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Rainbow Six Vegas Game Designer |
Here are the patch notes, please keep in mind that a few things fixed are not listed in there to avoid more awareness of certain loopholes before the patch goes live. The patch notes refer to the problems reported so you can understand what we fixed.
-Class specific objects un-repairable -"Game crashes in P.E.C mode. -"People cant log on to Xbox Live! Both first time users and some that first could log on but after a while couldn’t do it anymore. -Flash Of Death. Players blinded by flashbang will find their screen still â blurred up when they respawn. -Game can freeze when you delete a voice message. -Harbor Map getting out of map exploit. -Loss of level / Level glitch. -Ghosting/invisible players. -Controller configurations. (They all work as intended now) -Announcer voice through headset. The volume of the voice has been reduced in half. -General bad framerate in some maps. We've changed the rendering code so that framerate is all around more stable accross all maps. -Spawn camping. We've increased the timer on respawn invulnerability to 5 seconds -Outfitting crashing / Crash while loading a game.This issue has been fixed and there should be no way to join PEC Games without a PEC Character anymore -Coop Crash. Coop mode used to crash if anyone picked Ayana Yacoby as their character. This has been fixed -Gas effect staying after death -The p90 should now appear as medium / medium -Fixed a few crashes involving Community messages and voice -Automatic pistol. Where pistol could go in full auto fire mode. -Many more code related bugs/crashes and frame rate issues. If i get any more information i will be sure to post, if you feel anything is missing please let us know and i will ask if it is part of the patch. Thanks! |
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thanks goliath. i cant wait to start playing this game again. any idea on an ETA?
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i think as many of us as possible should email MS and ask them to expedite this. It being #2 on their most played list, and just adding the southpaw config fix should be enough motivation for one of their sups to escalate the patch asap.
xbox live support "Thank you for pointing out something that I couldn't notice on my own. You're a real benefit to have." |
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no no no no no noooooo 5 sec thats kinda much ppl dont know what spawn camping means u said this before in one of ur post that a longer time limit can cause problems. it can and it will i can see if spawns were changed so that it took longer but think of clinic i can get out my spawn and 4-5 steps down the hallway before it gioes away now uve added maybe 2-3 secs more.
def. of spawn camping: inside the spawn killing them as they respawn ie. begining of black arrow was perfectly fixed. def. of Spawn supressing: outside of spawn, down ta hall, out in the street, on a building or down a hill behind a truck firing on a team as they get to a certain point middle of field when the get OUT of thier SPAWN only ppl that complain must be horrible shots cause i love when ppl do these free kills from spawn campers and its a battle of the best shot usally u both die and hes back at his spawn a mile away i want to hear from vets on this like stone dryad and zaebos not these ppl that just got the game XBL GT= HIGH TEK Legend Specialization= Spec Ops LVL= 40 |
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I dont think thats possible. But if they could, why have fixed spawns if its better to spawn in different areas. Hope patch comes out by end of this week. Good job. |
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I'm fine with fixed spawn areas. I don't really like sharpshooter anyway though, so it's not that big a deal. Better to start out as a team.
I hoped that they could move the spawns on Clinic since in 5 seconds you could get really close to the other spawn on that level, untouched. On the other maps, I don't think 5 seconds would be too long at all. Plus, move them to seperate floors so that more of the map would get used. As it is, only about 25% of the map sees action, nothing outdoors, on the other floors, stairs etc. If they were spread you'd get more use out of it and it wouldn't always be people coming from the roundabout to one side, or down the hall on the other side. It gets repetitive. Just an opinion, not a complaint. |
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Yay ....cant wait
Hopefully itll make a good game into a GREAT game. . errr... sorry, questions Is the Gun Freezing thing fixed ?...will it still refuse to shoot? Can we play Subway now ? Is the Star connection wierd stuff sorted out?. ..hoping itll stop americans seeing my UK server as top of their list Thnx in advance, im sure itll be great .... |
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So what about pec mode upgrades? Were there any upgrades to this or will it be in future updates? (ex. engineer traps like the trip wire mines.)
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...So your telling me gameplay will still suck? Well now I know what to expect from ubisoft. Next time I consider bying a rb6 series, I'll know better. I'll stick to counterstrike, cuz atleast their physics engine can be called a physics engine, and their collision detection (heck any other game's collision detection)...whats the world I'm looking for...works?
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Was the Neg Grenade glitch fixed? Also, will the frame rate fix take away the sharp graphics or make the game look less appealing? Selling nades to get more money?? |
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Rainbow Six Vegas Game Designer |
yes negative grenade was fixed, its part of those lets not bring more attention to it ones
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any news on fixing the sniper rifle.. or adding one that works? plsplsplsplspls give us the psg!! usas still snipe from accros the map?? proxy mines still blow up on you while your setting them with no enemy around(when we can afford them...) tested this alone w/ freinds and all have same result.... double tap on pistols.... ppl move a bit slower?.. yes clinic is such a wasted map due to spawns being so close.... and.. will we get the next map pack/weapons upgrade free.. for all the issues and problems we have had?? i personally think it would be a great gesture... yes i have high expectations from a company of this caliber.. this should not have happened in the first place.. but i am glad you guys r fixing it ... and listening....(somewhat) thank you. eta?
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sooo.. you guys are working on the "problems" first then gameplay issues.... that makes perfect sense.. who knows when well see the gameplay issues addressed.. but at least you guys are listening... i am so looking forward to playing this game eventually.... (once it is fixed) thanks. and thank you goliath for keeping us updated! that is probably the only reason i have not given up and traded it.. i am still holding out hope... ;-)
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I'm happy the P90 is being fixed. That was getting out of hand.
Xbox Live Gamertag: Levrar RB6: LD Squad: Vicious in Combat |
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any plan on tweaking the prices of items, or increase the longevity of class specific items?
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the p90 isnt getting fixed cause there is nothing wrong with it it just had a visual error stating that it was high high and its supposed to be medium like the rest the gun will remain the same just loads of ppl use it cause it has 50 bullets and u can run down the hall with auto aim killing everything because of its clip capacity
XBL GT= HIGH TEK Legend Specialization= Spec Ops LVL= 40 |
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they are not changing the p90 at all!! only the listing that says high damage and accuracy not the actuall gun itself... there are no gun balancing issues on this patch at all.. but keep sending the message ppl so we can get the gameplay issues addressed in the next patch....
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lol beat u by seconds i suppose now they will see cause it was poseted twice in the same min
XBL GT= HIGH TEK Legend Specialization= Spec Ops LVL= 40 |
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