikes.
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  5. #5
    im have direct x 9c and same problem!
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  6. #6
    wahch thisLog Started at Friday, January 26, 2007 19:20:13
    FileVersion: 1.1.5.1120
    ProductVersion: 1.1.5.1120

    File System Initialization

    --- CPU detection ---
    Number of system processors: 1
    Number of available processors: 1
    Processor 0:
    CPU: AuthenticAMD AMD Sempron(tm) Processor 2800+
    Family: 15, Model: 12, Stepping: 2
    FPU: on-chip
    CPU Speed (estimated): 1599.763732 MHz
    MMX: present
    SSE: present
    3DNow!: present
    Serial number not present or disabled

    ---------------------
    Stream Engine Initialization
    Script System Initialization
    Network initialization
    Physics initialization
    MovieSystem initialization
    Renderer initialization
    System: INFO: DirectX 9.0c installed
    System: VideoCard Detected: ATI (Radeon 9600 Pro)
    Direct3D9 driver is creating...
    Best-match display mode: 1024x768x32 (Error=8)
    Creating D3D device (Adapter format: D3DFMT_X8R8G8B8, BackBuffer format: D3DFMT_A8R8G8B8, Depth format: D3DFMT_D24S8)
    ERROR: Switching from HAL to the reference rasterizer
    ERROR: Chosed NULL Ref Device that can't render anything
    Error: Couldn't initialize 3D environment (E_FAIL)
    *** Clearing render resources ***
    <CRITICAL ERROR>
    Exception: 0xC0000005, at Address: 0x001B:0x4000DD62
    Exception Code: 0xC0000005
    Exception Addr: 0x001B:0x4000DD62
    Exception Module: <Unknown>
    Exception Description: Attempt to read from address 0x00000000

    The memory could not be "read"
    ================================================== ===========================
    2) function=0x4000DD62
    1) function=0x4000DD62
    ================================================== ===========================
    help some one me!!!!!!!!!!!!
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  7. #7
    I WENT THROUGH THIS WHEN I UPDATED TO 1.33 PATCH IT HELPED-ALSO MAKE SURE YOU HAVE ENOUGH FREE SPACE AND SWAP FILE I LEARNED THE HARD WAY AND SPENT DAYS ON A 5 MINUTE FIX
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