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Thread: LOOK AT THIS PIC!!!!! | Forums

  1. #1
    XyZspineZyX
    Guest
    http://www.raven-shield.com/screens.php?id=682

    Why is the mp5 so detailed?????Mine isnt like that. how do you do that?
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  2. #2
    XyZspineZyX
    Guest
    http://www.raven-shield.com/screens.php?id=682

    Why is the mp5 so detailed?????Mine isnt like that. how do you do that?
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  3. #3
    XyZspineZyX
    Guest
    That entire screenshot looks 100% better than the actual game. [img]/i/smilies/16x16_smiley-sad.gif[/img]
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  4. #4
    XyZspineZyX
    Guest
    If you set the resolution really high 1600x1200 or something your game will look exactly like that.
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  5. #5
    XyZspineZyX
    Guest
    seems normal to me

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  6. #6
    XyZspineZyX
    Guest
    Um... that pic was taken in the alpha stage of Raven shield... as you can tell by the doors in prison that we have now [img]/i/smilies/16x16_smiley-very-happy.gif[/img] ... i doubt u will get anything close to that now [img]/i/smilies/16x16_smiley-tongue.gif[/img]
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  7. #7
    XyZspineZyX
    Guest
    Sniper28x wrote:
    - Um... that pic was taken in the alpha stage of Raven
    - shield... as you can tell by the doors in prison
    - that we have now [img]/i/smilies/16x16_smiley-very-happy.gif[/img] ... i doubt u will get
    - anything close to that now [img]/i/smilies/16x16_smiley-tongue.gif[/img]
    -
    -
    -
    -
    -

    Plus their feet looks stumpy and there is no armpatches.
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  8. #8
    XyZspineZyX
    Guest
    DayGlow wrote:
    - seems normal to me

    Actually, the textures in RvS are severly washed out with a grey tint over everything (and no, it's not just my monitor, hardware, drivers, gamma, brightness or resolution).

    The Unreal Engine has a more "washed out" look to it than other games like the Quake III engine; even UT2003 does as it may have more detailed actors in game, but the overall appearance of the game is very subduded if comparing to something like Half-Life (I and II) which is more rough and "in your face" type of rendering with more vibrant colors.

    I'm not saying the Unreal Engine is a bad thing by any means, but the major differences are that the UE's primary strengths are more detailed enviroments and player models than most games (more polygons), but not as many players say like in Quake III and HL which emphasize the sheer amount of action (players, explosions, etc.) going on at one time versus detail.

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  9. #9
    XyZspineZyX
    Guest
    I do use digital viberance with my vid card, so maybe that takes away the 'washout'. Originally started to do that for OFP b/c it made such a difference in the game.

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  10. #10
    XyZspineZyX
    Guest
    Sniper28x wrote:
    - Um... that pic was taken in the alpha stage of Raven
    - shield... as you can tell by the doors in prison
    - that we have now


    Hell, man! The alpha version was the shipping version! We all know that! LOL!

    Besides, mine looks that good and always has. A good quality video card and monitor are key to getting sharp, clear images.








    "It is the soldier, not the poet, who gives us freedom of speech. It is the soldier, not the reporter, who gives us freedom of the press. It is the soldier, not the campus organizer, who gives us freedom to protest. It is the soldier who serves beneath the flag, who salutes the flag, and whose coffin is draped by the flag, who gives the demonstrator the right to burn the flag"...Stephen Ambrose





    Message Edited on 07/26/0301:25PM by ThumperDFN
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