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Thread: Inaccurate weapon animations? | Forums

  1. #1
    I've noticed one weapon animation in particular that is highly inaccurate: the reload animation for the M4. For anyone who hasn't seen an M4 or M16 being reloaded, you drop the old magazine, slap in a fresh one, and then you have to pull back the charging handle located directly below and behind the iron peep sights. In RVS, the charging handle is there, but when you reload all you see is the new mag going in and a hand slapping the side of the weapon. The charging handle isn't even touched.

    So, anyone know of any other animation inaccuracies? By the way, this isn't meant as a "bash RVS thread", simply a technical discussion, so please leave the "Ubi sucks" talk at the door.
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  2. #2
    I've noticed one weapon animation in particular that is highly inaccurate: the reload animation for the M4. For anyone who hasn't seen an M4 or M16 being reloaded, you drop the old magazine, slap in a fresh one, and then you have to pull back the charging handle located directly below and behind the iron peep sights. In RVS, the charging handle is there, but when you reload all you see is the new mag going in and a hand slapping the side of the weapon. The charging handle isn't even touched.

    So, anyone know of any other animation inaccuracies? By the way, this isn't meant as a "bash RVS thread", simply a technical discussion, so please leave the "Ubi sucks" talk at the door.
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  3. #3
    Senior Member Major_A's Avatar
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    Incorrect sir, have you ever fired a M4 or AR15? When the gun is decocked and you put in a magazine you have to pull the charging handle to chamber a round. After you go "Rambo" and the clip is dry the bolt stays open. So you slap in a new magazine and hit the cocking button. As far as weapon animations this game is probably the closest to being right. Look at BF:V they have AK-47's cocking on the left side. Playing that game is where you probably picked up on the thought of having to pull the charing handle. Sometimes I wonder if the "nerds" that write these game have ever actually even seen the weapon they are making.
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    [This message was edited by Major_A on Sun May 09 2004 at 03:35 AM.]
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  4. #4
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    They reload pretty quick, so it is hard to complain about the animations... One possible complaint about the G36K reloading animation is that the G36 series all have magazine release catches, but the magazine appears to be pulled out instead... Hard to tell really.

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  5. #5
    The M1 benneli shotgun is pretty funny to watch reloading, if you shoot it dry and reload from scratch then it looks fine untill you put the last slug in! he he then instead of the pump action it does Enfeild reload action!!
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  6. #6
    Senior Member Major_A's Avatar
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    The Benelli is semi automatic. It reloads like any other semi auto shotgun.
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  7. #7
    LOL your right, its the SPAS with pumpaction...lmao! in that case ignore my post
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  8. #8
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Major_A:
    Incorrect sir, have you ever fired a M4 or AR15? When the gun is decocked and you put in a magazine you have to pull the charging handle to chamber a round. After you go "Rambo" and the clip is dry the bolt stays open. So you slap in a new magazine and hit the cocking button. As far as weapon animations this game is probably the closest to being right. Look at BF:V they have AK-47's cocking on the left side. Playing that game is where you probably picked up on the thought of having to pull the charing handle. Sometimes I wonder if the "nerds" that write these game have ever actually even seen the weapon they are making.
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    [This message was edited by Major_A on Sun May 09 2004 at 03:35 AM.]<HR></BLOCKQUOTE>

    Major A. is right. It is called a "bolt hold-open" device. Not all weapons have them. You only have to use charging handle on your first clip, and from then on u tap a button on the left side of the receiver. And LOL about BFV, thats why I wont get that game; the casings are ejecting out of the LEFT side? wtf lol
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  9. #9
    Its because they are ******ed and the models were originally for a left handed gun model and they were to lazy to redo them so they simply mirrored the model making all the weapons backwards. Its the same for CS, they are right when you choose to be left handed and wrong when you choose right handed. Its such a lame convention from back in the days of doom when the punch was left handed (at least thats where I think it came from).



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  10. #10
    Yeah, and unfortunately Ubisoft doesn't realize that there are other people in this world besides right handers. CS is the only game that I know of that got it right and gave you the option to shoot left handed. The animations, of course, are another story.
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