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I think a bug from splinter cell made it into Pandora tomorrow.
See in SC, my sound would randomly cut out. By sound i mean everything but activated sound, like a gun shot, breaking glass, falling down and grunting. But normal ambient sound, music, and dialog seem to cut out.
I am currently running a Nforce2 motherboard with onboard sound (the APU).
I did not notice this in other unreal powered games including but not limited to:
UT2k3
UT2k4 Demo
UT2k4
DeusEx 2
I have tried running it without EAX and 3D sound, so my assumption must be the directsound implementation.
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I think a bug from splinter cell made it into Pandora tomorrow.
See in SC, my sound would randomly cut out. By sound i mean everything but activated sound, like a gun shot, breaking glass, falling down and grunting. But normal ambient sound, music, and dialog seem to cut out.
I am currently running a Nforce2 motherboard with onboard sound (the APU).
I did not notice this in other unreal powered games including but not limited to:
UT2k3
UT2k4 Demo
UT2k4
DeusEx 2
I have tried running it without EAX and 3D sound, so my assumption must be the directsound implementation.
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i have the exact same problem! i'm using soundstorm from my nforce2 asus A7N8X-Deluxe mobo! the sounds sometimes just stop, disabling EAX has no effect and all my drivers are updated! actually i did a clean install of win xp-pro last week and installed the 3.13 nvidia drivers for my nforce2 mobo and the catalyst 4.3 for my radeon9700 pro!
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