
-
1/ sorcener - Gohan93 - aechtler - the-real-janus - Aj6627
How did you have the idea of the BG&E adventure ? What were your main inspirations
for the creation of this universe and of Jade? Did other games influence you?</p>
After Rayman 2, we wanted to travel a bit, take advantage of the virtual universes
and break the principles of the games where you feel you are trapped inside
a box. I remember, during Rayman 2 development, we could because of a bug, jump
on a pirate ship which was flying over the ocean, and travel all around the
map. We started imagining a game that would give that feeling of freedom. That
was what gave us the desire to create BG&E. Add to this a desire to tell
stories that feel closer to us, tell about the war, how the people react against
this frenzy of information, and more generally tell about our society, both
modern and barbarian.</p>
2/ countessrazoff - pomeray
Can you compare Beyond Good & Evil to Rayman ? Or maybe to another game?</p>
I think that those who liked Rayman will find some resemblances in the general
spirit of the game. Humour and creativity are still present, even if the story
is more realistic, closer to our world (note to the fans : you can nevertheless
take a picture of a Rayman 1 mosquito ?). To sum it up : BG&E is to Rayman
what Zelda is to Mario.</p>
When we started BG&E, there weren't many examples of games like
the one we imagined, no Jak 1 or 2, no Zelda the Wind Waker. Those games were
only dreams in the minds of their conceptors. But all this is only an appearance,
beyond the similarities the main subject is different, the story is very different,
the experiences of these different games leave a different flavour with the
gamers and that's what matters.</p>
3/ aechtler
How would you define the gameplay ? Is BG&E one of those games that looks
fantastic but in the end doesn't have any soul?</p>
BG&E started with a story, characters, a world. All this creates a link
between the different gameplay phases and moreover, gives a meaning to the player's
quest. You are a reporter in a crazed world, under pressure of war and over-information.
These themes belong to BG&E only and give it a peculiar touch (or so I think
?)</p>
4/ Moosferatu
The title â« Beyond Good & Evil â» was invented by Nietzsche.
Is there something in the game that referrers or takes inspiration from his
philosophy and his ideas? Did you think it would make a particularly attractive
title?</p>
The original title I gave the game was Between Good & Evil (see my first
logo included) - which the marketing department didn't like back
then. For me, the meaning of this title is that you are always in the middle
of an internal and external conflict, based on our conception of good and evil.
In this game and in our world, propaganda thinks in our place; tells us these
are our enemies and these are our friends. When you go beyond the appearances,
you discover your own truth. That's the theme of the game and marketing
finally accepted this title, and just replaced the between by beyond, which
fits better with the vast universe and story.</p>
5/ dtburton - Ceb_Gamers
Jade, the main character, is a woman. Was there any debate over this choice
within the development team? Do you want to make her a typical modern woman?</p>
Personally, I had enough of making games for men. For me, a woman with a gun
in each hand and a fake vengeful look is not really a woman. If the modern woman
is a woman who acts like a man, it is really sad. Jade has a tomboy side but
she stays feminine and thinks about other ways to solve problems rather than
using violence. Her weapon is her camera. It is the testimony of her vision
of the world, and it is what brings elements that will make the population think
and react. The typical modern woman is closer to the two guns type than ours
but sometimes you have to swim against the current [img]/i/smilies/16x16_smiley-wink.gif[/img] </p>
6/ vgadjox
Does Jade evolve through the story? Does she learn new abilities? Does her psychological
profile change? Does the player's vision of the game evolve?</p>
From a psychological point of view she experiences joy, surprise, disillusion
and even has the blues. The point was to make her lively, and above all, human.
Jade is not a robot. About her physical abilities, she has quite a lot of them
since you can equip her with around twenty items divided between the hovercraft,
the spaceship, the companions and oneself.</p>
7/ flierpje
On some pictures, you can see Jade carrying a camera. Is this object part of
the gameplay?</p>
It is the heart of the game, the physical means to bring the truth. You play
the part of a war reporter, the one who takes the risks for the others. There
are phases of piloting, stealth and combat, but at the end of the exploration,
the player ends up discovering the core of the conspiracy and the pictures become
the conclusion of the investigation. Taking pictures is also a good way to make
some money and then to acquire new abilities (means of transportation, defensive
weapons, etc.).</p>
8/ Poroko - Voodoo_Trucker
Why did you change Jade's look?</p>
In order to be coherent with the fact that she is a war reporter. She looked
too much like she had just got out of school, whereas the story introduces a
more mature woman. Just for fun, here are the first drafts of Jade. She looked
nice, but I have learnt that a character must above all embody their role and
fit with the story. It was I who decided to make that change, surprising everyone.</p>
9/ Bubble_Crum
What can you tell us about the cooperation system with Jade's partners ?</p>
It's quite simple in terms of gameplay: we can directly ask for an action
from a companion without swapping from one character to another one. This allows,
for example, to encircle an enemy and to combine 2 attacks simultaneously. But
the most important thing about the companions is what happens to them; their
presence makes it possible to tell a more exciting story.</p>
10/ Arvin_Sloane
How did you manage to combine the game experience between adventure, action
and a bit of stealth whilst keeping a coherent rhythm to the adventure? Did
you succeed in adding an lot of narration without compromising the interactivity
in the game?</p>
We tried to mix everything in the most natural way possible. When playing
you don't have the impression of passing from one section to the other; it feels
more like a good film: it's always the same game but to reach the end you pass
through different phases with different feelings. In order to avoid interrupting
the interactions too much we integrated many dialogs during the gameplay. This
allows immersion without stopping to play.</p>
11/ ondola-vgadjox
What are the real innovations in BG&E? Was the game engine created especially
for this game or is it using an existing engine?</p>
We have started from zero as we needed a flexible engine that allows to pass
from one gameplay to another in a way that the player can feel a switch. Jade
jumps naturally into the hovercraft without an interruption. The hovercraft
clips automatically on the spaceship when leaving for space. We needed an engine
capable of these kind of actions.</p>
12/ maredsu
Will there be differences between the versions ( among the different console
versions themselves, but also between the consoles and the PC game) ? Will they
optimized for each format?</p>
Each version will be optimized for the hardware in question. If the console
has more memory, the texture and the images will be in a higher definition.
If the CPU is better the game will play more fluidly, etc... We're not going
to use the online or the connection between consoles. The version which requires
most of our attention at the moment is the PC version. We're working on the
controls and on optimizing the compatibility features for the numerous CPUs,
sound & graphic cards that exist. You've probably noticed that this job
has still not been finalized...
</p>
-
1/ sorcener - Gohan93 - aechtler - the-real-janus - Aj6627
How did you have the idea of the BG&E adventure ? What were your main inspirations
for the creation of this universe and of Jade? Did other games influence you?</p>
After Rayman 2, we wanted to travel a bit, take advantage of the virtual universes
and break the principles of the games where you feel you are trapped inside
a box. I remember, during Rayman 2 development, we could because of a bug, jump
on a pirate ship which was flying over the ocean, and travel all around the
map. We started imagining a game that would give that feeling of freedom. That
was what gave us the desire to create BG&E. Add to this a desire to tell
stories that feel closer to us, tell about the war, how the people react against
this frenzy of information, and more generally tell about our society, both
modern and barbarian.</p>
2/ countessrazoff - pomeray
Can you compare Beyond Good & Evil to Rayman ? Or maybe to another game?</p>
I think that those who liked Rayman will find some resemblances in the general
spirit of the game. Humour and creativity are still present, even if the story
is more realistic, closer to our world (note to the fans : you can nevertheless
take a picture of a Rayman 1 mosquito ?). To sum it up : BG&E is to Rayman
what Zelda is to Mario.</p>
When we started BG&E, there weren't many examples of games like
the one we imagined, no Jak 1 or 2, no Zelda the Wind Waker. Those games were
only dreams in the minds of their conceptors. But all this is only an appearance,
beyond the similarities the main subject is different, the story is very different,
the experiences of these different games leave a different flavour with the
gamers and that's what matters.</p>
3/ aechtler
How would you define the gameplay ? Is BG&E one of those games that looks
fantastic but in the end doesn't have any soul?</p>
BG&E started with a story, characters, a world. All this creates a link
between the different gameplay phases and moreover, gives a meaning to the player's
quest. You are a reporter in a crazed world, under pressure of war and over-information.
These themes belong to BG&E only and give it a peculiar touch (or so I think
?)</p>
4/ Moosferatu
The title â« Beyond Good & Evil â» was invented by Nietzsche.
Is there something in the game that referrers or takes inspiration from his
philosophy and his ideas? Did you think it would make a particularly attractive
title?</p>
The original title I gave the game was Between Good & Evil (see my first
logo included) - which the marketing department didn't like back
then. For me, the meaning of this title is that you are always in the middle
of an internal and external conflict, based on our conception of good and evil.
In this game and in our world, propaganda thinks in our place; tells us these
are our enemies and these are our friends. When you go beyond the appearances,
you discover your own truth. That's the theme of the game and marketing
finally accepted this title, and just replaced the between by beyond, which
fits better with the vast universe and story.</p>
5/ dtburton - Ceb_Gamers
Jade, the main character, is a woman. Was there any debate over this choice
within the development team? Do you want to make her a typical modern woman?</p>
Personally, I had enough of making games for men. For me, a woman with a gun
in each hand and a fake vengeful look is not really a woman. If the modern woman
is a woman who acts like a man, it is really sad. Jade has a tomboy side but
she stays feminine and thinks about other ways to solve problems rather than
using violence. Her weapon is her camera. It is the testimony of her vision
of the world, and it is what brings elements that will make the population think
and react. The typical modern woman is closer to the two guns type than ours
but sometimes you have to swim against the current [img]/i/smilies/16x16_smiley-wink.gif[/img] </p>
6/ vgadjox
Does Jade evolve through the story? Does she learn new abilities? Does her psychological
profile change? Does the player's vision of the game evolve?</p>
From a psychological point of view she experiences joy, surprise, disillusion
and even has the blues. The point was to make her lively, and above all, human.
Jade is not a robot. About her physical abilities, she has quite a lot of them
since you can equip her with around twenty items divided between the hovercraft,
the spaceship, the companions and oneself.</p>
7/ flierpje
On some pictures, you can see Jade carrying a camera. Is this object part of
the gameplay?</p>
It is the heart of the game, the physical means to bring the truth. You play
the part of a war reporter, the one who takes the risks for the others. There
are phases of piloting, stealth and combat, but at the end of the exploration,
the player ends up discovering the core of the conspiracy and the pictures become
the conclusion of the investigation. Taking pictures is also a good way to make
some money and then to acquire new abilities (means of transportation, defensive
weapons, etc.).</p>
8/ Poroko - Voodoo_Trucker
Why did you change Jade's look?</p>
In order to be coherent with the fact that she is a war reporter. She looked
too much like she had just got out of school, whereas the story introduces a
more mature woman. Just for fun, here are the first drafts of Jade. She looked
nice, but I have learnt that a character must above all embody their role and
fit with the story. It was I who decided to make that change, surprising everyone.</p>
9/ Bubble_Crum
What can you tell us about the cooperation system with Jade's partners ?</p>
It's quite simple in terms of gameplay: we can directly ask for an action
from a companion without swapping from one character to another one. This allows,
for example, to encircle an enemy and to combine 2 attacks simultaneously. But
the most important thing about the companions is what happens to them; their
presence makes it possible to tell a more exciting story.</p>
10/ Arvin_Sloane
How did you manage to combine the game experience between adventure, action
and a bit of stealth whilst keeping a coherent rhythm to the adventure? Did
you succeed in adding an lot of narration without compromising the interactivity
in the game?</p>
We tried to mix everything in the most natural way possible. When playing
you don't have the impression of passing from one section to the other; it feels
more like a good film: it's always the same game but to reach the end you pass
through different phases with different feelings. In order to avoid interrupting
the interactions too much we integrated many dialogs during the gameplay. This
allows immersion without stopping to play.</p>
11/ ondola-vgadjox
What are the real innovations in BG&E? Was the game engine created especially
for this game or is it using an existing engine?</p>
We have started from zero as we needed a flexible engine that allows to pass
from one gameplay to another in a way that the player can feel a switch. Jade
jumps naturally into the hovercraft without an interruption. The hovercraft
clips automatically on the spaceship when leaving for space. We needed an engine
capable of these kind of actions.</p>
12/ maredsu
Will there be differences between the versions ( among the different console
versions themselves, but also between the consoles and the PC game) ? Will they
optimized for each format?</p>
Each version will be optimized for the hardware in question. If the console
has more memory, the texture and the images will be in a higher definition.
If the CPU is better the game will play more fluidly, etc... We're not going
to use the online or the connection between consoles. The version which requires
most of our attention at the moment is the PC version. We're working on the
controls and on optimizing the compatibility features for the numerous CPUs,
sound & graphic cards that exist. You've probably noticed that this job
has still not been finalized...
</p>
-
This is all very cool but I don't get it. Is the chat still coming? Will the same questions will be asked or can I ask my new ones? Because I really had to ask 2 other things...
-
The chat will take place as planned today at the following times:<ul>
09:00 - San Francisco
11:00 - Chicago
12:00 - New York, Montreal
17:00 - London
18:00 - Paris, Munich[/list]I am sure Michel will beglad to answer any questions you may still have.
T
-
Thanks T, It's sure gonna be cool. Only countess is doing mean. <_<
-
what time is the chat for the eastern time zone? (florida)
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules