Results 1 to 2 of 2

Thread: New SA Server Error for me.. Take a look | Forums

  1. #1
    Had this happen twice in the past 24 hours.

    Log: Server switch level: Alpines
    Log: Browse: Alpines?Name=JOHNDOE?team=255?CLASS=R6Characters.R 6RainbowMediumEuro?Skin=?Face=
    Log: LoadMap: Alpines?Name=JOHNDOE?team=255?CLASS=R6Characters.R 6RainbowMediumEuro?Skin=?Face=
    Log: LoadMap: Alpines?Name=JOHNDOE?team=255?CLASS=R6Characters.R 6RainbowMediumEuro?Skin=?Face=
    NetComeGo: Close TcpipConnection22 02/27/04 14:18:50
    NetComeGo: Close TcpipConnection23 02/27/04 14:18:50
    Exit: WinSock shut down
    Log: Initializing PhysicsVolumes list
    Log: Collecting garbage
    Log: Purging garbage
    Log: Garbage: objects: 54476->43586; refs: 558053
    Log: Game class is 'R6TeamDeathMatchGame'
    Log: Starting portals/doors association...
    Log: Finnished.
    Init: WinSock: Socket queue 131072 / 131072
    DevNet: TcpNetDriver on port 7777
    Log: Server Package: GamePlay
    Log: Server Package: R6Abstract
    Log: Server Package: R6Engine
    Log: Server Package: R6Characters
    Log: Server Package: R6GameService
    Log: Server Package: R6Game
    Log: Server Package: R61stWeapons
    Log: Server Package: R6Weapons
    Log: Server Package: R6WeaponGadgets
    Log: Server Package: R63rdWeapons
    Log: Spawning: IpDrv.UdpBeacon
    Log: Spawning: Servernews.ServernewsSA
    Log: Level is Level Alpines.MyLevel
    Log: Bringing Level Alpines.MyLevel up for play (20)...
    Log: Deleting destroyed actor
    ScriptLog: InitGame:
    ScriptLog: ### MutatorClass: Engine.Mutator
    ScriptLog: Base Mutator is Alpines.Mutator4
    ScriptLog: UbiClientVersion: RSPC1.2
    ScriptLog: m_szNetGameName: RAVENSHIELD
    ScriptLog: ================================================== ==============
    ScriptLog: Servernews Active
    ScriptLog: Version 1.2.0
    ScriptLog: originally coded by: Guru[=SFD=]
    ScriptLog: modifications coded by: r00t 3:16
    ScriptLog: http://www.cqc-gaming.com
    ScriptLog: ================================================== ==============
    ScriptLog: Line 1 : Welcome to COOP Haven
    ScriptLog: Line 2 : Have fun and watch the tk's
    ScriptLog: Line 3 :
    ScriptLog: Line 4 :
    ScriptLog: Showing Messages one after another : False
    Log: PunkBuster Server: 0 Aliases Written to C:\Documents and Settings\ravenshield\Desktop\Ravenshield\System\pb \pbalias.dat
    Log: PunkBuster Server: 0 Stat Records Written to C:\Documents and Settings\ravenshield\Desktop\Ravenshield\System\pb \pbstat.dat
    Log: Removed 0 non-realtime actors.
    NetComeGo: Open MyLevel 02/27/04 14:18:54 24.49.55.67:1106
    NetComeGo: Open MyLevel 02/27/04 14:18:54 64.231.49.118:1324
    Log: Client netspeed is 5000
    Log: Client netspeed is 4000
    ScriptLog: Login: received string: ?SpawnNum=0?Name=<}IA{>*******!!?UbiUserID=J ackass-IA?iPB=1?AuthID1=*****************ARMPATCHSIZE=204 8
    ScriptLog: Team 255
    ScriptLog: iPB 1
    ScriptLog: SpawnNum 0
    ScriptLog: Login: <}IA{>*******!!
    Warning: Failed to load 'NULL': Can't resolve package name
    Warning: Failed to load 'Class None.(null)': Can't resolve package name
    Log: Possessed PlayerPawn: R6PlayerController Alpines.R6PlayerController15
    Log: R6PlayerController15 got player TcpipConnection27
    Log: @@@ RcvTravel info is (null)
    Log: PunkBuster Server: New Connection (slot #1) 64.231.49.118:1324 <}IA{>*******!!
    Log: PunkBuster Server: Player GUID Computed *************(-) (slot #1) 64.231.49.118:1324 <}IA{>*******!!
    ScriptLog: Login: received string: ?Name=<}IA{>Method?team=255?CLASS=(null)?Ski n=?Face=?SpawnNum=0?UbiUserID=Method-IA?iPB=1?AuthID1=****************ARMPATCH=32D98C17 7F9FD3173855FCA7E4CA2FB4?ARMPATCHSIZE=2048
    ScriptLog: Team 255
    ScriptLog: iPB 1
    ScriptLog: SpawnNum 0
    ScriptLog: Login: <}IA{>Method
    Warning: Failed to load 'NULL': Can't resolve package name
    Warning: Failed to load 'Class None.(null)': Can't resolve package name
    Log: Possessed PlayerPawn: R6PlayerController Alpines.R6PlayerController16
    Log: R6PlayerController16 got player TcpipConnection26
    Log: @@@ RcvTravel info is (null)
    Log: PunkBuster Server: New Connection (slot #2) 24.49.55.67:1106 <}IA{>Method
    Log: PunkBuster Server: Player GUID Computed ***************(-) (slot #2) 24.49.55.67:1106 <}IA{>Method
    Log: PunkBuster Server: c5f5 <}IA{>Method (slot 2) *REGISTERED "IA"(1) Invictis Amicitia - visit us at www.invictisamicitia.com
    Log: PunkBuster Server: c5f5 <}IA{>Method (slot 2) *REGISTERED "IA"(1) Invictis Amicitia - visit us at www.invictisamicitia.com
    ScriptLog: Resetting Level (total=1)
    Log: Collecting garbage
    Critical: UObject::Serialize
    Critical: UObject::GetPathName
    Critical: UObject::GetFullName
    Critical: AActor::Serialize
    Critical: TestReach
    Critical: UObject::GetPathName
    Critical: UObject::GetFullName
    Critical: UStruct::SerializeBin
    Critical: (Class R6Abstract.R6MissionObjectiveMgr PhysicsVolume[0])
    Critical: UObject::Serialize
    Critical: (R6MissionObjectiveMgr Alpines.R6MissionObjectiveMgr89)
    Critical: AActor::Serialize
    Critical: TestReach
    Critical: (R6MissionObjectiveMgr Alpines.R6MissionObjectiveMgr89)
    Critical: UStruct::SerializeBin
    Critical: (Class R6Game.R6MObjDeathmatch m_mgr[0])
    Critical: UObject::Serialize
    Critical: (R6MObjDeathmatch Transient.R6MObjDeathmatch1)
    Critical: TestReach
    Critical: (R6MObjDeathmatch Transient.R6MObjDeathmatch1)
    Critical: UStruct::SerializeBin
    Critical: (Class R6Game.R6TeamDeathMatchGame m_objDeathmatch[0])
    Critical: UObject::Serialize
    Critical: (R6TeamDeathMatchGame Alpines.R6TeamDeathMatchGame0)
    Critical: AActor::Serialize
    Critical: TestReach
    Critical: (R6TeamDeathMatchGame Alpines.R6TeamDeathMatchGame0)
    Critical: UStruct::SerializeBin
    Critical: (Class Engine.LevelInfo Game[0])
    Critical: UObject::Serialize
    Critical: (LevelInfo Alpines.LevelInfo0)
    Critical: AActor::Serialize
    Critical: TestReach
    Critical: (LevelInfo Alpines.LevelInfo0)
    Critical: ULevelBase::Serialize
    Critical: ULevel::Serialize
    Critical: TestReach
    Critical: (Level Alpines.MyLevel)
    Critical: UStruct::SerializeBin
    Critical: (Class Engine.GameEngine GLevel[0])
    Critical: UObject::Serialize
    Critical: (GameEngine Transient.GameEngine0)
    Critical: UGameEngine::Serialize
    Critical: (GameEngine Transient.GameEngine0)
    Critical: UGameEngine::Serialize
    Critical: (GameEngine Transient.GameEngine0)
    Critical: TestReach
    Critical: (GameEngine Transient.GameEngine0)
    Critical: TArray<<
    Critical: UObject::SerializeRootSet
    Critical: UObject::CollectGarbage
    Critical: AActor::execGarbageCollect
    Critical: UObject::ProcessEvent
    Critical: (R6TeamDeathMatchGame Alpines.R6TeamDeathMatchGame0, Function R6Game.R6MultiPlayerGameInfo.Tick)
    Critical: AActor::Tick
    Critical: TickAllActors
    Critical: ULevel::Tick
    Critical: (NetMode=1)
    Critical: TickLevel
    Critical: UGameEngine::Tick
    Critical: UpdateWorld
    Critical: UServerCommandlet::Main
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Exiting.
    Log: Waiting for file streaming thread to finish...
    Uninitialized: Name subsystem shut down
    Uninitialized: Log file closed, 02/27/04 14:19:55
    Reply With Quote Reply With Quote

  2. #2
    Had this happen twice in the past 24 hours.

    Log: Server switch level: Alpines
    Log: Browse: Alpines?Name=JOHNDOE?team=255?CLASS=R6Characters.R 6RainbowMediumEuro?Skin=?Face=
    Log: LoadMap: Alpines?Name=JOHNDOE?team=255?CLASS=R6Characters.R 6RainbowMediumEuro?Skin=?Face=
    Log: LoadMap: Alpines?Name=JOHNDOE?team=255?CLASS=R6Characters.R 6RainbowMediumEuro?Skin=?Face=
    NetComeGo: Close TcpipConnection22 02/27/04 14:18:50
    NetComeGo: Close TcpipConnection23 02/27/04 14:18:50
    Exit: WinSock shut down
    Log: Initializing PhysicsVolumes list
    Log: Collecting garbage
    Log: Purging garbage
    Log: Garbage: objects: 54476->43586; refs: 558053
    Log: Game class is 'R6TeamDeathMatchGame'
    Log: Starting portals/doors association...
    Log: Finnished.
    Init: WinSock: Socket queue 131072 / 131072
    DevNet: TcpNetDriver on port 7777
    Log: Server Package: GamePlay
    Log: Server Package: R6Abstract
    Log: Server Package: R6Engine
    Log: Server Package: R6Characters
    Log: Server Package: R6GameService
    Log: Server Package: R6Game
    Log: Server Package: R61stWeapons
    Log: Server Package: R6Weapons
    Log: Server Package: R6WeaponGadgets
    Log: Server Package: R63rdWeapons
    Log: Spawning: IpDrv.UdpBeacon
    Log: Spawning: Servernews.ServernewsSA
    Log: Level is Level Alpines.MyLevel
    Log: Bringing Level Alpines.MyLevel up for play (20)...
    Log: Deleting destroyed actor
    ScriptLog: InitGame:
    ScriptLog: ### MutatorClass: Engine.Mutator
    ScriptLog: Base Mutator is Alpines.Mutator4
    ScriptLog: UbiClientVersion: RSPC1.2
    ScriptLog: m_szNetGameName: RAVENSHIELD
    ScriptLog: ================================================== ==============
    ScriptLog: Servernews Active
    ScriptLog: Version 1.2.0
    ScriptLog: originally coded by: Guru[=SFD=]
    ScriptLog: modifications coded by: r00t 3:16
    ScriptLog: http://www.cqc-gaming.com
    ScriptLog: ================================================== ==============
    ScriptLog: Line 1 : Welcome to COOP Haven
    ScriptLog: Line 2 : Have fun and watch the tk's
    ScriptLog: Line 3 :
    ScriptLog: Line 4 :
    ScriptLog: Showing Messages one after another : False
    Log: PunkBuster Server: 0 Aliases Written to C:\Documents and Settings\ravenshield\Desktop\Ravenshield\System\pb \pbalias.dat
    Log: PunkBuster Server: 0 Stat Records Written to C:\Documents and Settings\ravenshield\Desktop\Ravenshield\System\pb \pbstat.dat
    Log: Removed 0 non-realtime actors.
    NetComeGo: Open MyLevel 02/27/04 14:18:54 24.49.55.67:1106
    NetComeGo: Open MyLevel 02/27/04 14:18:54 64.231.49.118:1324
    Log: Client netspeed is 5000
    Log: Client netspeed is 4000
    ScriptLog: Login: received string: ?SpawnNum=0?Name=<}IA{>*******!!?UbiUserID=*******-IA?iPB=1?AuthID1=*****************ARMPATCHSIZE=204 8
    ScriptLog: Team 255
    ScriptLog: iPB 1
    ScriptLog: SpawnNum 0
    ScriptLog: Login: <}IA{>*******!!
    Warning: Failed to load 'NULL': Can't resolve package name
    Warning: Failed to load 'Class None.(null)': Can't resolve package name
    Log: Possessed PlayerPawn: R6PlayerController Alpines.R6PlayerController15
    Log: R6PlayerController15 got player TcpipConnection27
    Log: @@@ RcvTravel info is (null)
    Log: PunkBuster Server: New Connection (slot #1) 64.231.49.118:1324 <}IA{>*******!!
    Log: PunkBuster Server: Player GUID Computed *************(-) (slot #1) 64.231.49.118:1324 <}IA{>*******!!
    ScriptLog: Login: received string: ?Name=<}IA{>Method?team=255?CLASS=(null)?Skin=?Fac e=?SpawnNum=0?UbiUserID=Method-IA?iPB=1?AuthID1=****************ARMPATCH=32D98C17 7F9FD3173855FCA7E4CA2FB4?ARMPATCHSIZE=2048
    ScriptLog: Team 255
    ScriptLog: iPB 1
    ScriptLog: SpawnNum 0
    ScriptLog: Login: <}IA{>Method
    Warning: Failed to load 'NULL': Can't resolve package name
    Warning: Failed to load 'Class None.(null)': Can't resolve package name
    Log: Possessed PlayerPawn: R6PlayerController Alpines.R6PlayerController16
    Log: R6PlayerController16 got player TcpipConnection26
    Log: @@@ RcvTravel info is (null)
    Log: PunkBuster Server: New Connection (slot #2) 24.49.55.67:1106 <}IA{>Method
    Log: PunkBuster Server: Player GUID Computed ***************(-) (slot #2) 24.49.55.67:1106 <}IA{>Method
    Log: PunkBuster Server: c5f5 <}IA{>Method (slot 2) *REGISTERED "IA"(1) Invictis Amicitia - visit us at www.invictisamicitia.com
    Log: PunkBuster Server: c5f5 <}IA{>Method (slot 2) *REGISTERED "IA"(1) Invictis Amicitia - visit us at www.invictisamicitia.com
    ScriptLog: Resetting Level (total=1)
    Log: Collecting garbage
    Critical: UObject::Serialize
    Critical: UObject::GetPathName
    Critical: UObject::GetFullName
    Critical: AActor::Serialize
    Critical: TestReach
    Critical: UObject::GetPathName
    Critical: UObject::GetFullName
    Critical: UStruct::SerializeBin
    Critical: (Class R6Abstract.R6MissionObjectiveMgr PhysicsVolume[0])
    Critical: UObject::Serialize
    Critical: (R6MissionObjectiveMgr Alpines.R6MissionObjectiveMgr89)
    Critical: AActor::Serialize
    Critical: TestReach
    Critical: (R6MissionObjectiveMgr Alpines.R6MissionObjectiveMgr89)
    Critical: UStruct::SerializeBin
    Critical: (Class R6Game.R6MObjDeathmatch m_mgr[0])
    Critical: UObject::Serialize
    Critical: (R6MObjDeathmatch Transient.R6MObjDeathmatch1)
    Critical: TestReach
    Critical: (R6MObjDeathmatch Transient.R6MObjDeathmatch1)
    Critical: UStruct::SerializeBin
    Critical: (Class R6Game.R6TeamDeathMatchGame m_objDeathmatch[0])
    Critical: UObject::Serialize
    Critical: (R6TeamDeathMatchGame Alpines.R6TeamDeathMatchGame0)
    Critical: AActor::Serialize
    Critical: TestReach
    Critical: (R6TeamDeathMatchGame Alpines.R6TeamDeathMatchGame0)
    Critical: UStruct::SerializeBin
    Critical: (Class Engine.LevelInfo Game[0])
    Critical: UObject::Serialize
    Critical: (LevelInfo Alpines.LevelInfo0)
    Critical: AActor::Serialize
    Critical: TestReach
    Critical: (LevelInfo Alpines.LevelInfo0)
    Critical: ULevelBase::Serialize
    Critical: ULevel::Serialize
    Critical: TestReach
    Critical: (Level Alpines.MyLevel)
    Critical: UStruct::SerializeBin
    Critical: (Class Engine.GameEngine GLevel[0])
    Critical: UObject::Serialize
    Critical: (GameEngine Transient.GameEngine0)
    Critical: UGameEngine::Serialize
    Critical: (GameEngine Transient.GameEngine0)
    Critical: UGameEngine::Serialize
    Critical: (GameEngine Transient.GameEngine0)
    Critical: TestReach
    Critical: (GameEngine Transient.GameEngine0)
    Critical: TArray<<
    Critical: UObject::SerializeRootSet
    Critical: UObject::CollectGarbage
    Critical: AActor::execGarbageCollect
    Critical: UObject::ProcessEvent
    Critical: (R6TeamDeathMatchGame Alpines.R6TeamDeathMatchGame0, Function R6Game.R6MultiPlayerGameInfo.Tick)
    Critical: AActor::Tick
    Critical: TickAllActors
    Critical: ULevel::Tick
    Critical: (NetMode=1)
    Critical: TickLevel
    Critical: UGameEngine::Tick
    Critical: UpdateWorld
    Critical: UServerCommandlet::Main
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Exiting.
    Log: Waiting for file streaming thread to finish...
    Uninitialized: Name subsystem shut down
    Uninitialized: Log file closed, 02/27/04 14:19:55
    Reply With Quote Reply With Quote

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •