Page 1 of 3 123 LastLast
Results 1 to 10 of 27

Thread: Ejected bullet casings | Forums

  1. #1
    XyZspineZyX
    Guest
    Anyone know how to set the time that the brass will stay on the ground? I know it's sorta picky, but I like to see it laying on the ground, it adds to the game for me [img]/i/smilies/16x16_smiley-tongue.gif[/img] .

    Any other technical settings that can be changed via config file or console (or other way, surprise me) would be appreciated. Ive tried searching around with no luck... I know that the shell casings thing could probably work cause it did with 'America's Army' which is made on the same engine. Thanks for your help guys.

    - Tyler
    Reply With Quote Reply With Quote

  2. #2
    XyZspineZyX
    Guest
    Anyone know how to set the time that the brass will stay on the ground? I know it's sorta picky, but I like to see it laying on the ground, it adds to the game for me [img]/i/smilies/16x16_smiley-tongue.gif[/img] .

    Any other technical settings that can be changed via config file or console (or other way, surprise me) would be appreciated. Ive tried searching around with no luck... I know that the shell casings thing could probably work cause it did with 'America's Army' which is made on the same engine. Thanks for your help guys.

    - Tyler
    Reply With Quote Reply With Quote

  3. #3
    XyZspineZyX
    Guest
    bump

    - Tyler
    Reply With Quote Reply With Quote

  4. #4
    XyZspineZyX
    Guest
    AA isn't on the same engine. And I'm pretty sure that if you allow the casings to stay on the ground, it would detract from performance.

    <center>

    <u>TROOPS</u>: Semper Fi! Do or die! Gung Ho! Gung Ho! Gung Ho!
    <u>HARTMAN</u>: What makes the grass grow?!
    <u>TROOPS</u>: BLOOD! BLOOD! BLOOD!
    <u>HARTMAN</u>: What do we do for a living, ladies?
    <u>TROOPS</u>: KILL! KILL! KILL!
    </center>
    Reply With Quote Reply With Quote

  5. #5
    XyZspineZyX
    Guest
    AA runs on the same engine as Raven Shield. Lmao.
    Reply With Quote Reply With Quote

  6. #6
    XyZspineZyX
    Guest
    weaver654 wrote:
    - AA runs on the same engine as Raven Shield. Lmao.

    AA is NOT on the same engine as RvS.

    I know this because I just released a Mod.

    AA is on a more up to date engine and RvS is on an earlier build as there are a lot of functions that RvS doesn't have that other games have like movers -- lifts, elevators -- And other graphical enhancements as well.
    Reply With Quote Reply With Quote

  7. #7
    XyZspineZyX
    Guest
    I would like to turn these off actually, because in another game, Tribes 2, there was a mod that turned them off and it improve fps immensely.
    Reply With Quote Reply With Quote

  8. #8
    XyZspineZyX
    Guest
    KungFu_CIA wrote:
    - AA is on a more up to date engine and RvS is on an
    - earlier build as there are a lot of functions that
    - RvS doesn't have that other games have like movers
    - -- lifts, elevators -- And other graphical
    - enhancements as well.

    RvS does support movers.

    <center> </center>

    UBI, RELEASE THE SDK!!!

    -Atlantis | Atlas Sentinel Programmer | www.atlas-sentinel.com | RvS TC Coop Based Mod
    Reply With Quote Reply With Quote

  9. #9
    XyZspineZyX
    Guest
    CHAOS-Atlantis wrote:

    - RvS does support movers.

    Oh, yes. You are right. It does... Except no body has made a map using those things in it yet. Hmm... [img]/i/smilies/16x16_smiley-wink.gif[/img]
    Reply With Quote Reply With Quote

  10. #10
    XyZspineZyX
    Guest
    OKay so now that we know that it isnt exactly the same engine... is there anyway to toggle the time the brass is present for? I know that when you observe someone in MP you can see them land on the ground so it must ge toggleable. In games like quake III you just type 'cg_brasstime xxxxxx' to set it, isnt there a console command of config setting like this? Any other helpful settings would be appreciated, thanks.

    - Tyler
    Reply With Quote Reply With Quote

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •