1. Are the angles Euler angles or some other variation?

Thanks.

2. Are the angles Euler angles or some other variation?

Thanks.

3. There was something on this in the manual, IIRC the angles in degress 0-360 where projected on the numbers 0 to 255. Hmmm... I may be wrong though.

AEon Check the Far Cry Editing FAQ by Swoop/AEon

4. nope, they are degrees, no conversion needed afaik
angles come with 3 componants
.x
.y
.z
which are rotations around x y and z axis :P

you have a conversion to rad if you want in common.lua

5. Are they Euler type angles where they are applied in sequence:

rotate around X, then rotate around Y from the new position, then rotate around Z from the newer position?

Or, are they all applied with respect to the original orientation (independent of each other)?

Thanks,
Michael

6. <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Prof. Vulture:
Are they Euler type angles where they are applied in sequence:

rotate around X, then rotate around Y from the new position, then rotate around Z from the newer position?

Or, are they all applied with respect to the original orientation (independent of each other)?

Thanks,
Michael<HR></BLOCKQUOTE>

They are independant, the rotations are made on the world axis system. This is not Euler because no dependant axis & order (you know, i am quite sure crytek coders are afraid of the gimbal lock as much as we are :P)

7. Thank you very much!

Ba-aaarrrrffff...

(from Spaceballs)

8. <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Prof. Vulture:
Thank you very much!

Ba-aaarrrrffff...

(from Spaceballs)<HR></BLOCKQUOTE>
Welcome~

At last someone who knows the reference
"I am my own best friend"
And may the schwartz be with you

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