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Thread: Class-based gameplay... | Forums

  1. #1
    Looking through the scripts under the muliplayer folder it appears that player classes are atleast partially implemented. Is there some way to enable them at this point. I see nothing in server options about player classes.

    I would really LOVE to work on a class-based mod but I lack an oop background. I learned enough ANSI C to work on some mods for Quake2 and have been studying some C++ here and there on my own time but this is not really something I could do.

    So anyways- Anyone else noticed the appearance of this code and know how difficult it would be to implement/enable player classes?

    Sorry if this has been asked before, search doesn't seem to work for this forum -Dev
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  2. #2
    Looking through the scripts under the muliplayer folder it appears that player classes are atleast partially implemented. Is there some way to enable them at this point. I see nothing in server options about player classes.

    I would really LOVE to work on a class-based mod but I lack an oop background. I learned enough ANSI C to work on some mods for Quake2 and have been studying some C++ here and there on my own time but this is not really something I could do.

    So anyways- Anyone else noticed the appearance of this code and know how difficult it would be to implement/enable player classes?

    Sorry if this has been asked before, search doesn't seem to work for this forum -Dev
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  3. #3
    Well through editing the scripts I think I might have gotten some class menu selection(or some other odd menu) to come up upon starting the server but then it also wouldn't let anyone join a team! hah! I'll leave this to those with a little more insight for now.
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  4. #4
    hahahaha duh! Now I see that classes are part of the assault mode. Hadn't played that yet, figured it was just like unreal assault. Oh ok. Would love to see some Class-based mods.
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  5. #5
    RTFM *grin*

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