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Thread: Angles | Forums

  1. #1
    Are the angles Euler angles or some other variation?

    Thanks.
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  2. #2
    Are the angles Euler angles or some other variation?

    Thanks.
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  3. #3
    There was something on this in the manual, IIRC the angles in degress 0-360 where projected on the numbers 0 to 255. Hmmm... I may be wrong though.

    AEon Check the Far Cry Editing FAQ by Swoop/AEon
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  4. #4
    nope, they are degrees, no conversion needed afaik
    angles come with 3 componants
    .x
    .y
    .z
    which are rotations around x y and z axis :P

    you have a conversion to rad if you want in common.lua
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  5. #5
    Are they Euler type angles where they are applied in sequence:

    rotate around X, then rotate around Y from the new position, then rotate around Z from the newer position?

    Or, are they all applied with respect to the original orientation (independent of each other)?

    Thanks,
    Michael
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  6. #6
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Prof. Vulture:
    Are they Euler type angles where they are applied in sequence:

    rotate around X, then rotate around Y from the new position, then rotate around Z from the newer position?

    Or, are they all applied with respect to the original orientation (independent of each other)?

    Thanks,
    Michael<HR></BLOCKQUOTE>

    They are independant, the rotations are made on the world axis system. This is not Euler because no dependant axis & order (you know, i am quite sure crytek coders are afraid of the gimbal lock as much as we are :P)
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  7. #7
    Thank you very much!

    Ba-aaarrrrffff...

    (from Spaceballs)
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  8. #8
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Prof. Vulture:
    Thank you very much!

    Ba-aaarrrrffff...

    (from Spaceballs)<HR></BLOCKQUOTE>
    Welcome~

    At last someone who knows the reference
    "I am my own best friend"
    And may the schwartz be with you
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