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Will the new flight sim have a variable AI engine developing the campain where your flight influences the outcome of the war being waged or will it be just scenerio missions like EF2000 were winning means completing a set mission but not having any effect in an overall campain sense.
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Will the new flight sim have a variable AI engine developing the campain where your flight influences the outcome of the war being waged or will it be just scenerio missions like EF2000 were winning means completing a set mission but not having any effect in an overall campain sense.
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No.
"Smoke me a kipper, I'll be back for breakfast" [img]/i/smilies/16x16_smiley-wink.gif[/img]
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yes
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maybe
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Answer unclear, ask again.
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Jazjaz wrote:
- Will the new flight sim have a variable AI engine
- developing the campain where your flight influences
- the outcome of the war being waged or will it be
- just scenerio missions like EF2000 were winning
- means completing a set mission but not having any
- effect in an overall campain sense.
I'm a bit confused. Actually your performance in EF2000 did indeed influence the war progress, although the rules this was based on were somewhat, well, primitive. And this is not a question of an "AI engine", but of the campaign implementation.
Lock On will initially ship with a very linear campaign, with hand-crafted missions linked together (not sure if there will be branching options). This will probably be very close to the campaign system in Jane's F/A-18.
As a third-party effort, a campaign engine (actually two of them) which will allow more dynamics is in the works. The end result will probably be close to the EF2000 campaign (but much better of course [img]/i/smilies/16x16_smiley-tongue.gif[/img] )
- Caretaker
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