Not sure if this is just limited to the Saitek Cyborg family or if it extends to other makes/models as well.
My stick and the force feedback in game were conflicting to the point that I had no trim control at all.
The Fix\Work Around:
Disable Force Feedback in the Producer.cfg file.
Find it here:
What to do:
Change the TRUE flag to FALSE
This solved my problem, and I have the feeling that any other Saitek users with problems will find that it may work for them also.
(This could be a useful sticky Moderator Folks..hint, hint)
"Beware the fury of a patient man"- John Dryden
Soyo KT-400 Ultra Black
1024 PC2700 (333MHz)
2* 52x32x52x cdrw
1* 80Gb Maxtor 8Mb 7200rpm
2* 30Gb WD 7200rpm
Onboard sound Out to Home theater system
Chaintech FX5200 Pro 256Mb Soon to be a shiney new X800XT
Saitek Cyborg 3d rumble force
Antec Performane Plus1080AMG Soho file server case w/430 TruePower psu
Air cooled 2*front/2*rear/1*side
20" Sony Trinitron Flat CRT (heavier than my 32" tv)
Yes. I have a non-FF stick and I couldn't do a thing with it until I disabled the FF in the producer file. At first I thought that this was only a Saitek problem, but then was reading about Logitech, MS and Thrustmaster. CH seems either to be alright or the owners just don't report any trouble. Anyway, I firmly believe that this is a global issue with the FF coding.
After the patch 1.02 - i am totally happy how my Saitek Cyborg 3D works with force feedback and trimmers!
Except for one thing: i found that the planes (especially Su-line) are way too twitchy on the pitch axis. But here's the cure: (i found it on russian lock on forum) - if you have this problem (jerky pitch) - go to Lock On folder - Config folder - file joyrange.cfg, open it with Notepad and change 400 to at least 1000.
(I tried to set even 2000, but got a real FPS hit). Now the jerkiness decreased dramatically, and i have pleasure flying!