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Anyone know how to set the time that the brass will stay on the ground? I know it's sorta picky, but I like to see it laying on the ground, it adds to the game for me [img]/i/smilies/16x16_smiley-tongue.gif[/img] .
Any other technical settings that can be changed via config file or console (or other way, surprise me) would be appreciated. Ive tried searching around with no luck... I know that the shell casings thing could probably work cause it did with 'America's Army' which is made on the same engine. Thanks for your help guys.
- Tyler
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Anyone know how to set the time that the brass will stay on the ground? I know it's sorta picky, but I like to see it laying on the ground, it adds to the game for me [img]/i/smilies/16x16_smiley-tongue.gif[/img] .
Any other technical settings that can be changed via config file or console (or other way, surprise me) would be appreciated. Ive tried searching around with no luck... I know that the shell casings thing could probably work cause it did with 'America's Army' which is made on the same engine. Thanks for your help guys.
- Tyler
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AA isn't on the same engine. And I'm pretty sure that if you allow the casings to stay on the ground, it would detract from performance.
<center>
<u>TROOPS</u>: Semper Fi! Do or die! Gung Ho! Gung Ho! Gung Ho!
<u>HARTMAN</u>: What makes the grass grow?!
<u>TROOPS</u>: BLOOD! BLOOD! BLOOD!
<u>HARTMAN</u>: What do we do for a living, ladies?
<u>TROOPS</u>: KILL! KILL! KILL!</center>
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AA runs on the same engine as Raven Shield. Lmao.
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weaver654 wrote:
- AA runs on the same engine as Raven Shield. Lmao.
AA is NOT on the same engine as RvS.
I know this because I just released a Mod.
AA is on a more up to date engine and RvS is on an earlier build as there are a lot of functions that RvS doesn't have that other games have like movers -- lifts, elevators -- And other graphical enhancements as well.
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I would like to turn these off actually, because in another game, Tribes 2, there was a mod that turned them off and it improve fps immensely.
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KungFu_CIA wrote:
- AA is on a more up to date engine and RvS is on an
- earlier build as there are a lot of functions that
- RvS doesn't have that other games have like movers
- -- lifts, elevators -- And other graphical
- enhancements as well.
RvS does support movers.
<center>
</center>
UBI, RELEASE THE SDK!!!
-Atlantis | Atlas Sentinel Programmer | www.atlas-sentinel.com | RvS TC Coop Based Mod
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CHAOS-Atlantis wrote:
- RvS does support movers.
Oh, yes. You are right. It does... Except no body has made a map using those things in it yet. Hmm... [img]/i/smilies/16x16_smiley-wink.gif[/img]
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OKay so now that we know that it isnt exactly the same engine... is there anyway to toggle the time the brass is present for? I know that when you observe someone in MP you can see them land on the ground so it must ge toggleable. In games like quake III you just type 'cg_brasstime xxxxxx' to set it, isnt there a console command of config setting like this? Any other helpful settings would be appreciated, thanks.
- Tyler
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