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Are the angles Euler angles or some other variation?
Thanks.
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Are the angles Euler angles or some other variation?
Thanks.
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There was something on this in the manual, IIRC the angles in degress 0-360 where projected on the numbers 0 to 255. Hmmm... I may be wrong though.
AEon Check the Far Cry Editing FAQ by Swoop/AEon
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nope, they are degrees, no conversion needed afaik 
angles come with 3 componants
.x
.y
.z
which are rotations around x y and z axis :P
you have a conversion to rad if you want in common.lua
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Are they Euler type angles where they are applied in sequence:
rotate around X, then rotate around Y from the new position, then rotate around Z from the newer position?
Or, are they all applied with respect to the original orientation (independent of each other)?
Thanks,
Michael
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<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Prof. Vulture:
Are they Euler type angles where they are applied in sequence:
rotate around X, then rotate around Y from the new position, then rotate around Z from the newer position?
Or, are they all applied with respect to the original orientation (independent of each other)?
Thanks,
Michael<HR></BLOCKQUOTE>
They are independant, the rotations are made on the world axis system. This is not Euler because no dependant axis & order (you know, i am quite sure crytek coders are afraid of the gimbal lock as much as we are :P)
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Thank you very much!
Ba-aaarrrrffff...
(from Spaceballs)
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<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Prof. Vulture:
Thank you very much!
Ba-aaarrrrffff...
(from Spaceballs)<HR></BLOCKQUOTE>
Welcome~
At last someone who knows the reference 
"I am my own best friend"
And may the schwartz be with you
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